Author Topic: Concept Art  (Read 56362 times)

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Offline TheANIMAL

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Re: Concept Art
« Reply #360 on: January 25, 2010, 03:00:08 PM »


getting there...

Offline (TLL)DarkEcho

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Re: Concept Art
« Reply #361 on: January 26, 2010, 03:24:37 AM »
Some work in progress. Has some flawed poly's and shadow problems and needs a lot more doing before it is complete... but on the way.

Vulture in the backround not yet had finished textures applied.

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« Last Edit: February 16, 2010, 12:41:12 AM by (TLL)DarkEcho »

Offline TheANIMAL

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Re: Concept Art
« Reply #362 on: February 16, 2010, 01:32:57 PM »
Just testing out basic terrain texture and rendering method.

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Offline TheANIMAL

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Re: Concept Art
« Reply #363 on: February 16, 2010, 09:06:33 PM »
Testing out grass particals, took all day to get a satisfactory render. I've been swapping between 2 half compatable versions of blender. Unfortunately this version of the grass makes my Timberwolf look just 2 meters tall instead of 10.

Interesting things i can do with the render node editor seeing as i can apply filters before the final OSA compilation. It does mean that the nodes take 5, 8, 11 or 16 times longer depending on the OSA setting but the results can be flawless and beautiful.

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Offline Cujo

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Re: Concept Art
« Reply #364 on: February 16, 2010, 09:09:11 PM »
your legs look a little big for the torso, otherwise looks nice and clean.

Offline TheANIMAL

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Re: Concept Art
« Reply #365 on: February 16, 2010, 09:43:08 PM »
That is only the stance, i've checked and double checke the measurements, he's just stood up a bit more straight that is usually customary.

Only things which are out are the LRM pods and i did that for stylistic reasons, i like my mickey mouse Timberwolf.  ;D

Offline Cujo

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Re: Concept Art
« Reply #366 on: February 16, 2010, 10:37:06 PM »
aha, ok, yea a tall stance would give that impression.

Offline DragulaDemos

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Re: Concept Art
« Reply #367 on: February 19, 2010, 08:16:21 PM »
It be awesome to get even mech ever made into this mod.... That be alot of models......

Offline Wizard^^

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Re: Concept Art
« Reply #368 on: February 21, 2010, 01:44:20 PM »
So who can do a panther for me?  ???

RTFM

Offline Cujo

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Re: Concept Art
« Reply #369 on: February 21, 2010, 07:55:24 PM »
I started one awhile ago :/
but it wasn't all that good compared to my recent work, and I'm unfortunately too busy to go back and fix it :(

Offline Wizard^^

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Re: Concept Art
« Reply #370 on: February 22, 2010, 06:11:56 AM »
so how far along did you get with it? ???
Is it much work to finish?? I'd try..

RTFM

Offline Cujo

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Re: Concept Art
« Reply #371 on: February 22, 2010, 11:15:00 PM »
I'd probably rebuild it from the base up personally.

Offline Wizard^^

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Re: Concept Art
« Reply #372 on: February 23, 2010, 02:06:07 PM »
Cool. Ill be waiting for pic's   :P

RTFM

Offline Cujo

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Re: Concept Art
« Reply #373 on: February 23, 2010, 09:49:20 PM »
you'd have to wait quite awhile.

Offline TheANIMAL

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Re: Concept Art
« Reply #374 on: February 24, 2010, 11:58:32 PM »
Art work is slow process but i've nailed the grass really nicely in my opinion, i've got a couple of buildings looking quite good but they need materials and textures.

Next step are the trees and foliage except they are difficult to get right if you are going for realism, so many polygons required.

Mech textures are still work in progress will update with in the next week. Its shaping up to be my most ambitious project to date as i've never tried a large scale scene like this before, adn it is HUGE scale. It's already crashed my computer 7 times.