Author Topic: DX10  (Read 7389 times)

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Offline Doctor D

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DX10
« on: June 21, 2008, 02:28:07 AM »
First of all, I read the mod.moddb.com MechWarrior page and saw this "Fully destructible environments in DX10". This concerns me a little bit as a DX9 user. Say I am hiding behind a building and to a DX10 user it's destroyed but to me it isn't. That causes a few problems. That's if I'm understanding what I read.

Offline ToeBall

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Re: DX10
« Reply #1 on: June 21, 2008, 02:40:33 AM »
Don't worry, it's the server that determines destructability of the environment. We definately don't recommend it over internet as bandwidth goes from about 4-10 kbps per user to about 200-500 kbps... and server load gets pretty high as well. But we wanted to make sure to support it.

Offline Molkex

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Re: DX10
« Reply #2 on: June 23, 2008, 01:45:43 PM »
So when I've built my way to expensive new dx10 computer, I hardy get to destroy environments, as most games wont have the option turned on, because of the bandwith and server issue's ? ?

Am i misinterpreting ? ?
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Offline TheANIMAL

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Re: DX10
« Reply #3 on: June 23, 2008, 02:12:18 PM »
You need fast servers and lots & lots of internet bandwidth to get desctructive environments running properly in an online Crysis match.


For alot of people this just isn't doable. An ultra fast computer doesn't mean ultra fast online gaming, you need the bandwidth aswell.

Offline Landros Radick

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Re: DX10
« Reply #4 on: June 23, 2008, 05:01:12 PM »
As TheAnimal said, most of it is bandwidth. Fast servers, not so much.. Obviously you don't want to be hosted on a Pentium 4 but any of the newer Single Cores and Dual Core systems with 2-4GB should be good to go..

ToeBall would have more insight into this than I would though..

Offline ToeBall

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Re: DX10
« Reply #5 on: June 23, 2008, 07:38:08 PM »
Well, put it this way... to host a DX9 game doesn't take very much. I've actually got a dedicated server up and running to see if any bugs show up over time. We did some load testing and it never really went over 30% supporting 4 users (some of our vehicles still cause funny physics errors which we're fixing) and typically hovered around 10% load. My uber-leet server is a dual P3-1ghz machine with 1.5 GB of RAM. bandwidth was around 3kbps per user so hosting a 32 player game isn't a problem. Dialup gaming is, not impossible, bt extreemly unlikely.

When DX10 is turned on, that same server, instead of peaking at 30% pegs both CPU's at 100% and has physics time going backwards cause it can't keep up. Bandwidth spikes to, as I said 200-500kbps during DX10 events. With a C2D or C2Q powering the server it's not a big deal on a LAN to run the fully destructable environment, but over the internet it might be pretty rouugh playing since, if you think about this, the server has to have as much bandwidth as the sum of the player's internet connections when the environment is getting torn apart, and lets face it, that's what mechs do..

Offline overwatch

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Re: DX10
« Reply #6 on: June 23, 2008, 08:22:52 PM »
Quote
if you think about this, the server has to have as much bandwidth as the sum of the player's internet connections when the environment is getting torn apart, and lets face it, that's what mechs do..

If there has ever been a better reason for a LAN party, I've never heard it. 

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Offline Seraph

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Re: DX10
« Reply #7 on: June 23, 2008, 08:58:04 PM »
Once I moved we gotta set something up .. gonna tell my wife I have "an important meeting" in your hometown - and then we get drunk and play a whole weekend! Muha!
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Offline Molkex

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Re: DX10
« Reply #8 on: June 24, 2008, 01:24:08 PM »
 :'(

Man.. this is kind of a big mood-killer..
no DX10 .. that was the cherry on top of MWLL..

Guess I'll keep my euros in my pocket then..
DX9 requirements are a lot cheaper..

Nevertheless I'm still overjoyed by knowing MWLL is coming..

If again I am misinterpreting, pls tell me that there will be some, or at least one, DX10 server..
(me residing in Europe wont help either, will it?  bandwith wise.. I will upgrade it upon release MWLL)
Any Dutch out there ?

Offline Seraph

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Re: DX10
« Reply #9 on: June 24, 2008, 01:31:49 PM »
imho DX10 is overrated :)
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Offline Defender

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Re: DX10
« Reply #10 on: June 24, 2008, 02:23:27 PM »
:'(

Man.. this is kind of a big mood-killer..
no DX10 .. that was the cherry on top of MWLL..

Guess I'll keep my euros in my pocket then..
DX9 requirements are a lot cheaper..

Nevertheless I'm still overjoyed by knowing MWLL is coming..

If again I am misinterpreting, pls tell me that there will be some, or at least one, DX10 server..
(me residing in Europe wont help either, will it?  bandwith wise.. I will upgrade it upon release MWLL)

It depends.
There will be DX10 servers if people can afford a server to handle it, you could host one yourself. There ya go. There's one DX10 server! It's not impossible, it's just improbable!

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Offline Molkex

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Re: DX10
« Reply #11 on: June 24, 2008, 02:46:38 PM »
you could host one yourself. There ya go. There's one DX10 server!

Stupid me..  thinking the servers were only from  Crytek / Crysis / MWLL        Arrrgghh   
haven't been playing online games for a longgg time, the whole 'computer thing' I kinda let go off couple years back when my (IT)work was hell.. couldn't bring myself to be interested anymore.. (not long after, I quit the job and never went back to IT work)

But now.. Since I saw Crysis DX10 and short after I found MW:LL, only to see it coming out as a Crysis DX10 mod.. I was like   :o  ;D  8)
It got me right back into it. I check the hardware news daily, only to find a 'proper' hardware config to play this at a respectable resolution in DX10 with High settings..

I sincerely hope that a (or more) guru from Europe decides to host a server in DX10  :P
Perhaps i can look into it myself, however, with the current salary and mortgage I think I can only afford a high end client system (by not going on vakation)..

Rest assured.. either DX9 or preferably DX10, I will spend many hours on-line with this.. I just know it !
Any Dutch out there ?

Offline Seraph

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Re: DX10
« Reply #12 on: June 24, 2008, 04:04:09 PM »
@Molkex: Great to hear that :D
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Offline Mizzri

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Re: DX10
« Reply #13 on: June 24, 2008, 04:41:50 PM »
Would it be possible to run a DX10 server/game but turn off the destructible environment? Is that possible? If the DE's are what is going to cause huge lag and/or network traffic, why not just switch them off, or have an option/version of the game without them. Then we could still see all the atmospheric eye candy without time running backwards on us  ;)
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Offline Defender

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Re: DX10
« Reply #14 on: June 24, 2008, 06:10:32 PM »
I thought you could enable most, if not all DX10 effects on DX9 with config file edits, or a downloaded config file. I think the only thing you -can't- have is destructible environments. I could be completely wrong cuz I just make t3h shiny, but I know my config enabled practically all DX10 effects under DX9 for a slight performance hit.
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