The new version is much MUCH better than TC sandblasted as far as base layout.
You really think so? Why in particular?
The majority of the tickets are concentrated into the center base, which has neither repairs nor a hanger.
Yes, the ticket multiplier situation in TC_Sandblasted is really bad though I am sure Ivaan addresses this in the new version of TC_Sandblasted.
The center can also be attacked from the north or south by assaults but they have to come up predictable roads if they dont want to take forever.
The north has an advantage here, because you can come up more hidden and you can access higher ground more easily than the south.
This creates a true king of the hill tug of war scenario where the team that charges mid and tries to hold it then does not have access to repairs and leaves their side base open to attack.
Imho it's a dull back and forth whereas on TC_Sandblasted there is much more action all around. I'll try to convey that with a few images when I have the time.
and leaves their side base open to attack.
I find trying to cap the side bases highly impractical. First of all, if you try to do that from the main base, it takes you forever to get there. So a lot of time is wasted where the enemy possibly drains your tickets. And then you just have to hope, that no one is spawning there - which there usually will be, especially in a 12v12 match.
And if you try to flank around the center base to one of the side bases from another side base - it's basically the same story, it would take you forever to get there due to the terrain that you have to traverse. Plus you have the added risk of getting caught on the way and then you have to hope no large group is currently spawning.
It's an extremely large effort, with high risk and little reward.