Author Topic: MWLL version 0.8. Feedback.  (Read 5758 times)

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Offline Starch1ld

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Re: MWLL version 0.8. Feedback.
« Reply #135 on: November 22, 2016, 07:54:46 PM »
But I am a heartless swine.
Me too. But I am also lazy.

Offline RDL_Vitos

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Re: MWLL version 0.8. Feedback.
« Reply #136 on: November 23, 2016, 04:05:17 PM »
With the mech indicators shrunk i'd like to see the overmap put back next to the radar where it makes the most sense, since there's room for it again.
I think that would not be possible due to a technical limitation.
Think about it: you suppose that everyone has a 1920x1080 (16:9 aspect ratio) screen with a lot of space between the radar and the paperdoll (they are all at the same level, on the bottom of the screen)
But on screens with aspect ratio of 4:3 (800x600) or, even worse, 5:4 (1280x1024) - and yes, some people still use them - you just don't have enough space for a second radar bubble.

Look here, for example:





There will always be unused space in the HUD. It's a technical limitation, not a design choice

Bad example. ) Whatever, i want overmap put back down. )

Or combine into one, overmap + radar.

Offline cyofee

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Re: MWLL version 0.8. Feedback.
« Reply #137 on: November 23, 2016, 11:16:55 PM »
tldr: the old hud was better in every way

Offline cest73

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Re: MWLL version 0.8. Feedback.
« Reply #138 on: November 23, 2016, 11:57:14 PM »
It would be cool if it was built out of sections we could customize our self?

Like an 4x3 (3x3) grid and elements that fill it?

Sort of like tables in html code ?

Offline Bill

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Re: MWLL version 0.8. Feedback.
« Reply #139 on: November 24, 2016, 02:11:17 AM »
tldr: the old hud was better in every way

Even the most powerful of necromancy cannot restore every nuance of a man's character.

Offline RDL_Vitos

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Re: MWLL version 0.8. Feedback.
« Reply #140 on: December 03, 2016, 11:06:18 AM »
About new map:







and need improvements:

to 

to

and


Offline RDL_Vitos

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Re: MWLL version 0.8. Feedback.
« Reply #141 on: December 03, 2016, 01:49:36 PM »
sorry, but i can not put spoiler on this forum/
 
[spoiler]check this particles on map, near the small waterfalls [/spoiler]

[spoiler]fly trees  [/spoiler]

[spoiler] put some rock for close hole

[/spoiler]

Offline Bill

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Re: MWLL version 0.8. Feedback.
« Reply #142 on: December 04, 2016, 05:12:48 PM »
So small nit picky things need gigantic rectangles to show them, heh you really do learn something new everyday.

Offline RDL_Vitos

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Re: MWLL version 0.8. Feedback.
« Reply #143 on: December 04, 2016, 05:40:54 PM »
 8)

Let it remain as is. Minor errors. Good.

Offline Ivaan

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Re: MWLL version 0.8. Feedback.
« Reply #144 on: December 04, 2016, 07:24:23 PM »
Thx Vitos! Most of the issues above will be solved in the next version.
Also, trees blocking projectiles and map lighting need to be looked at.

Offline Spooky

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Re: MWLL version 0.8. Feedback.
« Reply #145 on: December 05, 2016, 08:36:33 AM »
I noticed that trees often only block missiles on the client side, because I still hear the hit confirm sound and money gain, even though the missiles were (visually) long destroyed before that.

Offline xDeityx

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Re: MWLL version 0.8. Feedback.
« Reply #146 on: December 08, 2016, 01:53:57 AM »
I noticed that trees often only block missiles on the client side, because I still hear the hit confirm sound and money gain, even though the missiles were (visually) long destroyed before that.

The same thing happens when firing over the tops of hills.  AC round will thunk into the hill, then a little later you'll get your hit sound/points/cbills.
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus