Author Topic: Concept Art  (Read 106477 times)

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Offline xKamikazex

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Re: Concept Art
« Reply #30 on: September 03, 2007, 07:33:56 AM »
I just thought of the next picture... Start stacking a light mech on top of a heavy mech and pose them face to face to make it look like they're ready to chicken fight! lol!

anchovy

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Re: Concept Art
« Reply #31 on: October 03, 2007, 04:56:52 AM »
I like the black stretch limo.

Nothing says "Pimp my ride" like a stretch limo.



Anch

Offline [SF]JT Kirk

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Re: Concept Art
« Reply #32 on: October 06, 2007, 02:24:28 AM »
The limo was fun to build as well, i figured the BK's are so stylelised with their sheilds,and spurs that they were like the limo designed for function as well as show, palace guard or diplomatic escort that sort of thing.
another reason they dont have cammo schemes or much weathering. they are show ponies not war horses lol


the "teapot" below would prob have been better off exploiting the greenery behind ........


And as you join the good ship earth and mingle with the dust......
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Offline airsoftsolja

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Re: Concept Art
« Reply #33 on: October 08, 2007, 08:04:18 AM »
 i have some concept art of weapons that you might add to the mod.





I dont know if its good enough though but you might add more details to it if you want to. I just want to draw some weapons for fun.


Offline LittleDevil

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Re: Concept Art
« Reply #34 on: October 31, 2007, 08:59:29 AM »
I like the hand gun...  Grip is a little to thin for my taste but...  I like it.

Offline airsoftsolja

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Re: Concept Art
« Reply #35 on: November 03, 2007, 03:24:58 PM »
i could make more concept weapons if you want  ;D actually.. I have more!

Offline Ritifo

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Re: Concept Art
« Reply #36 on: November 13, 2007, 02:09:32 AM »

From when I did pixel art, I present to you the Raptor II. The big arse gear on its leg joint is off, I know, but I'm too lazy to fix it now.

Offline Flanker

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Re: Concept Art
« Reply #37 on: January 06, 2008, 03:05:05 PM »
My first post here. After following this mod for quite some time at moddatabase I thought, after a while, why not join the forums.  After going through the forum I found this topic and thought lets post something here as a introduction. Glad to be here and good to see Mechwarrior will live again on a next gen engine.

A simple sketch but it came out quite well I think. Good luck with the mod, looking forward to seeing a mech ingame. ;)

Offline Ghogiel

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Re: Concept Art
« Reply #38 on: January 27, 2008, 03:24:58 PM »
Didn't know quite where to put this... I was thinking of modding your mod. By modelling a mech of my own. (if that is acceptable.)
I've moved on from my other modding community, and want to make a mech now :). Still deciding which one though.
(scout my photobucket account if you want to see my modelling, its a bit cluttered, and the good stuff might be hidden in subfolders.)

I knocked that up just before bed. Spent ages trying to find good reference images for it though.
Its just a very quick knock up anyway, for myself to get an idea of how its constructed, basic proportion, aesthetic. So crit is probably not really helpfull at this stage.

Can I ask if anyone knows someone with the miniature, and can get good pics of a few areas of it for me? I guess I can make do with what I've found.

the plan is to model it close to the miniature. then refine its shape and lines from the concept in the 3055 TRO. and then add fine details and my own touches after that.
Alternatively I am open to suggestions, I could do the reseen version, Rifleman, hellhound, razorback, anything really.

What is a typical MWLL mech poly count?   

quick update to the mock:

« Last Edit: January 29, 2008, 04:41:26 PM by Ghogiel »

Offline Skydance

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Re: Concept Art
« Reply #39 on: January 28, 2008, 02:29:23 AM »
The in-game models are a few thousand polygons (up to 8000 I think). What chassis is that?

Offline Ghogiel

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Re: Concept Art
« Reply #40 on: January 28, 2008, 12:24:43 PM »
Its a Marauder IIc. 85 tons. Its one of those mechs, you either love it or hate it.
the mini looks like this
http://www.heavygauss.com/Assaultmain.html
 
8k is plenty.
:)

edit: http://i25.photobucket.com/albums/c85/lego-botz/Mechs/HellhoundWIP1.jpg
http://i25.photobucket.com/albums/c85/lego-botz/Mechs/HellhoundWip2.jpg
MW4 Hellhound. The marauder was proving difficult, I'll have to have more mech practice before tackling it, No goo reference of a lot of it, and I'll have to redesign a lot of it so it articulates intelligently.
New:
http://i25.photobucket.com/albums/c85/lego-botz/Mechs/HellhoundWip3.jpg

I was messing around on a hunchyIIc and whammyIIc as well.
http://i25.photobucket.com/albums/c85/lego-botz/Mechs/hunchbackIIcMock.jpg
« Last Edit: February 01, 2008, 07:25:14 PM by Ghogiel »

Offline Slith

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Re: Concept Art
« Reply #41 on: February 09, 2008, 11:21:36 AM »
I've got like, 60 pictures, but I think that might be a bit much to upload all at once on the forum, so here's just a peek at a couple of them.

Before anyone asks, I'm 99% sure the image above is a Black Lanner, and not a Mad Dog.
Comparison images:


P.S. Is there a way to put the images in rows, instead of a single stacked column?
Nevermind.
« Last Edit: February 11, 2008, 08:16:15 AM by Slith »

Offline Nebfer

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Re: Concept Art
« Reply #42 on: February 16, 2008, 10:56:59 PM »
All-most all Battlemechs are between 8 and 14 meters tall (26 to 46 feet), Very few are higher than this.


Offline TheANIMAL

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Re: Concept Art
« Reply #43 on: February 18, 2008, 05:14:26 PM »
Hi there, new on the forum.

I made this today, took a couple of hours on Blender, its the Avatar; my second favorite mech.

[attachment deleted by admin]

Offline TheANIMAL

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Re: Concept Art
« Reply #44 on: February 21, 2008, 11:39:19 AM »
I've spent a bit more time on the legs now. Unfortunatly the poly count is almost 18,000 and i'm only 3/4 done so i'll have bake the details to a normal map, but hey, it'll still look cool.

Edit: done the missile launchers and some of the main body.

[attachment deleted by admin]
« Last Edit: February 21, 2008, 04:50:23 PM by TheANIMAL »