Author Topic: Funbocks Alpha - help us identify crashing Maps  (Read 873 times)

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Offline Serpentus

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Funbocks Alpha - help us identify crashing Maps
« on: October 29, 2015, 09:41:42 PM »
I had a talk with Haarp about the crashing on Alpha map load today. It appears it is a map issue, and certain maps cause it. Please record which maps do this, and post your notes here. Thank you. :)

Offline Starch1ld

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Re: Funbocks Alpha - help us identify crashing Maps
« Reply #1 on: October 29, 2015, 09:54:14 PM »
Press tilde (~) to open the game console as soon as you get disconnected, and post the message that you get right after the disconnection

Offline cest73

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Re: Funbocks Alpha - help us identify crashing Maps
« Reply #2 on: November 13, 2015, 01:26:56 AM »
is there a game log?
it's URi?
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline DeimosEvotec

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Re: Funbocks Alpha - help us identify crashing Maps
« Reply #3 on: December 17, 2015, 06:18:40 PM »
I hope this is related, it was on sandblasted_TSA, got disconnected at the end of the round/loading of the new one.
Console said this:

[server] Failure to submit round results (see console)
Roundend: failed transfer, code 6
Game rules class: TerrainControl
[net 17:09:22.046] Disconnect clanjadewolf.net:64110; profid=0; cause=7; msg='Failed ReconfigureObject 1'
CGameClientChannel::Release
« Last Edit: December 22, 2015, 12:32:55 AM by DeimosEvotec »