The year is 3056, the place is Butte Hold, homeworld of Periphery Bandit King, Rejack Ryan. While Ryan and his mechs are away taking advantage of thinner Great House garrisons, the clans have determined that Periphery Planets like this one are not protected by the Tukkayid Treaty. A Trinary of Clan Omni-Mechs are bid to take this world. The Clans don't believe the defenders when they say that the planet has no mech defenses, they have been tricked by that ploy all too often. Unfortunately for Butte Hold, they weren't lying. A star of clan omni-mechs have broken from the main force and are headed toward Castlerock City, home to 100,000 people.
As part of the Butte Hold Armored Defense Force you have a history to uphold. 30 years ago Butte Hold held out against a similar offensive from unidentified mech forces while Redjack Ryan's mech forces were off world. The very same city held out against an attacking company of Light and Medium mechs lead by a Cyclops Assault Mech. The only defenders were a lance of Schrek PPC carriers. The Schrek's stymied the enemy offensive, killed the enemy commander, and drove the enemy all the way back to their drop ships.
So that's the situation tanker. The defenders are dug in, the PPCs are warmed up, it's time to repeat history.
Planet Gameplay Guidelines:
-Player begins in a Schrek PPC Carrier
-Faction 1 is Butte Hold Armored Company
-Faction 2 is Clan Invasion Star
-Non-Combat Faction is Civilians
-Objective 1: Destroy or Route Clan Omni-mech Binary
-Objective 2: Prevent the destruction of the APCs
-Objective 3: Do not allow any Clan Omni-mechs to penetrate the perimeter point of no return, Nav Gamma
-4 Inner Sphere Schrek PPC Carriers
-5 Clan Light and Medium Omni-mechs
-1 City located behind the player's initial defensive line, City edge and player starting area is designated Nav Alpha.
-Several Computer Controlled APCs follow a fairly strict script in loading up refugees and fleeing deeper into the city.
-The individual APC scripts deviate if the APC is fired upon, causing it to juke along its path to avoid fire.
-The script deviates if an enemy omni-mech is detected ahead along its path, it will change destination point until it finds a path not blocked by an Omni-mech.
-To avoid having the vehicle rubberband around, if it cannot find any suitable path then it will go-for-broke on the last path that was available.
Space Gameplay Guidelines:
Maximum 1 Player
Butte Hold Armored Defense Force, Clan Star