Author Topic: Concept Art  (Read 56366 times)

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Offline TheANIMAL

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Re: Concept Art
« Reply #210 on: January 02, 2009, 01:42:10 AM »
Ah harrrgh!! I decieded to go in a totally new direction.

« Last Edit: January 03, 2009, 03:46:55 PM by TheANIMAL »

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #211 on: January 02, 2009, 02:22:02 AM »
crystal clear render :P

this image reminds me of the 70´ psychedelic artist Moebius in his earlier arts.


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Offline PanzerBoxb

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Re: Concept Art
« Reply #212 on: January 02, 2009, 03:42:26 AM »
Ah harrrgh!! I decieded to go in a totally new direction.

I did not realize "farking cool" was a direction.

Offline ToeBall

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Re: Concept Art
« Reply #213 on: January 02, 2009, 05:27:06 AM »
Not bad, but you need to texture/material your model still.

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #214 on: January 02, 2009, 11:38:21 PM »
mhmm the texture is the best part ::) (but it does has a .mtl on it now doesn't it)


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Offline TheANIMAL

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Re: Concept Art
« Reply #215 on: January 03, 2009, 03:47:57 PM »
Procedural texture is the technical term for what i use. This is a finnished Daishi, in what i like to call a "snow wasp" paint job. I've seen a couple of more detailed modells on the web, but obviously i like this one more.



Daishi, Daishi, Daishi, Daishi, Daishi, Daishi, Daishi, Daishi, Daishi. Hopefully if i use the word Daishi enough then this will go closer to the top of the google image search.
« Last Edit: January 05, 2009, 04:23:00 PM by TheANIMAL »

Offline (TLL)Nick

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Re: Concept Art
« Reply #216 on: January 03, 2009, 06:38:31 PM »
Ah harrrgh!! I decieded to go in a totally new direction.



I'm interested in a career with game developing, but as of this moment, I'm like a fish in a desert, I am pretty clueless. How did/what program did you use to make that Daishi model? Not Crysis Sandbox2, right?

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #217 on: January 03, 2009, 09:39:43 PM »
The schematics used for the Daishi, is it from ppc.warhawkenterprises.com


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Offline TheANIMAL

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Re: Concept Art
« Reply #218 on: January 03, 2009, 09:43:43 PM »
Yes that does look very similar, except for the fact that the ones i used were just black outlines on a plane white background. The shape is identical though, i had a side schematic aswell so i rekon the site in your link is a clearer copy.

Offline Neolight

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Re: Concept Art
« Reply #219 on: January 04, 2009, 12:17:09 AM »
Ah harrrgh!! I decieded to go in a totally new direction.



I'm interested in a career with game developing, but as of this moment, I'm like a fish in a desert, I am pretty clueless. How did/what program did you use to make that Daishi model? Not Crysis Sandbox2, right?

Nick, most likely modeled in Maya or 3D studio max.

Offline (TLL)Nick

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Re: Concept Art
« Reply #220 on: January 04, 2009, 12:42:51 AM »
Ah harrrgh!! I decieded to go in a totally new direction.



I'm interested in a career with game developing, but as of this moment, I'm like a fish in a desert, I am pretty clueless. How did/what program did you use to make that Daishi model? Not Crysis Sandbox2, right?


Nick, most likely modeled in Maya or 3D studio max.

Ok, thanks!

Offline TheANIMAL

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Re: Concept Art
« Reply #221 on: January 04, 2009, 01:14:26 AM »
Nick, most likely modeled in Maya or 3D studio max.

Wrong!! Just Blender for me.

Offline (TLL)Nick

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Re: Concept Art
« Reply #222 on: January 04, 2009, 01:19:24 AM »
Nick, most likely modeled in Maya or 3D studio max.

Wrong!! Just Blender for me.


Whooaaa, huge difference in file size. Download Blender now. :)

Was downloading 3D Studio Max TRIAL, which is 909MB. Epiccc.

Offline (TLL)KitLightning

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Re: Concept Art
« Reply #223 on: January 04, 2009, 01:24:34 AM »
Arg I was commenting on it Animal :D

Someone disturbed me on MSN  :D

Blender is a fabulous piece of codes :o


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Offline (TLL)Nick

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Re: Concept Art
« Reply #224 on: January 04, 2009, 01:26:26 AM »
Blender is a fabulous piece of codes :o

Only fabulous if you know how to use it. >.<

Going to YouTube to find out, haha.