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But I am a heartless swine.
Quote from: Mattk50 on November 21, 2016, 02:31:08 AMWith the mech indicators shrunk i'd like to see the overmap put back next to the radar where it makes the most sense, since there's room for it again.I think that would not be possible due to a technical limitation.Think about it: you suppose that everyone has a 1920x1080 (16:9 aspect ratio) screen with a lot of space between the radar and the paperdoll (they are all at the same level, on the bottom of the screen)But on screens with aspect ratio of 4:3 (800x600) or, even worse, 5:4 (1280x1024) - and yes, some people still use them - you just don't have enough space for a second radar bubble.Look here, for example:Quote from: RDL_Vitos on November 04, 2016, 12:23:56 PMThere will always be unused space in the HUD. It's a technical limitation, not a design choice
With the mech indicators shrunk i'd like to see the overmap put back next to the radar where it makes the most sense, since there's room for it again.
tldr: the old hud was better in every way
I noticed that trees often only block missiles on the client side, because I still hear the hit confirm sound and money gain, even though the missiles were (visually) long destroyed before that.