Hello Lads who are making this jazz now
LeColonel brought this to my attention, and I've noticed it a bit myself, but it is damn hard sometimes to figure out if you are under attack from certain weapons. This may be just a problem with Crysis and its sound coding, but the particular offenders are:
RAC-2-5 if they are outside of firing noise range
The reason this is a problem to him (and likely others) is that these weapons have very little audible feedback when they strike. Sometimes you can hear the sparking noise of the autocannons, and the burning noise of lasers is very audible as BA, but a lot of the time these are only detectable visually or the sudden orange/red status on an armour piece. I'm also not sure the hit-circle that shows damage is 100% reliable.
Weapons that have great feedback are:
Any lock on missile obviously
U/AC10-20 makes a huge boom on impact now
PPC crackle blast
LBX hammer noise
If there is a way to improve the feedback of taking damage from the other weapons, it may be appreciated.