Author Topic: Concept Art  (Read 56366 times)

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Offline xKamikazex

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Re: Concept Art
« Reply #180 on: October 15, 2008, 04:45:06 AM »
Animal - LOL, not to worry bud. I was just curious to see how it looks in game and thought you'd like to see it too :). As a .lwo I just use Deep Exploration to open it and resave as a Max scene and it worked out perfectly.

Cujo - If you're willing to put up the Kanazuchi I'd be happy to put him in game to just to compare :). Just making it a lower poly object makes it easier to export and import into engine.

KitLightning - No, this was just placed in as a geom object so he doesn't move or anything. I was just curious to see it next to our creation.

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #181 on: October 15, 2008, 09:25:44 PM »
And it looks damn nifty besides it ;)


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Offline xNeoThoRx

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Re: Concept Art
« Reply #182 on: October 16, 2008, 05:39:31 AM »
"a model at home, etc. Take a picture of it and post it here"

lol be careful what you ask for.................






God i love the puma.

I want one.

Offline Skunker

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Re: Concept Art
« Reply #183 on: October 24, 2008, 05:05:15 AM »
Yeah just like I want the hellbringer...hahahaha.

Better start selling them JT!

Offline TheANIMAL

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Re: Concept Art
« Reply #184 on: December 19, 2008, 12:25:34 AM »
Yet another little project i am working on between college work, job work and my other modelling projects, its just so much fun to model like this...





More time was spent on perfecting my material render setup for a semi GI look with good speed than was actually spent on the modeling.

Only 250,000 poly's at the moment, and just a 4 minute render time (no raytracing).

Offline Stahlseele

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Re: Concept Art
« Reply #185 on: December 19, 2008, 12:53:17 AM »
still looking mighty sharp . .  i don't know why everything has to be high poly as of today . . especially vehicles that usually consist of few round things and more blocky parts . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline TheANIMAL

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Re: Concept Art
« Reply #186 on: December 19, 2008, 12:59:31 AM »
Yeah, those shin shock absorbers are supposed to be round, but i couldn't find a way to do then without it looking completely stupid. There are other round parts aswell that i have yet to model.

All in all this could have been alot sharper and more detailed, actually but i held back a bit.  ;) Dont forget that you need a lot of polygons to give the illusion of curves.

This is reasonably accurate to some Daishi blueprints.

Offline PanzerBoxb

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Re: Concept Art
« Reply #187 on: December 19, 2008, 01:12:20 AM »
Looks fan-frickin-tastic to me, Animal.  Maybe sometime this century I'll finally get my plate clear and can get back into my artwork.  Maybe.

Offline TheANIMAL

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Re: Concept Art
« Reply #188 on: December 21, 2008, 03:50:19 AM »
A little bit more...




Offline (TLL)BlueOrb

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Re: Concept Art
« Reply #189 on: December 21, 2008, 04:59:13 AM »
Just saw this thread....here are some model pics. I also have a Jupiter but cant find the pics atm lol.








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Offline PanzerBoxb

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Re: Concept Art
« Reply #190 on: December 21, 2008, 05:16:42 AM »
Hahahahahaha!  I still have my vinyle Madcat kit around here somewhere.  Mostly built.  Sort of.  Feet are a pain.  Been sitting idle for probably 7-8 years.

ANIMAL, looking mighty tasty there, bud.

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #191 on: December 21, 2008, 11:26:34 AM »
Looks fan-frickin-tastic to me, Animal.  Maybe sometime this century I'll finally get my plate clear and can get back into my artwork.  Maybe.

got anything to post  ;) plz share :P

A little bit more...

just a little bit more ... nice Blender model Animal, it´s looking to be a tro-tastic 100tonner hugging mech.


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Offline xKamikazex

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Re: Concept Art
« Reply #192 on: December 23, 2008, 08:30:16 AM »
Hey, that Daishi's looking pretty bad ass! Anymore progress done on it?

Offline TheANIMAL

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Re: Concept Art
« Reply #193 on: December 23, 2008, 06:48:56 PM »
I wander what these two fellows are doing?  8)



An important question to you all: Will cherry pickers of the 31st centuary be on wheels or legs?

Offline PanzerBoxb

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Re: Concept Art
« Reply #194 on: December 23, 2008, 07:02:18 PM »
An important question to you all: Will cherry pickers of the 31st centuary be on wheels or legs?

Neither.  Anti-grav.

Looking good.