Author Topic: Create a Scenario  (Read 40971 times)

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Offline Landros Radick

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Create a Scenario
« on: August 01, 2008, 06:12:19 PM »
To gather some ideas outside of the box and possibly help MWLL if/when we develop a single player portion or campaign, this is to garner ideas both from the community and to possibly have developer feedback on those ideas. We cannot guarantee any ideas will get used and please remember, if you are posting in this thread, your idea may or may not get used within the game with or without credit..

No real prizes or anything, just something to help keep the creative juices going.. but you never know...

The idea is that if you were to develop a single introductory mission, which two factions would you have combat each other and what would the objectives be for this mission? You can develop subsequent missions that link together including Space to Planet or Planet to Space. You can also do Cavernous or Underground missions and can also be completely without Mechs and include Infantry. 

Story Guidelines:

Must have a MINIMUM of two paragraph backstory taking place in the universe
Takes place on a Battletech Planet and can be prefaced by a Space engagement (for Aerospace)
Is set in the years of 3055-3068 (or Pre-Jihad)
Does NOT have DIRECT involvement of any major Universe characters (Victor Davion, Katrina Steiner, etc)

Planet Gameplay Guidelines:
Character can start in either a vehicle, mech or battlesuit
Maximum of TWO combatant factions
Maximum of ONE non-combatant faction
Maximum of THREE objectives
Maximum of TWO Dropships on the map (UNION or LEOPARD types)
Limited to 24 mechs total including player mech(s)
Limited to 1 lance/starmate or three assisting vehicles (You have command over them like in previous games), the rest are NPC controlled
Limited to one "City" size of about 20-30 buildings however you can have smaller towns/structures of unlimited number
Limited to 30 vehicles maximum on the map

Space Gameplay Guidelines:
Maximum of 30 fighters
Maximum of TWO combatant factions
Maximum of THREE Dropships
Maximum of ONE Warship
Limited to one wingman

NOTE: These are NOT Crysis restrictions to maps but purely guidelines to not get anything too massive and to constrict ideas to a smaller scale


HAVE AT IT!

Please limit the discussion to submitted Stories only and not actual debates or arguments as they will be removed at the whim of the Devs.
« Last Edit: August 02, 2008, 06:58:16 AM by Landros Radick »

Offline Hellfire

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Re: Create a Scenario
« Reply #1 on: August 02, 2008, 12:25:43 AM »
Maximum of TWO Dropships on the map (ONION or LEOPARD classes only)
I take it you mean Union.

Quote
Limited to 1 mechmate or three DIRECT assisting vehicles
This line has me stumped. Do you mean CPU controlled helpers?

Offline Landros Radick

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Re: Create a Scenario
« Reply #2 on: August 02, 2008, 02:26:00 AM »
Maximum of TWO Dropships on the map (ONION or LEOPARD classes only)
I take it you mean Union.

Quote
Limited to 1 mechmate or three DIRECT assisting vehicles
This line has me stumped. Do you mean CPU controlled helpers?

Oops, yes I do mean the Union.
Also, yes, they would be your lancemates in previous games and you would have command over them.

Offline Hellfire

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Re: Create a Scenario
« Reply #3 on: August 02, 2008, 06:47:15 AM »
So I'm not just complaining, here's something I threw together real quick.

It's 3057. As a result of the Joshua Marik clone debacle, the Free Worlds League and the Capellan Confederation are invading the Federated Comenwealth.

As part of Operation Guerrero your unit of the Marik Militia is invading planet _______ to regain it for the Free Worlds League after its loss to the Federated Commonwealth in the Fourth Secession War. In order to do that the aerospace fighter base on the planets moon must first be secured.


There would be an aerospace faze, then the attack on the moon with troops landing in those two Union dropships or even one Union and a Leopard landing on the landing strip after it's been secured by forces dropped by unseen dropships in orbit.

The airstrip with no air would of course have a garrison of mechs, a few battle armor, and some turrets.  After the outside is secured battle armor would have to go into the base and secure the facilities like the barracks, armory, hangars, and control tower. Which would of course all be buried except for the top of the control tower and various entrances.
« Last Edit: August 02, 2008, 06:54:12 AM by Hellfire »

Offline =KoS=Zeus

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Re: Create a Scenario
« Reply #4 on: August 10, 2008, 10:43:46 AM »
Story Guidelines:
The year is 3056, the place is Butte Hold, homeworld of Periphery Bandit King, Rejack Ryan.  While Ryan and his mechs are away taking advantage of thinner Great House garrisons, the clans have determined that Periphery Planets like this one are not protected by the Tukkayid Treaty.  A Trinary of Clan Omni-Mechs are bid to take this world.  The Clans don't believe the defenders when they say that the planet has no mech defenses, they have been tricked by that ploy all too often.  Unfortunately for Butte Hold, they weren't lying.  A star of clan omni-mechs have broken from the main force and are headed toward Castlerock City, home to 100,000 people.

As part of the Butte Hold Armored Defense Force you have a history to uphold.  30 years ago Butte Hold held out against a similar offensive from unidentified mech forces while Redjack Ryan's mech forces were off world.  The very same city held out against an attacking company of Light and Medium mechs lead by a Cyclops Assault Mech.  The only defenders were a lance of Schrek PPC carriers.  The Schrek's stymied the enemy offensive, killed the enemy commander, and drove the enemy all the way back to their drop ships. 

So that's the situation tanker.  The defenders are dug in, the PPCs are warmed up, it's time to repeat history.

Planet Gameplay Guidelines:
-Player begins in a Schrek PPC Carrier
-Faction 1 is Butte Hold Armored Company
-Faction 2 is Clan Invasion Star
-Non-Combat Faction is Civilians
-Objective 1: Destroy or Route Clan Omni-mech Binary
-Objective 2: Prevent the destruction of the APCs
-Objective 3: Do not allow any Clan Omni-mechs to penetrate the perimeter point of no return, Nav Gamma
-4 Inner Sphere Schrek PPC Carriers
-5 Clan Light and Medium Omni-mechs
-1 City located behind the player's initial defensive line, City edge and player starting area is designated Nav Alpha.
-Several Computer Controlled APCs follow a fairly strict script in loading up refugees and fleeing deeper into the city. 
     -The individual APC scripts deviate if the APC is fired upon, causing it to juke along its path to avoid fire. 
     -The script deviates if an enemy omni-mech is detected ahead along its path, it will change destination point until it finds a path not blocked by an Omni-mech. 
     -To avoid having the vehicle rubberband around, if it cannot find any suitable path then it will go-for-broke on the last path that was available.

Space Gameplay Guidelines:
Maximum 1 Player
Butte Hold Armored Defense Force, Clan Star
« Last Edit: August 10, 2008, 10:50:36 AM by Zeus6S »

Offline =KoS=Zeus

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Re: Create a Scenario
« Reply #5 on: August 10, 2008, 10:45:22 AM »
Modified the above.

Offline Masakari

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Re: Create a Scenario
« Reply #6 on: August 10, 2008, 11:12:50 PM »
It is the year 3067 and the GWB project is at it's fastest pace, leaked intel by the Federated BROWN EYE alliance has clanners spewing everywhere..uncontrollably.....


I'm bored :| fappin knee :(


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Diablo48

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Re: Create a Scenario
« Reply #7 on: August 11, 2008, 07:51:40 AM »
Well, I was thinking that you could go with a space battle where one side got 3 dropships and the other got 1 warship.  This would be either a stealth boarding operation that would start when the dropships latched on so that the defending crew couldn't bring the heavy Warship weapons to bear and blow them away before the mission started, or a multi-stage assault that would start with the Dropships launching aerospace fighters to take out the Warship's main weapons, then moving in to board, and finally taking critical locations in the ship.

There could be some computer-controlled turrets on the Dropships and the Warship that could be disabled by destroying

The boarders would have to take several objectives throughout the enemy Warship such as the bridge, the engine room, and the flight deck.

The defenders would have to protect their ship and destroy the attacking Dropships.  This could be done either with Arospace fighters or by reaching the Dropships fuel cells or reactor in BA to either plant a charge or just shoot it.

To do this, both sides would have access to Aerospace Fighters and possibly VTOL's to set up a second beachhead, and some areas of the Warship would be big enough for vehicles to maneuver (although 'Mechs might have to be kept out), but some objectives would have to be taken by BA.  In the stealth boarding that starts at connection, the flight deck would be accessible both from the inside in BA and from the outside by VTOL, the Engine room could be connected to the main cargo bay by a weak wall that you can knock down to provide vehicle access to help push that attack, and the bridge could be inaccessible except to BA.

Offline =KoS=Zeus

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Re: Create a Scenario
« Reply #8 on: August 12, 2008, 02:09:57 AM »
Seems to me that detonating a Dropship while it's latched onto the docking ring is extremely detrimental to the health of the War Ship.

It could be an interesting option for the defenders that if the attackers take over the War Ship then they can try and detonate the Drop Ship engines and blow everything to smitherines.

"You'll never take us alive, Freebirths!"

Offline Diablo48

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Re: Create a Scenario
« Reply #9 on: August 12, 2008, 06:53:33 AM »
Seems to me that detonating a Dropship while it's latched onto the docking ring is extremely detrimental to the health of the War Ship.

Sure it would be bad for the Warship, but the big flashy explosion is fun, and it would be a nice reward for knocking out a Dropship.

A better way might be to sabotage the clamps or something so that it drifts free and into range of the Warship's guns which would blast it apart in one big computer controlled sequence.

Quote
It could be an interesting option for the defenders that if the attackers take over the War Ship then they can try and detonate the Drop Ship engines and blow everything to smitherines.

"You'll never take us alive, Freebirths!"

That would be amusing, although I think it might be better to use the Warship's engines to make a bigger explosion.

Offline Tane00

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Re: Create a Scenario
« Reply #10 on: August 15, 2008, 08:33:18 PM »
   The year is 3058, Clan Ghost Bears move to Alshain is almost complete, but the pacification of the population is nowere near over, an Anti-Clan rebel faction wants Alshain back at all costs. Resistance forces start on Alshains moon, launching in 2 Union Class dropships that must breach planetary defenses. Defenses consist of numerous Anti-Air and Anti-Dropship orbital turrents, which need to be taken out prior to landing.

   On the ground, Anti-Clan forces must procure and hold a mech base thats situated a little ways from a Clan command bunker. A small civilian town is situated in the middle of the map, and must be defended from Clan attempts to squash the rebelion by trying to force the Rebels into capitulating by holding civilians hostage.

Orbital Battle: Rebel's
 3 Union Class Dropships ( AI controlled turrents )
 10 Aerospace Fighters ( Fighters are paired for Aero Wings )

Clan's Defense:
 around 10 Orbital Defense Platforms ( id say more, but i prefer things to be really hard)
 20 Aerospace Fighters
 1 Warship ( its GBL's new home planet, of course theres a Warship lol ) (also, Warship would be a delayed entry unit, not coming into the battle until all Orbital Defense Platforms are down )

Ground Battle: Rebel's Invasion Force
 Player starts in a Battlemech of his choice
 8 Battlemechs mostly Heavy/Assaults ( thats including player mech )
 14 NPC controlled Vehicals ( 2 of which should be Aerospace Fighter support )
 2 Union Class Dropships
Clan's Defense:
 15 Clan Mechs ( 1 light star, 1 medium star, and a mixed heavy/assault star at the Command Bunker )
 16 Clan Vehicals ( no Aerospace Fighters, all fighters would presumably have been shot down prior to landing )
 and i dont know how you classify Battle Armor, but it would be nice to have at least 1 star if not 2 as defenders as well, most likely guarding the civilians
 Turrents should be located at the Mech Base, Command Bunker and a few around the small city

 Objectives:
#1: Destroy all Orbital Defense Platforms and Clan Warship
#2: Eliminate Clan Star's around Mech Base and town and supporting Elementals guarding the civilians in town
#3: Destroy Clan Command Lance and Clan Command Bunker



am i missing anything?
 


« Last Edit: August 15, 2008, 08:40:55 PM by Tane00 »

Offline Tane00

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Re: Create a Scenario
« Reply #11 on: August 15, 2008, 08:35:29 PM »
almost forgot, Warship just needs its weapon blisters destroyed and the engines damaged, dropships will hold back while you engage the Warship with fighters, once all the weapon blisters are destroyed, youll need to head back to the dropship to arm your fighter with a Alamo Tactical Nuke to disable the ships engines ( its a fuggin warship, one nuke to a 2 million ton ship shouldnt destroy it, only hurt it really bad )

also Non-Combat faction is Civilian
« Last Edit: August 15, 2008, 08:37:50 PM by Tane00 »

Offline Luger

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Re: Create a Scenario
« Reply #12 on: October 15, 2008, 03:49:54 AM »
Scenario:
The year is 3068, 1 year after the Tukayyid truce has ended.  The clans have had ample time to prepare for a renewal of the great Clan invasion.  Despite the continual bickering in the Inner Sphere they have been slowly preparing for the defense of their planets and have made further plans to drive the clans back to clan held space.  The clans intend to conquer the entire Inner Sphere and initiate a new Star League.

To test the Inner Sphere's defenses several clans have launched raids on many Inner Sphere planets.  Clan Jade Falcon's raid stood out among them.

Star Colonel Iesha Thastus commanding the Jade Falcon Starlord class Jumpship Falcons Fury along with supporting clan warships arrives within range of the Lyran Alliance held planet of New Exford.  Intra and extra atmosphere battles have taken place both in space and in atmosphere as the Lyran defenses activate.

Since this is a raid Clan Jade Falcon has utilized a Nadir jump point and has caught the Lyrans by surprise. Jade Falcon space forces quickly decimate all Lyran space defense assets.

===================================
Gameplay Setup:
Phase 1; Air superiority.
Clan Jade Falcon Forces: 8 Aerospace fighters.
Clan Jade Falcon Goals: To neutralize Lyran air defenses and eliminate Lyran fighters.

Lyran Alliance Forces: 6 Aerospace fighters plus 2 air defense turrets.
Lyran Alliance Goals: Eliminate the Clan fighters. (LA Pilot Captain Barnes intends to lure the clan fighters over the air defense turrets for engagement.

Player setup for phase 1:
The player starts out as a Clan Jade Falcon pilot in an Xerxes Aerospace fighter.

Friendly forces: 4xXerxes(including yours), 4xVisigoth. 

Enemy forces: 2xShiva (pressed into air superiority due to being taken by surprise), 4xCorsair  and 2 automated defense turrets.

Phase 1 description:

As the space battle concludes you are ordered to rearm and enter New Exford's atmosphere.  As the 1st among many other aerospace fighter stars you take a loss of 1 Xerxes and 1 Visigoth.  Angered by the loss of 2 promising young pilots you make your way in-atmosphere hot and wanting blood.

Your star minus 1 of Xerxes aerospace fighters intends just that.  The 2nd star minus their one fighter is controlled by an NPC Star Commander under your command intending the same vengeance upon the Lyrans.  Your wingman Anna (your love) has you well covered.

==================================
Phase 2; Planetary Assault, Ground Battle.
Clan Jade Falcon has either won their initial Air superiority engagement or have sent in a 2nd wave of fighters to decimate the Lyran air defenses.  So begins the defense of the Lyran Military Base.  Clan Jade Falcon's target for the raid.

You will be fighting for the Lyrans in a top of the line Fafnir with Sargent Banks watching your back in his Atlas!

Gameplay setup:
Lyran Alliance Forces: 8xMechs, 5xLonginus, 2xDemolisher tanks, 1xShrek Tank.
Mech Force: 2xAtlas, 2xFafnir, 2xThanatos, 2xCatapult.

The Lyran Military Base is enclosed in walls with 4 defensive turrets on each corner as well as 1 turret inside the base.  There are only 2 access points to the base in the front and back.  The base buildings include the main military store house as well as barracks and an HPG Com facility.  The base also includes a mech repair bay!

Clan Jade Falcon Forces: 10xMechs, 5xElementals.
Mech Force: 2xMadcat MKII, 2xTimberWolf, 2xSummoner, 2xVulture, 2xNovacat.

Clan Jade Falcon has 1 repair bay setup midway between their one Union Class dropship.

Phase 2 description:

Clan Jade Falcon has clearly under estimated the Lyrans base defenses.  This is mainly due to the primary base defense mechs being drawn off by a star of mechs the Falcons sent in to draw off some of the defenders for the main attack.

Despite warnings from the player Lt. Anderson, Commander Deavers falls for the Falcon ploy and moves out to destroy the Falcon star.  That's when the real attack begins.

You smile as the radar operator reports 1 star of Clan Jade Falcon mechs inbound for the base.  The smile simmers to a grin when you hear that the star of mechs have Elementals riding them.  It might not be cake, you think but it wont be hard you think. 

New intell sours your whole mood.  Advanced scouts from the western woods beside the base radio in that there is another star of mechs using the woods for cover closing on the base.

Now your facing 2 stars of mechs and a point of elementals.  This will be a challenge.  Will you sally forth and attack the 1st star of mechs coming from the flats and then capture the clan repair bay they've setup in the field.  Or will you stay on base and let your armor and defenses soften the clanners up a bit?  The choice is yours.  Once you've mopped up the mechs move out and destroy their jumpship.  That will teach the clanners!






Luger *Gore*

Offline Luger

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Re: Create a Scenario
« Reply #13 on: October 16, 2008, 05:50:29 AM »
Input on the scenario anyone?
Luger *Gore*

Offline Rejor

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Re: Create a Scenario
« Reply #14 on: October 16, 2008, 05:01:45 PM »
Well, I'm not too good at making detailed scenarios like this, but I think it'd be pretty cool to perhaps have one of the missions set up where you start off as infantry. You're fighting other infantry, and there's a mech battle going on in the very far distance... and you're in a forest and suddenly this huge mech steps out and starts firing on your guys. Haha. I think it'd make for a real good 'oh shit' moment.

I think having missions where you support friendly mechs, like tankers, infantry and aerospace missions, and you can see your friendly mechs fighting alongside you and depending how well your support mission goes, it may change the outcome of the mechs fighting.
« Last Edit: October 16, 2008, 05:04:57 PM by Rejor »