Author Topic: Concept Art  (Read 56366 times)

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Offline Merle Jimmus

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Re: Concept Art
« Reply #195 on: December 24, 2008, 03:14:41 AM »
Easy....pumping up the tires

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #196 on: December 24, 2008, 02:33:41 PM »

I wander what these two fellows are doing?  8)
Easy....pumping up the tires

Gee it´s an inflatable Daishi :P

Nice poly-work Animal ;D


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Offline TheANIMAL

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Re: Concept Art
« Reply #197 on: December 27, 2008, 02:50:33 PM »
Getting closer...


Offline (TLL)KitLightning

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Re: Concept Art
« Reply #198 on: December 27, 2008, 04:40:05 PM »
 :o what beast is being born in the background! not an Uziel is it.

p.s. were did you get those small workers I can use ´em too


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Offline TheANIMAL

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Re: Concept Art
« Reply #199 on: December 27, 2008, 04:52:56 PM »
The mech in the back is my old avatar model you can find earlier in this thread. The workers i made myself one afternoon. They are really low poly, i didn't even bother rigging them because they can be manipluated manually.

The car i think needs some more attention.

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #200 on: December 27, 2008, 05:00:10 PM »
the workers gives the scene a much better feel ;D


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Offline Stahlseele

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Re: Concept Art
« Reply #201 on: December 27, 2008, 05:23:57 PM »
that lift thing looks silly O.o
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline PanzerBoxb

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Re: Concept Art
« Reply #202 on: December 27, 2008, 07:30:09 PM »
Coming along quite nicely, ANIMAL.

Offline TheANIMAL

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Re: Concept Art
« Reply #203 on: December 28, 2008, 02:37:40 PM »
Final render for the time being should be a bigger version of this...



[attachment deleted by admin]

Offline PanzerBoxb

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Re: Concept Art
« Reply #204 on: December 28, 2008, 02:57:08 PM »
Too small to oogle properly but it looks gooood.  :D

Offline Y05H1

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Re: Concept Art
« Reply #205 on: December 28, 2008, 03:35:52 PM »
That daishi looks like a beast.  Just one thing though, with that mane *not sure what else to call it* going around the top of the torso, how does the pilot eject?   :P

Offline Stahlseele

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Re: Concept Art
« Reply #206 on: December 28, 2008, 03:39:39 PM »
left arm, especially the weapon-barrels,looks wrong somehow . . as if they would be firing away from each other, not in a pair of parallel lines @.@
as for the ejevt:"CLANNERS DON'T!"
ISers will have built in an automatic torso tilt back so you can eject from the glassy part i guess *g*
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline (TLL)KitLightning

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Re: Concept Art
« Reply #207 on: December 28, 2008, 04:25:16 PM »
Final render for the time being should be a bigger version of this...



Yes bigger render.

And shift the arms a little towards the torso.

It´s a freaking monster Dude!


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Offline Merle Jimmus

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Re: Concept Art
« Reply #208 on: December 29, 2008, 11:47:09 PM »
Looking good, especially for an inflatable mech. But great for weight saving.

Offline (TLL)Nick

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Re: Concept Art
« Reply #209 on: December 30, 2008, 12:14:30 AM »
Looking good, especially for an inflatable mech.

Won't look good when you get poked by a SuperNeedleMechThatIsSuperUberDestructive.  ;)