This looks like a good space to ask you guys´n´gals (hrm) a little Q of mine ...
How do you make such horrificly cool renderings,
i.e. the shadings on you 3d mods?
I have only resently allowed myself to dwelve down into 3ds max (dec 2007) and have reach as far as to the rendering and texturing. I´m an old Photoshopper (since 1991).
BTW thanks for a humor-filled tutor on the UVW mapping, cant wait until he shows his skills in Maya, an unknown territory for me!
Please critizise as you wishes ...
First of the finished poster for your "contest"!
p.s. the following should have been added to the (now closed) Att: Clans and Player... topic ... but I´m posting it anyway ... so here it goes
Just a thought (Yes I know I´m fantasizing again, that I actually can think *ouph*... who said that! not me, over there!)
Could this little post of yours (this on, I said and pinned my head to the desk), be implemented as an extra feature in the actual game, so any “member” of your community (me) or clans (my alter ego(s)) can continue to post or update their art, may it even be a server feature so clans can post their own art at a specified place in the game itself? *drool*
I am certainly aware the threat from hackers that will spam such a feature. And also how should it be implemented on a server? By an Admin solely, or is it done by community vote? And also how may this affect “load of graphics” when starting a map. Each map would need to have a specified number of “place holders” to
eventually be implement the new art in the game. Graphics would have to be uploaded to a specific target on a server, and manually or automatically implemented in the game, again only an Admin may place the art on a given target (place)?
p.s. this question is not related to Unit Logos? Ellements from Cannon Uniforms? at all, thou the point given on that part, is a good one too, and visibly southing.

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