Author Topic: Playing on wine (Linux/GNU) [ONGOING]  (Read 1609 times)

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Offline cest73

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Playing on wine (Linux/GNU) [ONGOING]
« on: February 16, 2016, 08:46:26 PM »
Okay,
this post will be updated for further reference what works:

required:
Working Linux multilib system with (i use Slackware64 14.2 with added multilib compat32 and wine-staging both are from AlienBOB)
Quote
Mesa v11. or about so (DRI3 and gallium nine capable and enabled)
Kernel 4. or newer with recent Radeon firmwares (the more recent the better for newer Radeons)
Xorg 1.18 or about so for DRI and KMS suport and radeon 7.6 or newer  Radeon driver
### placeholder for nvidia requirements ###
Wine-staging (must be staging) 1.9.15 with d3dx9 patch for gallium nine support (others are either obsolete or non patchable)
(how one can tell? well in winecfg there is an "card" lookup below for screenshot and the bottom option checked)
A duallib 64bit + compat32 system - our (MW:LL) game so far runs both in 32 and 64 bit mode but as DX9 only
winetricks - to be able to simply instal full directx9 into wine
Hardware platform:
Code: [Select]
VGA: Radeon HD 5770 or better (be green use the lower TDP ones  ;) ) (I have HD6770 atm)
CPU: 3 core processor of 2.8GHz or better                                                     (quadcore X5460 3.16 @3.0GHz)
RAM: 4GB ram (will check this further)
DISK: ~12GB on "home" where our "wineprefix" resides, + basic OS (~20GB partition) (and 513 MB swap only)
TFT: 1024x768 or 1280x1024 capable monitor - apparently the resolution does not impact much?

provides:
1. MW:LL @~25FPS (+/- 10FPS map dependent) playable for one single map-game only - during play the meshes get ever more corrupted until a restart is needed
2. consistent rank; as the Bruno's tool don't work at all - if kicked and restart - rank is intact
3. Server browsing works at the moment in game browser
4. Server connecting does net work in game browser, at least not on mouse click ::)
5. connect to IP currently works in game browser, flawlessly
6. in console, connecting to <IP>:<port> does work and is the preferred way, for easy repeat
7. in console calling quit results in game lock (have an <alt+F2> session with htop handy ;) )
9. quitting the game the "school-boy" way is however quick and faster than on native Win7  :o

Tips & tricks:
Autoexec.cfg seems to be irrelevant FPS-wise for some reason? yet still i use it
actionmaps/keymaps work as in windows, as soon the game makes the My Games folder one can generate it's own profile and replace the files with it's custom ones
.wine folder is "invisible" under Linux and has to be navigated "by hand" or enabled (show hidden files) (for newbies)
remove that 127.0.0.1 <real host name> line from /etc/hosts (make an # the first character and save it so)
« Last Edit: August 11, 2016, 05:46:34 PM by cest73 »
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #1 on: July 31, 2016, 11:34:06 AM »
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline Bird_Thing

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Re: Playing on wine (Linux/GNU)
« Reply #2 on: August 01, 2016, 03:07:05 AM »
Really interested in seeing where this goes 8), will follow.

Offline cest73

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Re: Playing on wine (Linux/GNU) 32bit
« Reply #3 on: August 09, 2016, 06:40:45 PM »
so far what works
1. on officially installed untainted 14.2 Slackware (clean install as per the book)
2. install wine 1.9.15 from AlienBOB found here
3. run
Code: [Select]
WINEARCH=win32 winecfg
this ensures wine is 32 bit. And be sure to check as in images posted below ;)
4. install winetricks
5. run
Code: [Select]
winetricks directx9despite being warned it's overkill, do so as it won't run by no less than full DX9 :-\
6. navigate to the game on GUI and right click the setup.exe and select open with wine or in that sense

7.copy and save this script:
Code: [Select]
#! /bin/bash

#cleaning leftovers from late dinner ;)
killall Crysis.exe
killall -9 Crysis.exe
rm -r ~/Documents/My\ Games/Crysis\ Wars/Shaders/*

# reducing what wine spews at us
export WINEDEBUG=fixme-all

#unconfirmed speed tweak:
#  export thread_submit=true

#we go 32 bit wine, capish?
#  export WINEARCH=win32

# we control which directory we want be runned by the script 
  export WINEPREFIX=~/.wine

#this can really beak things if enabled but try it?
#  export MESA_DEBUG=1

# we the humans check here wht renders our stuff
# if not "Gallium" then it's software = too slow
REND=$(glxinfo | grep "OpenGL renderer" | awk -F: '{print $2}' | awk '{print $1}')
echo "Renderer:"$REND

#here we do "magic" to run DX9 (only supported so far)
#and tell Srysis we want the MWLL mod not the OEM game :^)

OPT="-dx9 -mod MWLL"
#OPT="-mod MWLL"

#here I cleverly avoid calling the path with my user name :)
  cd "${WINEPREFIX}/drive_c/Program Files/Electronic Arts/Crytek/Crysis Wars/Bin32"
  #here i cleverly ask to show the path so we see what WINEPREFIX was called
  pwd

  #here (hopefully) no shit hits the fan, and we land in game menu
  wine "C:\Program Files\Electronic Arts\Crytek\Crysis Wars\Bin32\Crysis.exe" $OPT #&> MWLL_debug.log

  #if uncommented, the last line's comment dumps a log file to the game folder - might prove usefull or a vaste of disk space

xrandr -s 0 # ‘‘last known'' good resolution
and it starts!
8. install gamespy fix as per install howto
9. now server browsing works also
10. all wait to connect was futile (icmp errors???)
11. typing connect in console futile also ???
12. connect to ip newer failed yet - tiresome though

edit: updated the script and some facts
« Last Edit: August 11, 2016, 06:03:16 PM by cest73 »
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #4 on: August 09, 2016, 06:55:33 PM »
minor annoyance:
comment out the
Code: [Select]
127.0.0.1 <your hostanme>in /etc/hosts to get better networking on the game?
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #5 on: August 09, 2016, 10:40:27 PM »
another "fun fact"  :-\

it looks like DX9 is mandatory to install:
Code: [Select]
winetricks directx9this implies winetricks to be installed
this also implies OpenAL be accesible to DX install - IE - OpenAL-compat32 in our multilib case, as we run 32bit

updated the script also
« Last Edit: August 09, 2016, 11:04:55 PM by cest73 »
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #6 on: August 10, 2016, 05:35:03 PM »
note:
i will update the 1st post for status and news, so be tuned ;)

few photos "from vacation"  8) ;)

NOTE: both are non-accelerated setup (wrong wine, non-staging wine, no full-directx9 in wine or the like)
all other screenshots are blank (black slides) :-\
edit:add note ^
« Last Edit: August 10, 2016, 10:47:10 PM by cest73 »
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline Bird_Thing

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Re: Playing on wine (Linux/GNU)
« Reply #7 on: August 10, 2016, 10:01:52 PM »
So I've gotten MWLL to run via your method, on Linux Mint 17.3 (KDE edition). Thank you for making making it possible to run on linux!

The only problem is I can't connect via Bruno's tool (0.9.7). The tool itself runs through Wine (1.9.16), but merely clicking on any server listed or typing in the associated IP address and hitting the "confirm" button causes the program to simply close.

I followed all steps outline above. What could I be doing wrong?

Thanks in advance!
« Last Edit: August 10, 2016, 10:08:42 PM by Bird_Thing »

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #8 on: August 10, 2016, 10:41:53 PM »
@Bird_Thing

kind thanks but i merely rely what others provided for  :-\

I have barely any credit besides the report/testing

and

i can't use Buno's tool on wine
how come You get v0.9.7 ?  :o typo? ::)
i come by really good without Bruno's tool but with the gamespy fix in place

Do report further:
what's your Hardware?
what's your Autoexec.cfg?
what's your performance (FPS? CPU usage?)

welcome to the Linux club, opened by Haarp and Elf and possibly others before me :)
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #9 on: August 10, 2016, 10:45:09 PM »
one more strange thing:
sure way to check acceleration works:
take a screenshot (F12)
if it "sticks" then it's software render (LOW FPS)
if it's "exposed film" (black slide) then it's DRI/GLX/Mesa accelerated

we need find way take screenshots on Linux yet  ???
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline Sxooter

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Re: Playing on wine (Linux/GNU)
« Reply #10 on: August 10, 2016, 11:29:41 PM »
one more strange thing:
sure way to check acceleration works:
take a screenshot (F12)
if it "sticks" then it's software render (LOW FPS)
if it's "exposed film" (black slide) then it's DRI/GLX/Mesa accelerated

we need find way take screenshots on Linux yet  ???
So I take it the PrtSc key doesn't work.

Offline Bird_Thing

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Re: Playing on wine (Linux/GNU)
« Reply #11 on: August 10, 2016, 11:35:57 PM »
one more strange thing:
sure way to check acceleration works:
take a screenshot (F12)
if it "sticks" then it's software render (LOW FPS)
if it's "exposed film" (black slide) then it's DRI/GLX/Mesa accelerated

we need find way take screenshots on Linux yet  ???
So I take it the PrtSc key doesn't work.
It does for me in my distro, and I'm certain it should in any linux distro. ???

Offline Bird_Thing

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Re: Playing on wine (Linux/GNU)
« Reply #12 on: August 11, 2016, 12:08:01 AM »
i can't use Buno's tool on wine
how come You get v0.9.7 ?  :o typo? ::)
i come by really good without Bruno's tool but with the gamespy fix in place

Ah, yes it was indeed a typo :P - it's just version 0.9...
I did some searching and got the gamespy fix implemented, and now I can connect. Thanks for that!

Do report further:
what's your Hardware?
what's your Autoexec.cfg?
what's your performance (FPS? CPU usage?)

welcome to the Linux club, opened by Haarp and Elf and possibly others before me :)

Hardware: CPU: AMD FX 6300 @ ~3.5 GHz, six-core; GPU: AMD R9 270X (2GB); RAM: 8 GB
I can't find an autoexec file in any of the folders (or in any of the folders in the .wine/drive_c area).
I'm getting a simply stunning 10 FPS maximum (looking at the sky), and 2 FPS minimum, and my Konqi system monitor show Crysis is taking up about 30-36% of the CPU.

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #13 on: August 11, 2016, 03:05:23 PM »
[snip...]
Hardware: CPU: AMD FX 6300 @ ~3.5 GHz, six-core; GPU: AMD R9 270X (2GB); RAM: 8 GB
I can't find an autoexec file in any of the folders (or in any of the folders in the .wine/drive_c area).
I'm getting a simply stunning 10 FPS maximum (looking at the sky), and 2 FPS minimum, and my Konqi system monitor show Crysis is taking up about 30-36% of the CPU.
:-\
nope buddy, You ain't getting d3dx9 native speed there:
i use ancient HD6770 with 1GB DDR5 - 800MHz GPU and 1GHz DDR5 only ::)
check:
wine-staging with "nine" support
and then do report back?


So I take it the PrtSc key doesn't work.
didn't bother to configure it yet :) but it's coming...
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: Playing on wine (Linux/GNU)
« Reply #14 on: August 11, 2016, 05:07:24 PM »
got 64bit working (will update later)
got screenshots working (see attached)
note: FPS on screenshots  :o
the last one taken with following file "in place" of Crysis Wars folder

file name: [autoexec.cfg]
Code: [Select]
;[~]Cuban-Ultima-Doom-Arch-Assassin47-WasteoMind-Taowolf-Sword's Custom Crysis Configs [CCC] v3.00[~]

;File Release Version = 3.00 Warhead
;Config Version = LVL-4+ [" VERY HIGH-ENTHUSIAST +PP "] Config
;Shadows Version = Realistic Shadows Version
;Operating System = DX10 Vista/7 32/64
;File Name = Autoexec.cfg

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 0
sys_spec_ObjectDetail = 0
sys_spec_Shading = 0
sys_spec_VolumetricEffects = 0
sys_spec_Shadows = 0
sys_spec_Texture = 0
sys_spec_Physics = 0
sys_spec_PostProcessing = 0
sys_spec_Particles = 0
sys_spec_Sound = 4
sys_spec_Shadows = 0
sys_spec_Water = 0
sys_spec_GameEffects = 0

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0
r_width = 1280
r_height = 1024
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 1
sys_physics_CPU = 2

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 1
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width =
e_screenshot_height =
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Glow = 1
r_GlowScreenMultiplier = 0.4

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 1
r_SSAO_amount = 0.35
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 1
r_SSAO_quality = 1
r_SSAO_radius = 1

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality = 3
e_proc_vegetation = 1
ca_useDecals = 1
e_decals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 0.5
e_lod_ratio = 6           
e_lod_min = 0
e_view_dist_ratio_detail = 30
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.0
i_rejecteffects = 1
e_vegetation_bending = 2
sys_flash_curve_tess_error = 6
e_view_dist_ratio = 60
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.45
e_detail_materials_view_dist_z = 256
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120
ca_FacialAnimationRadius=3

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0
ai_UpdateInterval = 0.26

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 2
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 0
e_particles_max_screen_fill = 24

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 4000     
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 60
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
p_enable_triangle_cache = 1
p_sleep_speed_multiple = 64

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 4
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 1
r_WaterGodRays = 1
r_DepthOfField = 1
g_Dof_Ironsight = 1

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 2
q_ShaderMetal = 2
q_ShaderGlass = 2
q_ShaderVegetation = 2
q_ShaderIce = 2
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 2
q_ShaderSky = 2
q_ShaderWater = 2
q_Renderer = 3
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 6
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 7
r_UsePom = 1
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 1
r_FillLights = 7

;[~]SHADOW SETTINGS[~]

e_shadows = 1         
r_ShadowJittering = 1
e_shadows_max_texture_size = 1000
r_ShadowBlur = 0
e_gsm_lods_num = 5
e_gsm_range = 6
e_gsm_range_step = 1.96
e_shadows_cast_view_dist_ratio = 0.85
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
r_ShadowGen = 1
r_shadowtexformat = 4
e_gsm_combined=0
e_gsm_view_space=0
e_shadows_occ_check=0
e_shadows_occ_cutCaster=0
e_shadows_slope_bias=0
r_UseShadowsPool=0
r_ShadowPass=1
r_ShadowsStencilPrePass=1

;[~]SOUND SETTINGS[~]

s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak = 0
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 80
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 3
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 45
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 1.0
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0



r_fullscreen = 1
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!