Author Topic: Config File for 0.8  (Read 1033 times)

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Offline xDeityx

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Config File for 0.8
« on: November 09, 2016, 01:15:42 AM »
Anyone have a good one to improve performance while keeping graphics settings fairly high?
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline Spooky

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Re: Config File for 0.8
« Reply #1 on: November 09, 2016, 10:16:59 AM »
Code: [Select]
cl_hud 0
:

Offline xDeityx

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Re: Config File for 0.8
« Reply #2 on: November 10, 2016, 03:05:27 AM »
I remembered r_motionblur from star citizen but I don't think it does anything in MWLL.

There's also r_vsync that looks like it works in the console, unsure of the actual functionality of that one as well though.

Btw regarding cl_hud 0 I get a pretty significant (~20ish) framerate increase by doing so...why is the HUD taking up so many resources?  Was the old one so costly?
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline xDeityx

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Re: Config File for 0.8
« Reply #3 on: November 10, 2016, 03:30:18 AM »
Below is the best thread I could dig up that answers this question.  I'm currently using the gaming config and can vouch that it appears to have about double my FPS and looks great still.

http://forum.mechlivinglegends.net/index.php?topic=20396.0
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline Starch1ld

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Re: Config File for 0.8
« Reply #4 on: November 10, 2016, 08:17:44 AM »
I remembered r_motionblur from star citizen but I don't think it does anything in MWLL.

There's also r_vsync that looks like it works in the console, unsure of the actual functionality of that one as well though.

Btw regarding cl_hud 0 I get a pretty significant (~20ish) framerate increase by doing so...why is the HUD taking up so many resources?  Was the old one so costly?



Below is the best thread I could dig up that answers this question.  I'm currently using the gaming config and can vouch that it appears to have about double my FPS and looks great still.

http://forum.mechlivinglegends.net/index.php?topic=20396.0

Yeah, this one helps

Offline cest73

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Re: Config File for 0.8
« Reply #5 on: November 10, 2016, 02:23:38 PM »

Offline Bill

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Re: Config File for 0.8
« Reply #6 on: November 10, 2016, 09:39:59 PM »
I was about to export my .cfg for you but it's not much different from the gaming one that Star put together however long ago that was (and I'm surprised it's still up given his tendency to throw a wobbly  :-* )

Offline xDeityx

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Re: Config File for 0.8
« Reply #7 on: November 11, 2016, 03:06:01 AM »
Settled on cest's Max FPS for now (thanks guy), but I would suggest adding a 'consoleshow' command at the end of it unless that is no longer a needed workaround for the shaders bug.
"Out of every 100 men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the One, One is a Warrior, and He will bring the others back." --  Heraclitus

Offline Starch1ld

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Re: Config File for 0.8
« Reply #8 on: November 11, 2016, 08:11:09 AM »
Settled on cest's Max FPS for now (thanks guy), but I would suggest adding a 'consoleshow' command at the end of it unless that is no longer a needed workaround for the shaders bug.

how about this one:
http://forum.mechlivinglegends.net/index.php/topic,20557.msg353792.html#msg353792

If you use this, you won't be able to see missile's smoke trails (that's really useful in combat)

Offline cest73

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Re: Config File for 0.8
« Reply #9 on: November 15, 2016, 02:10:49 PM »
file:autoexec.cfg
Code: [Select]
;[~]Cuban-Ultima-Doom-Arch-Assassin47-WasteoMind-Taowolf-Sword's Custom Crysis Configs [CCC] v3.00[~]

;File Release Version
;Config Version
;Shadows Version
;Operating System
;File Name

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 2
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0
r_width = 1280
r_height = 1024
r_VSync = 1
d3d9_TripleBuffering = 1
r_displayinfo = 1
sys_physics_CPU = 2

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 1
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200

;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Glow = 1
r_GlowScreenMultiplier = 0.4

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 0
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 0
r_SSAO_amount = 0.35
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 1
r_SSAO_quality = 1
r_SSAO_radius = 1

;[~]OBJECT-QUALITY SETTINGS[~]

e_obj_quality = 1
e_proc_vegetation = 1
ca_useDecals = 0
e_decals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 4           
e_lod_min = 2
e_view_dist_ratio_detail = 15
e_view_dist_ratio_vegetation = 25
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 2
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120
ca_FacialAnimationRadius=3

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 7.0
g_battleDust_enable = 0
ai_UpdateInterval = 0.26

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 1
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_particles_max_screen_fill = 4

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 40
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 2000     
e_phys_foliage = 2
e_vegetation_wind = 0
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
p_enable_triangle_cache = 1
p_sleep_speed_multiple = 64

;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
r_DepthOfField = 0
g_Dof_Ironsight = 0

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 1
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 0
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_ShaderWater = 2
q_Renderer = 2
r_LightsSinglePass = 1

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 2
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 4
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 4

;[~]SHADOW SETTINGS[~]

e_shadows = 1           
r_ShadowJittering = 1
e_shadows_max_texture_size = 602
r_ShadowBlur = 1
e_gsm_lods_num = 5
e_gsm_range = 4
e_gsm_range_step = 1.96
e_shadows_cast_view_dist_ratio = 0.33
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
r_ShadowGen = 1
r_shadowtexformat = 4
e_gsm_combined=0
e_gsm_view_space=0
e_shadows_occ_check=0
e_shadows_occ_cutCaster=0
e_shadows_slope_bias=0
r_UseShadowsPool=0
r_ShadowPass=1
r_ShadowsStencilPrePass=1

;[~]SOUND SETTINGS[~]

s_ReverbType = 1

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak = 1
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_VegetationSpritesTexRes = 64

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 2
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 1.0
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*

e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0

;[~]Personal Settings[~]

v_invertAeroPitchControl = 1
v_invertAeroYawControl = 1

r_fullscreen = 1
The file has obsolete lines (obsoleted by 0.8.0 coding) but it still delivers transparent water vs the shipped-auto config on my own machine:
Quad Xenon X5460 @3.16 GHz
3GB ram (yes i know it's sub optimal, but i do game)
HD 7730 1G DDR3 (just don't ask okay :D ?)
SATA3 128GB (el cheapo "KingSpec SSD")
FWIW

Offline cest73

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Re: Config File for 0.8
« Reply #10 on: November 15, 2016, 03:09:13 PM »
for some reason the forum limits posts to 20k chars?

attached find my personal actionmaps (found in My Documentc\MyGames\<profile>\)

Kudos to Starch1ld on who's work it was (loosely?) based and furthered.

It's unofficial
It's unsupported

Key features:

fire keys:
Group 1 - Lmouse
Group 2 - Rmouse
Group 3 - middle click
Group 4 - wheel up
Group 5 - wheel down (B-lasp and the like mechs)

lalt - toggle graticule - arm lock
f - toggle torso - arm lock

g - enter/leave asset
f- interact (BA)
h - drop (share?) weapon (BA)/disable thermal shutdown (asset)

F2 - toggle seats in APC (!)

lshift: share c-bills
end: commit c-bills
(i have no r-ctrl keyboard)

\ - toggle FPS on screen
and maybe others


edit: updated file posted
« Last Edit: November 15, 2016, 03:29:21 PM by cest73 »