Author Topic: Concept Art  (Read 56366 times)

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Offline death_grin

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Re: Concept Art
« Reply #270 on: February 05, 2009, 11:04:07 AM »
Thats cool though I've been waiting for someone to finnaly do it.  There are a few different 'mech cutouts found throughout different TRO's and manuals.

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Offline TheANIMAL

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Re: Concept Art
« Reply #271 on: February 11, 2009, 03:45:10 PM »


Having problems with lighting, but this is ok so far.

Offline (TLL) Heretic

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Re: Concept Art
« Reply #272 on: February 11, 2009, 04:00:47 PM »
Nice one theAnimal!  That certainly looks like a clan assault monster 'mech :)

That background is pretty cool, is it fully 3D?


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Offline (TLL)KitLightning

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Re: Concept Art
« Reply #273 on: February 11, 2009, 04:08:41 PM »
The lightning is some of the worst to set up in 3D. And you might tone the light completely down from the roof, or make them directional. The halogen lights should not be shining to must up, but cast a cone downwards to the floor instead. Just as you have done with the halogen light on the walls and under the left lower passage. Setting the Daishi up in an outdoor environment (in Carrara f.ex.) might be more suitable and give the īMech more credit.

But it still looks really neat. Really a Great Job done with the Daishi, theAnimal!


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Offline TheANIMAL

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Re: Concept Art
« Reply #274 on: February 11, 2009, 04:18:06 PM »
Artisticly its a complete shambles, but in an environment like that, that is what the lighting would be like, and i had to underlight in because i couldn't afford indirect lighting because it pushed the render time too high and otherwise it was almost pitch black..

Offline Ghiest

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Re: Concept Art
« Reply #275 on: February 11, 2009, 05:51:37 PM »
Should add a source that would give it the amount of uplighting you have  (spotlights/worklights/other bigger than what you have at the moment as it looks too small a light to give it that sort of shadowing) otherwise it looks wierd, massive lights above giving off not so much light where as nothing on the bottom giving big light source, looks like the uplighting is the source of the shadows as well (dunno if it goes differently in max/blender as im used to -cough- maya).  Personally I'd add ambient-like light (directional), to lift the features and would then bring out the feet as well as it looks like it has a pair of hoof's right now.  But as you say, it would make ya cough up at the render times.

I do love the render though, texturing is understated enough to give it the "how I would imagine them to actually look" rather than the garish colour schemes or shiney looking metal I always seem to see in mech renders.

Offline (TLL)Nick

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Re: Concept Art
« Reply #276 on: February 11, 2009, 06:57:50 PM »
Wow, looks very nice, TheANIMAL!

Offline TheANIMAL

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Re: Concept Art
« Reply #277 on: February 11, 2009, 07:02:10 PM »
Should add a source that would give it the amount of uplighting you have  (spotlights/worklights/other bigger than what you have at the moment as it looks too small a light to give it that sort of shadowing) otherwise it looks wierd, massive lights above giving off not so much light where as nothing on the bottom giving big light source, looks like the uplighting is the source of the shadows as well (dunno if it goes differently in max/blender as im used to -cough- maya). 

I did, look closely.

Offline (TLL)Cowking

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Re: Concept Art
« Reply #278 on: February 11, 2009, 11:44:19 PM »
Very Cool! would love to see even more pictures of the Dire Wolf once you finish this one.
Hopefully the eventualy add the Dire Wolf once they get a IS counter part (even though no IS mech is the equal of the Dire Wolf in most cases).

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Offline Guillotine

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Re: Concept Art
« Reply #279 on: February 12, 2009, 10:22:07 AM »
Sure there is, CowKing! Its called the Devastator!
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Offline Masakari

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Re: Concept Art
« Reply #280 on: February 12, 2009, 07:19:11 PM »


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline (TLL) Heretic

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Re: Concept Art
« Reply #281 on: February 13, 2009, 01:42:44 AM »
Thanks for that Masakari, really cool thread, and site :)


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Offline Aurora Paradox

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Re: Concept Art
« Reply #282 on: February 13, 2009, 01:50:09 AM »
Very Cool! would love to see even more pictures of the Dire Wolf once you finish this one.
Hopefully the eventualy add the Dire Wolf once they get a IS counter part (even though no IS mech is the equal of the Dire Wolf in most cases).

I believe that it depends as much on the mech as it does on the pilots skill.  If the Dire Wolf pilot isn't very skilled then he could be beaten by a more experience opponent IS pilot.  The render is awesome though.  It gives the Dire Wolf a slightly evil look. 

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Offline Whiplash

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Re: Concept Art
« Reply #283 on: February 13, 2009, 02:12:38 AM »
Artisticly its a complete shambles, but in an environment like that, that is what the lighting would be like, and i had to underlight in because i couldn't afford indirect lighting because it pushed the render time too high and otherwise it was almost pitch black..
What renderer are you using?

Offline (TLL)Cowking

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Re: Concept Art
« Reply #284 on: February 13, 2009, 05:23:10 AM »
I believe that it depends as much on the mech as it does on the pilots skill.  If the Dire Wolf pilot isn't very skilled then he could be beaten by a more experience opponent IS pilot.  The render is awesome though.  It gives the Dire Wolf a slightly evil look. 

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Yah, I agree but I am just stating on a mech basis for balance issues. Simplifies thing alot.


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