Author Topic: Concept Art  (Read 56366 times)

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Offline TheANIMAL

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Re: Concept Art
« Reply #120 on: June 03, 2008, 07:20:32 PM »
I've had to make some changes, i still havent figured out what the back is going to look like.

my little toy ... (the batllesuit) compared to this my bsuit looks rather dull...

it looks really promising Aniamal ... keep the steam up

Those pencil sketches you drew are really great!  I am fairly certain however the ball at the back is a sphere of fuel or something, and not a giant cylinder.

To everyone else: I've been working on a federation starship recently, plus i've had lots of college coursework to do so my progres has been borderline non-existant as of late.

Offline TheANIMAL

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Re: Concept Art
« Reply #121 on: June 03, 2008, 10:42:26 PM »
Small details added, mostly things which i'd been wondering how they could look good yet still fuction at the same time. Fingers are a bit thincker now.

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Offline TheANIMAL

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Re: Concept Art
« Reply #122 on: June 04, 2008, 12:45:06 AM »
We have UV's!

[attachment deleted by admin]

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #123 on: June 04, 2008, 06:50:42 PM »
I've had to make some changes, i still havent figured out what the back is going to look like.

my little toy ... (the batllesuit) compared to this my bsuit looks rather dull...

it looks really promising Aniamal ... keep the steam up

Those pencil sketches you drew are really great!  I am fairly certain however the ball at the back is a sphere of fuel or something, and not a giant cylinder.

To everyone else: I've been working on a federation starship recently, plus i've had lots of college coursework to do so my progres has been borderline non-existant as of late.

thanks alot buddy :)

:o omg! you wouldnt dare lending me your uvw-map! pff guess not!

this looks to cool... mayor thumbs up! [while bowing to my superior 3d modeller]
« Last Edit: June 04, 2008, 06:54:11 PM by KitLightning »


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Offline (TLL)KitLightning

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Re: Concept Art
« Reply #124 on: June 06, 2008, 04:43:04 PM »
so here something to shoot after in the weekend!

enjoy!

[disregard any artifacts please!]

[edit: this should have been posted http://www.mechlivinglegends.net/forum/index.php/topic,2004.0.html instead (sorry!)]

[attachment deleted by admin]
« Last Edit: June 06, 2008, 04:49:56 PM by KitLightning »


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Offline TheANIMAL

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Re: Concept Art
« Reply #125 on: June 07, 2008, 11:14:29 AM »
Killer crotch turret!

Offline Spyro

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Re: Concept Art
« Reply #126 on: June 07, 2008, 06:08:42 PM »
that has to be distracting for female warriors...

Offline TheANIMAL

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Re: Concept Art
« Reply #127 on: June 07, 2008, 09:26:17 PM »

Offline overwatch

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Re: Concept Art
« Reply #128 on: June 09, 2008, 02:54:30 AM »
Really coming together Animal.  Some one in Clan Ghost Bear should give you a bloodname.

“Let the word and the legend go before you. There are those who will carry both.”
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Offline (TLL)KitLightning

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Re: Concept Art
« Reply #129 on: June 12, 2008, 05:02:27 PM »
Now thats how a Battlesuit should look like ... heave´n´sweaty!

p.s. I forgot to say that you (TheANIMAL) are very habile/good at making concept sketches come alive in 3D.  ;)

p.p.s. Your bloodname should be KillerEye, or for the religious ones, RightHandOfGod  8)


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Offline (TLL)KitLightning

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Re: Concept Art
« Reply #130 on: June 12, 2008, 05:10:00 PM »
Killer crotch turret!

yaps! hope it dons´t gets itchy down there...

that has to be distracting for female warriors...

distracting for the few female species that there is in the CBT? I dont think so ... not with this model ... but bent it/them a little and ... [cut it ... k!]

oups double post ... where ... here?


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Offline TheANIMAL

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Re: Concept Art
« Reply #131 on: June 14, 2008, 07:04:47 PM »
I've done some basic mock ups of how the backpack works and it turns out that that the SRM5 launcher with 10 spare SRM's works perfectly, and fits perfectly into the sort sizes the Golem elemental is supposed to be. Its even got room to rotate and manuver the rockets from the backpack into the launcher.


Quite why the illustration has the actual rocket launching tubes look as they do i have no idea. Perhaps the door of the launching tube a 2 part hatch that is forced open when the missile leaved the launcher, i dont know.

Really coming together Animal.  Some one in Clan Ghost Bear should give you a bloodname.

Thanks, my name would be "Animal", i can't think where i get my inspiration from sometimes.
« Last Edit: June 14, 2008, 11:30:20 PM by TheANIMAL »

Offline PanzerBoxb

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Re: Concept Art
« Reply #132 on: June 16, 2008, 03:48:01 PM »
Quite why the illustration has the actual rocket launching tubes look as they do i have no idea. Perhaps the door of the launching tube a 2 part hatch that is forced open when the missile leaved the launcher, i dont know.

Every time I have seen a similar setup the doors either split and separate for multi-shot configurations or simply shred apart for a single shot salvo.  You wouldn't want an explosive warhead just sitting exposed now would you?  ;D

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #133 on: June 17, 2008, 01:54:42 PM »
dos´nt the "doors/hatches" to the missiles not pop-off, just before the missiles is launced! And that only a succesfull detachment of the hatch allows the missile to be launched!


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Offline Cujo

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Re: Concept Art
« Reply #134 on: June 17, 2008, 10:54:27 PM »
yea, take a look at some modern missile launchers (large scale launchers) and figure these may also in some cases work like submarine missile launchers.  That and for ease in loading into launchers the missiles are probably housed in a kind of cocoon like compartment.  Sort of like shoulder fired missiles that are housed in a tube.  So think of them more as caps, they cover the launchers and are expendable, with only 2 salvos it wouldn't be worth it to add in motors and housing for doors.