Author Topic: Funbocks Alpha - help us identify crashing Maps  (Read 994 times)

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Offline Serpentus

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Funbocks Alpha - help us identify crashing Maps
« on: October 29, 2015, 09:41:42 PM »
I had a talk with Haarp about the crashing on Alpha map load today. It appears it is a map issue, and certain maps cause it. Please record which maps do this, and post your notes here. Thank you. :)

Offline Starch1ld

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Re: Funbocks Alpha - help us identify crashing Maps
« Reply #1 on: October 29, 2015, 09:54:14 PM »
Press tilde (~) to open the game console as soon as you get disconnected, and post the message that you get right after the disconnection

Offline cest73

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Re: Funbocks Alpha - help us identify crashing Maps
« Reply #2 on: November 13, 2015, 01:26:56 AM »
is there a game log?
it's URi?

Offline DeimosEvotec

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Re: Funbocks Alpha - help us identify crashing Maps
« Reply #3 on: December 17, 2015, 06:18:40 PM »
I hope this is related, it was on sandblasted_TSA, got disconnected at the end of the round/loading of the new one.
Console said this:

[server] Failure to submit round results (see console)
Roundend: failed transfer, code 6
Game rules class: TerrainControl
[net 17:09:22.046] Disconnect clanjadewolf.net:64110; profid=0; cause=7; msg='Failed ReconfigureObject 1'
CGameClientChannel::Release
« Last Edit: December 22, 2015, 12:32:55 AM by DeimosEvotec »