Author Topic: Concept Art  (Read 56366 times)

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Offline UBCS

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Re: Concept Art
« Reply #105 on: May 25, 2008, 10:15:53 PM »
yea... it's a light Mech.. although it's being featured in the air it doesn't fly... it's simply featuring one of its jumps...
I would like to see that one out.

For more information on it, here goes official TRO for the Mech. Straight from WizKidz sites:
http://www.wizkidsgames.com/mechwarrior/linknet/default.asp?a=40614


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Offline Seraph

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Re: Concept Art
« Reply #106 on: May 26, 2008, 08:49:20 AM »
I agree cool design. Would love to see that one as an addition sometime later too :)
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Offline overwatch

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Re: Concept Art
« Reply #107 on: May 26, 2008, 11:31:51 AM »
@ Askis, Cujo, and Animal

The Golem battle armor has no jump jets.  Those pods on the top are for an SRM 5, which can fire as many as 5 missiles in a salvo.  It also has one full reload of 5 more missiles.  It has a fast ground speed for assault battle armor, so those things on it's feet might actually be tires of some kind. Maybe it has a slight skating motion when it walks?  Or perhaps it drives like a Segway? :) 

Anyway, I have the combat equipment book with all the specs if you want it.  Unfortunately that is the only picture in there.  Some one get a hold of Matt Plog and see and see what the rear end of this thing is supposed to look like. :)

Excellent model so far!

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Offline Seraph

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Re: Concept Art
« Reply #108 on: May 26, 2008, 11:43:42 AM »
Maybe it has a slight skating motion when it walks?  Or perhaps it drives like a Segway? :) 

Haha ... Battle Armor on Inline Skates! You HAVE to add this one! lol ... :D
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Offline overwatch

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Re: Concept Art
« Reply #109 on: May 26, 2008, 04:36:46 PM »
I'm not sure about the skate thing.  But they sure do look like wheels to me.  Here is the fluff snippet from Combat Equipment
Quote
In 3062, the Ghost Bear Clan, after having only recently moved wholesale into the Inner Sphere, found itself assailed on two fronts, with the Draconis Combine on one side and their traditional enemies, Clan Hell’s Horses—backed by Vlad Ward’s Crusader Wolves—on the other. In the heavy fighting on both fronts, Ghost Bear Elementals, though easily among the best of their kind, often came up short against the heavier battle armor fielded by their enemies, especially the Horses’ Gnome and the Combine Kanazuchi.  After the war’s end, Ghost Bear scientists were charged with developing the Dominion’s own counter to these assault battlesuits, and eventually produced the Golem after a two-year battle armor development program.  The result was nothing short of devastating.  Weighing in at a hefty 2,000 kilograms, the Golem invests most of its mass in firepower and armor.  Eschewing jump jets, but with a faster overland speed than the Kanazuchi, the Golem boasts a thicker hide,capable of shrugging off a direct hit from a Clan Heavy Laser, and even features flame-resistant insulation to foil inferno munitions and flamers. Its armament is equally impressive,  centered on a detachable improved SRM 5-rack and two Ghost Bear equivalents of the Hell’s Horses’ “Bearhunter” super heavy portable autocannons(one in each arm).  Fortunately for the Inner Sphere, the Ghost Bears have been slow to mass-produce the Golem. To date, only a trickle of the new battlesuits has appeared among the Dominion’s more elite troops. Some of these have even been spotted with the First Rasalhague Bears,where they are apparently commanded by ethnic Rasalhagians.

What follows that is rules stuff both Mechwarrior and CBT.


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Offline Cujo

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Re: Concept Art
« Reply #110 on: May 27, 2008, 06:47:57 AM »
sweet, yea I was wondering if it did have jj's because it's rather large.  How much ammo does it have for it's autocannons or doesn't it say?  Because the spheres that I circled could very well be for ammo.  that also means the back needs a method to store and reload extra missiles.

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #111 on: May 27, 2008, 05:12:21 PM »
I've had to make some changes, i still havent figured out what the back is going to look like.

my little toy ... (the batllesuit) compared to this my bsuit looks rather dull...

it looks really promising Aniamal ... keep the steam up

[attachment deleted by admin]


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Offline overwatch

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Re: Concept Art
« Reply #112 on: May 27, 2008, 11:57:17 PM »
@ kidlightning
Say what you will about your battlesuit looking "rather dull", but those sketches are brilliant.  And it gives a very solid impression of what the profile of the suit looks like.  You are quite the artist.

@cujo
According to the RPG rules, each bear hunter has enough ammo for "20 bursts".  Typical modern bursts are 3 rounds each.  Which would make a burst from a triple barrel gun 9 rounds.  So that means you would need to store at least 180 rounds of ammo per gun.

Also, the pods need only contain five additional missiles total, after which point the whole assembly can be jettisoned. Here are the RPG rules for the Golem.

Quote
CBT: RPG RULES
Golem battle armor mounts one 20-burst "Bearhunter" ultra-heavy autocannon (see p. XX) in each arm, and a detachable advanced SRM-5 in the torso with 10 missiles, up to 5 of which may be fired in a turn (the launcher reduces by 1 all TN modifiers for range, visibility, and target size-to a minimum of zero-and adds
+1 to the wearer's RFL and movement rates when jettisoned). The suit uses basic manipulators, and so may not employ conventional infantry weapons. Its fire-resistant armor gives the Golem an effective AV of 10 against fire and fire-based attacks. As a Clan design, the Golem also features a HarJel auto-repair system.

@animal
Please keep the model coming! It's filled with Ghost Berry Goodness!

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Offline Cujo

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Re: Concept Art
« Reply #113 on: May 28, 2008, 02:27:39 AM »
@cujo
According to the RPG rules, each bear hunter has enough ammo for "20 bursts".  Typical modern bursts are 3 rounds each.  Which would make a burst from a triple barrel gun 9 rounds.  So that means you would need to store at least 180 rounds of ammo per gun.

Also, the pods need only contain five additional missiles total, after which point the whole assembly can be jettisoned. Here are the RPG rules for the Golem.

Quote
CBT: RPG RULES
Golem battle armor mounts one 20-burst "Bearhunter" ultra-heavy autocannon (see p. XX) in each arm, and a detachable advanced SRM-5 in the torso with 10 missiles, up to 5 of which may be fired in a turn (the launcher reduces by 1 all TN modifiers for range, visibility, and target size-to a minimum of zero-and adds
+1 to the wearer's RFL and movement rates when jettisoned). The suit uses basic manipulators, and so may not employ conventional infantry weapons. Its fire-resistant armor gives the Golem an effective AV of 10 against fire and fire-based attacks. As a Clan design, the Golem also features a HarJel auto-repair system.

@animal
Please keep the model coming! It's filled with Ghost Berry Goodness!

So basically it is very possible if not probable it has rear ammo canisters for the auto cannons.

Offline Spyro

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Re: Concept Art
« Reply #114 on: May 28, 2008, 03:26:53 AM »
*groans* I think we are nearing the first unveiling of my Gnome...Cujo doesn't want me to post anything till its basically done...its getting there...making slight corrections a graphic error or two, and some more detail...however yes there was a larger point to this post...I can only find 1 TRO along with my Dark Ages miniature gnome (TRO as seen on chaosmarch.com), does anyone have another or know where one is of the gnome?

Offline Seraph

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Re: Concept Art
« Reply #115 on: May 28, 2008, 08:22:41 AM »
Since you guys are working so hard on those things one question to the devs: Later on in MWLL after releases, will the community be able to add 'mechs and maps to the game? I would love to see the community being able to add to the MWLL universe.
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Offline ToeBall

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Re: Concept Art
« Reply #116 on: May 28, 2008, 08:27:27 AM »
Of course. Download the SDK, fire up the editor or 3ds max and get to it.

Offline Seraph

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Re: Concept Art
« Reply #117 on: May 28, 2008, 08:37:58 AM »
Of course. Download the SDK, fire up the editor or 3ds max and get to it.

I wasn't thinking so much about myself .. just in general if we can see some custom made units in the game! :D My skills are more than noobish if any at all. So I leave that to those people in here to give me some nice stuff to drool about :D
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Offline overwatch

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Re: Concept Art
« Reply #118 on: May 28, 2008, 02:25:34 PM »
Spyro,

That is the image from Crusader Clans pages 181-183.  That is the only TRO I know of for the gnome.  I have the full sized image of that picture, and the writeup from Crusader Clans if you want it.

Edit: Spyro, check your PM
« Last Edit: May 28, 2008, 02:36:56 PM by overwatch »

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Offline (TLL)KitLightning

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Re: Concept Art
« Reply #119 on: June 02, 2008, 06:24:22 PM »
@ kidlightning
Say what you will about your battlesuit looking "rather dull", but those sketches are brilliant.  And it gives a very solid impression of what the profile of the suit looks like.  You are quite the artist.

thanks buddy ... BIG [grim] SMILE on my face ... p.s. look at MekTek and Deviant too...

http://www.wizkidsgames.com/mechwarrior/linknet/default.asp?a=40614

thanks for a little cool link ;)


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