Author Topic: make content for MW:LL HOWTO  (Read 1107 times)

0 Members and 1 Guest are viewing this topic.

Offline Bill

  • Living Legend
  • *******
  • Posts: 3022
  • l33tp0intz: +341/-78
  • I can use the Internet to flaunt my fetters.
Re: make content for MW:LL HOWTO
« Reply #15 on: March 25, 2017, 12:14:13 AM »
Saitou is active on Discord,

I just noticed this, absolutely not who I am talking about as I apparently typed the wrong name.
« Last Edit: March 25, 2017, 12:39:26 AM by Bill »

Offline [IPA] Avatar

  • MechWarrior
  • **
  • Posts: 229
  • l33tp0intz: +32/-4
  • Kiss me, I'm shitfaced!
Re: make content for MW:LL HOWTO
« Reply #16 on: March 25, 2017, 09:36:26 AM »
but maybe let @Bird_Thing in advance know we up to something?
Well, he's on Disco(rd) all day every day, so feel free to buddy up with him.

Offline cest73

  • Star Captain
  • ***
  • Posts: 751
  • l33tp0intz: +21/-19
  • there are links in my signature -->
    • MW:LL game status online (kudos: Spooky)
Re: make content for MW:LL HOWTO
« Reply #17 on: March 25, 2017, 08:44:54 PM »
2. The late comments add no value

https://www.youtube.com/watch?v=7syJJrsmrts

The whole boards could deffo use a tidy up though, I'll start compiling a big old list.
@Bill,
sir! for a second or few, I thought those where our Vic and our Bob! O_o
Then I realized...

1:0 dude, You got me...

Offline Bill

  • Living Legend
  • *******
  • Posts: 3022
  • l33tp0intz: +341/-78
  • I can use the Internet to flaunt my fetters.
Re: make content for MW:LL HOWTO
« Reply #18 on: March 26, 2017, 07:05:39 PM »
You big silly tit C'est.

Don't change.

Offline cest73

  • Star Captain
  • ***
  • Posts: 751
  • l33tp0intz: +21/-19
  • there are links in my signature -->
    • MW:LL game status online (kudos: Spooky)
Re: make content for MW:LL HOWTO
« Reply #19 on: March 27, 2017, 11:03:01 PM »
Ditto, old cha'p, ditto
|:-]

Offline SJ SaKhan Wolf

  • Moderator
  • Star Captain
  • *
  • Posts: 894
  • l33tp0intz: +125/-33
  • Cheese!
Re: make content for MW:LL HOWTO
« Reply #20 on: April 13, 2017, 05:53:40 AM »
Look lads. I can only be as effective as you lot tell to me be. New forums still needed to have date from here migrated over and it would be best if it was easy to tell the wheat from the chaff. Tell me what I can do to help aside from wiping your dead mech's coolant from my windscreen. Cuz this new lot needs to L2P. :D
My milk shakes!

Offline cest73

  • Star Captain
  • ***
  • Posts: 751
  • l33tp0intz: +21/-19
  • there are links in my signature -->
    • MW:LL game status online (kudos: Spooky)
Re: make content for MW:LL HOWTO
« Reply #21 on: April 13, 2017, 09:34:30 AM »
Sir Wolf, Sir!   o7

May I suggest You use Bills posts as "comment marks" and outside material as "payload"?

or just invite us to the new forums and let us do our own content haulin' ? :D

Offline cest73

  • Star Captain
  • ***
  • Posts: 751
  • l33tp0intz: +21/-19
  • there are links in my signature -->
    • MW:LL game status online (kudos: Spooky)
Re: make content for MW:LL HOWTO
« Reply #22 on: November 14, 2017, 06:53:17 PM »
Latest findings in regards to the Blender art pipeline:

1. Install python 2.6.6 (exactly that one)
2. Install PyFFI 2.1.10 for python 2.6
3. Install Collada 0.3.9
4. Install Blender 3d of preference (<--new  8) )
5. Find and install CryBlend or Bcry plugins into that blender (has readme = easy%peesy) and enable it

Workflow:

1.  :o Make it  ::) in blender  ;)
2. With the plugin, prepare it all for export (groups, proxies, material names, bad geometry checks, UV mapping...)
3. Export to .dae Collada file
4. exit blender (optional)
5. find the file in windows explorer and right click on it - find the "convert to cryengine" someting (*.CGF?)

Notes:
1. Alien objects (non MW:LL endorsed objects) are best to be stored map locally (lookup TC_Quandahar source file) in a separate sub directory
2. To get an alien object into the editor, put an dummy blank (or not) object first, then change its geometry file to Your locally stored *.cgf
3. The materials are to be tweaked to proper values