Author Topic: JP Dropping CryEngine 2?  (Read 1717 times)

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Offline Bangy

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JP Dropping CryEngine 2?
« on: June 11, 2008, 06:06:01 AM »
hey guys!

 sorry to make my first post one thats a bit on the negative side but its strictly out of worry about LL rather than anything else.

Posted on JP's homepage is the following:

Quote
The project is no longer using CryEngine 2. We currently are under the status of no engine.

A custom engine is not completely out of the question, but what is out of the question for the time being is modding. The plan is to finish 80% of our models. Vehicles, Dinos, People, etc. Then after about 80%, decide on an engine. Crytek is to blame for this switch. I was willing to make sacrifices, but Crytek did something that I just can't work around. It is better this way, and if you need convincing, email me. I'll take any questions you have.

so.....to the team members......any idea of what he's going on about? Is this tech issue something that could potentially affect LL? The last thing I want to see is LL going down the path of the Starsiege mod (a well planned mod that shut down after almost 4 years due to insurmountable tech issues). Before I die I want to see a mod team actually get some playable BT content into the community channel.

Thats not asking much....is it?  :-\


Offline Defender

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Re: JP Dropping CryEngine 2?
« Reply #1 on: June 11, 2008, 06:09:32 AM »
Welcome,

There is nothing Crytek has done or will do that will affect the progress of our Game except provide us with tools and a beautiful, powerful engine to release our game on.
"A Goal without Vision is a Hallucination"


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Offline Masakari

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Re: JP Dropping CryEngine 2?
« Reply #2 on: June 11, 2008, 06:10:20 AM »
Sup instigator.


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Tiger842

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Re: JP Dropping CryEngine 2?
« Reply #3 on: June 11, 2008, 06:51:52 AM »
I have read many threads involving said character and his JP team and all I can say is, meh. I really don't care and I think the other Jurassic Park Mod looks far more promising.

Offline Whiplash

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Re: JP Dropping CryEngine 2?
« Reply #4 on: June 11, 2008, 07:40:01 AM »
Oh no! Whatever shall we do? D:

Offline Landros Radick

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Re: JP Dropping CryEngine 2?
« Reply #5 on: June 11, 2008, 07:54:35 AM »
so.....to the team members......any idea of what he's going on about? Is this tech issue something that could potentially affect LL? The last thing I want to see is LL going down the path of the Starsiege mod (a well planned mod that shut down after almost 4 years due to insurmountable tech issues). Before I die I want to see a mod team actually get some playable BT content into the community channel.

Thats not asking much....is it?  :-\

We aren't jumping ship, there is no god damned way we would considering how far we are. While Crytek has been more than supportive, it's the JP Mod that doesn't realize their own unwillingness to learn, adapt and continue... whatever it is they claim they cannot continue from, I guarantee you there is a way around it. We have come a long way with a majority of support being here by our own team. I can also say that engine licensee's of engines like UE3, Source or yes CryENGINE also have the same stumbling blocks...   

Besides, Lost World Returns doesn't seem to have any issues so far...

On that note, thread locked.
« Last Edit: June 11, 2008, 07:57:58 AM by Landros Radick »

Offline ToeBall

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Re: JP Dropping CryEngine 2?
« Reply #6 on: June 11, 2008, 08:22:27 AM »
I don't mean to sound as if I'm speaking ill, because any mod is an undertaking which is not for the faint of heart, so understand that the following is not meant as criticism, stricktly speaking.

The CryEngine 2 is a very powerful one, and quite flexible. However being a tool that is both powerful and flexible, it is also very complicated. There are only some who really spend the time it takes to properly learn what to manipulate to achive a good result. I've spent 6 months coding for this engine and have barely scratched the surface of understanding one dll file which is exposed with the SDK code, much less the whole engine. As such I can understand the desire to switch to a simpler platform.

It's also a very new platform and so there's not much in the way of documentation. There's also very little that's been done to date with it so the mod community has very few people to ask questions of. There is no doubt that Crytek has provided excelent tools in both the SDK and the CryMod forum but there's a sea of disorganised information and finding the nugget you need is a big task.

It's easy to understand why so many are quitting. We've already struggled through most of these problems. Thanks, in part, to the luck of being chosen as a Pre-SDK mod, and in part to the fact that our team is made up of so many skilled people. This is simply the best group of people I could imagine working on such a project with. The leaders do a phenomenal job of keeping things organised and on track and everyone else is extreemly good at generating code or assets, or levels.

Don't worry, MWLL will be here till the bittersweet day when we deliver a game worthy of the Battletech universe...

Offline Criminal

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Re: JP Dropping CryEngine 2?
« Reply #7 on: June 11, 2008, 11:52:20 AM »
We ain't going nowhere trust me.

Should we really lock this thread i'm curious to see what others think of the "JP" mod...
« Last Edit: June 11, 2008, 04:51:15 PM by Landros Radick »

Offline Landros Radick

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Re: JP Dropping CryEngine 2?
« Reply #8 on: June 11, 2008, 04:52:34 PM »
I'll unlock the thread, but I won't hesitate to remove any posts in regards to blatant "mod bashing". Better yet, I won't hesitate to modify your message and cause you to humiliate yourselves... so keep it clean (that goes for Mod Devs too).
« Last Edit: June 11, 2008, 04:55:13 PM by Landros Radick »

Offline Masakari

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Re: JP Dropping CryEngine 2?
« Reply #9 on: June 11, 2008, 05:44:41 PM »
One time I ated 3 apples and poop for a week.
I ated the poop and it tasted of apples for 3 days!
« Last Edit: June 11, 2008, 06:39:18 PM by Landros Radick »


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Defender

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Re: JP Dropping CryEngine 2?
« Reply #10 on: June 11, 2008, 05:52:49 PM »
I'll unlock the thread, but I won't hesitate to remove any posts in regards to blatant "mod bashing". Better yet, I won't hesitate to modify your message and cause you to humiliate yourselves... so keep it clean (that goes for Mod Devs too).

demz dere fitin' wordz.
u wanna fite, nubbinz?

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I'm not afraid to say, I like to touch boys out back too..
« Last Edit: June 11, 2008, 06:38:33 PM by Landros Radick »
"A Goal without Vision is a Hallucination"


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Offline Masakari

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Re: JP Dropping CryEngine 2?
« Reply #11 on: June 11, 2008, 10:59:02 PM »
I enjoy grabbing myself in the childrens clothing isle of walmart.. just like the midget under my bed told me to.
« Last Edit: June 12, 2008, 12:29:39 AM by Landros Radick »


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Whiplash

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Re: JP Dropping CryEngine 2?
« Reply #12 on: June 12, 2008, 01:39:03 AM »
Shut up Masakari.. You weren't supposed to tell people we do that together..
« Last Edit: June 12, 2008, 01:57:50 AM by Landros Radick »

Offline shadowkiller

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Re: JP Dropping CryEngine 2?
« Reply #13 on: June 12, 2008, 02:27:13 AM »
Its really too bad that these things happen. I have been on far too many mod teams (different engine) that have fallen by the wayside. Even some mods that were pretty far along i have seen die in a matter of a few days. It takes a strong/devoted leader to keep things together and moving along and im happy to say that this mod has no problems there.  ;)


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Offline KorJax

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Re: JP Dropping CryEngine 2?
« Reply #14 on: June 12, 2008, 02:35:54 AM »
It kind of sucks really.

But I can't feel too bad because I the end alot of modding is all about attitude.

And on one of the other forums I visited there was a JP team member there and all he did was whine and bitch in the MWLL thread I made about how much this mod sucks, and in-general just had a really foul attitude towards anything that wasn't JP-mod for Crysis.

So I feel sad, but at the same time I can't help but feel I saw this coming.

I guess it takes a little bit more than getting 2nd-3rd place as the most anticipated mod to have a mod be successful.  :-X