Author Topic: Create a Scenario  (Read 41638 times)

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Offline Luger

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Re: Create a Scenario
« Reply #15 on: October 17, 2008, 12:06:21 AM »
MWLL no longer supports infantry Rejor bro.  Thanks for the input though.
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Offline Luger

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Re: Create a Scenario
« Reply #16 on: October 17, 2008, 12:10:56 AM »
I forgot to add that instead of infantry the mod uses battle suits such as the Clan elemental and the IS Longinus.  Infantry proved to be at too much of a disadvantage versus the other assets in game.
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Offline Landros Radick

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Re: Create a Scenario
« Reply #17 on: October 17, 2008, 09:30:55 AM »
Not a bad scenario Luger, fairly well thought out! Though I would change the resources to be less internally symmetrical and more broad (less 2x Atlas, 2x Fafner, 2x Timberwolf, etc etc) like 1x Atlas, 2x Owens, 1x Hunchback, 1x Marauder or maybe mix it up and make the Inner Sphere one vehicle based! More vehicles and Infantry suits that start taking advantage of the terrain or use deception and/or drawing of the enemy forces..

The Aerospace scenario sounds pretty bleak, maybe mix it up and throw in a Warship providing "artillery" support (not directly in battle) and possibly a descending dropship that you have to defend against the fighters? Com-Sats or Oribtal Defense platforms might also work?

Offline Luger

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Re: Create a Scenario
« Reply #18 on: October 17, 2008, 06:53:10 PM »
Good input Landros!

The Aerospace scenario I wanted to keep short and simple since it is an introduction to fighters and the game.  However I can see how it would be bleak.  I set the land forces and mechs up as they were because most garrison commanders would want to be able to assign forces in such a way.  However in the BT universe you rarely see this.  I'll reassign assets the next time I get to set down and work on it.

Again thanks for the valuable input!
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Offline KiloEcho

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Re: Create a Scenario
« Reply #19 on: October 23, 2008, 05:49:35 AM »
Scenario: Fleeting Glory
Factions: Jade Falcon vs Lyran Alliance
Planet: Mogyorod
Year: 3056

Situation:

Star Captain Jerod is a promising clan officer seeking to be sponsored for an upcoming Bloodname Trial for the Pryde name.  However his last mission, though successful, was not so impressive.  To make matters worse, Star Commander Sheila, the other Star leader in his Binary, is now even with him for the nomination  Because of time and limited slots available, he has only one more chance to secure a sponsor.

Fortunately he was successful in bidding to secure the most difficult part of the Falcon's bid for Mogyorod: the capture of the capital.  It is located on a plateau whose only access is across a lone sturdy bridge (can support all weight classes).  It's a perfect defense point and the Lyrans know it.  Two batteries of turrets defend the bridge, and a hardened company of Battlemechs, plus a lance of militia, have been moved to bolster its defenses.  Even for the clans, difficult would be an understatement.  But for Jerod, nothing's impossible.

He has devised a brilliant plan for defeating the Lyrans and securing his sponsor for a Bloodname.  While Sheila's Heavy/Assault Star fights head on for the bridge, his Light/Medium Star will cross downstream (shallow current or by jump-jets) and hit the defenders/batteries from the south.  But even if he succeeds, he still must beat Sheila to the heart of the city.

Objectives:  Primary) Destroy Turret Batteries (Nav Beta)
                 Primary) Reach the city first (Nav Delta)
                 Secondary) Destroy all defending units

Falcon Forces:  Ten Mechs
                 Sheila's Star: One WarHawk, Two Maddogs, One Timberwolf, One Summoner
                 Jerod's Star: One Shadow Cat, One Cougar, Two Adders, One Hunchback IIC
Lyran Forces:  Fourteen Mechs, Two vehicles
                 Lance Defending Bridge: One Thanatos, Two Mauler, One Bushwhacker
                 Lance Defending Batteries:  Two Uziels, One Raven, One Owens
                 Lance Defending City:  One Atlas, Two Awesomes, One Fafnir
                 Militia Lance:  One Uziel, One Owens, Two Demolishers

Terrain:  One City (Twenty buildings, including a commons/parade field for Nav Delta)
            Two Batteries- Each with Two Missile Turrets (Placed so maximum range is opposite bank of river)
            Forest (Medium density/lighter towards the bridge)  Placed south/downstream of the bridge

Falcon Deployment:  Camp on Falcon side of river
            Shiela's Star heads for the Bridge while Jerod's Star heads for the crossing point (Nav Alpha)
Lyran Deployment:  Various on Lyran side of river
            City Lance at Nav Delta
            Battery/Bridge Lances at Nav Beta
            Militia Lance halfway in forest between Nav Alpha and Nav Beta

Miscellaneous:  Militia Lance is a reserve unit for the bridge and, unless the player is clumbsy/foolish, are unsuspecting of Jerod's Star.
                     If choosing a mech, it can only be one from Jerod's Star.  Otherwise, default is Shadow Cat and the Cougar as a starmate.

(Whew!)

Hope you like.


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline KiloEcho

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Re: Create a Scenario
« Reply #20 on: November 09, 2008, 02:12:57 AM »
Here's another scenario I thought up:

Scenario:  Parlor Tricks
Factions:  Kathil Militia vs Lyran Alliance
Planet:  Kathil
Year:  3064

Situation:

The FedCom Civil War is becoming more bloody on a daily basis, and no reprieve from the fighting seems to be in sight.  This is especially true on Kathil, home of the famous Kathil Shipyards.  Both Prince Victor and the Archon Katrina keep sending in units to this meatgrinder, but the highest toll has been on the Kathil Militia.

Recently the Lyran Alliance has set up a Warship in orbit around the planet, seriously limiting the amount of supplies the Federated Suns forces can receive.  Despite several daring runs from pirate points, the Federated Suns are running out of mech parts, weapon ammo, and essentials.  But the hardest hit of all has been their Aerofighter assets.

However David McCarthy of the Kathil Militia has come up with a solution for this setback.  He has commanded Sergeant Major Philip Keyes to take two lances of his company and, behind enemy lines, escort a lance of APC's to the Lyran forward airstrip.  There he will assault the airstrip and allow the pilots that the APC's are carrying to hijack as many of the fighter craft as possible, including a recent shipment of a lance of Xerxes Aerofighters taken during the Clan wars.  Once the hijack is successful, they are free to capture/destroy any Lyran weapons dumps they come across.  But above all else, they must escape back to Federated Suns territory alive.

Objectives:  Primary)  Defend APC's until hijack of Aerofighters is complete (four successful hijacks minimum)
                 Primary)  Evade Lyran forces and return to Federated Suns territory
                 Secondary)  Salvage/Destroy any and all Lyran weapons dumps

Militia Forces:  Eight Mechs, Four Vehicles
                Philip's Lance:  One Marudar,  One Warhammer,  One Bushwacker,  One Uziel
                Other Lance:  One Raven,  One Uziel,  One Awesome,  One Owens
                APC Lance:  Four APC's
Lyran Forces:  Twelve Mechs, Sixteen Vehicles
                Airstrip Lance:  One Atlas,  One Mauler,  One Catapult,  One  Uziel,  Four Demolishers,  Two Partisans,  Two Schrek PPC Tanks
                Airstrip Aerofighters:  Four Xerxes,  Four Sparrow Hawks,  Four Corsairs
                Weapons Dump Lance:  Two Schrek PPC Tanks,  Two Demolishers
                Patrol Lance A:  One Mauler, One Bushwacker,  Two Commandos
                Patrol Lance B:  One Thanatos,  Two Owens,  One Uziel
                Patrol Lance C:  Four Demolishers

Terrain:  Mix of rolling hills, open plains, and forests (light/medium density)
            Various villages scattered about, with roads connecting among them, the airstrip, and the weapons dump
            Border for Lyran/Federated territory (could be river, village, bridge, natural formation, etc)

Militia Deployment:  Field Base on Federated Suns territory
Lyran Deployment:  Airstrip defenders and Weapons Dump defenders are self explanatory
               Patrol Lance A, B and C will deploy to various parts of Lyran territory, though not at the airstrip or the weapons dump

Miscellaneous:  Up until the assault on the airstrip, the object is to avoid the patrols: difficulty should increase exponentially if discovered
               All Aerofighters at airstrip are powered down and waiting to be hijacked: at least four must take off successfully, destroy those that don't
               Unless the Partisans are destroyed, they'll open fire on the escaping Aerofighters and doom the mission
               After assault on airstrip, Patrol A will head to airstrip, Patrol B will head to weapons dump, Patrol C will head to last known location of forces
               Once assault on weapons dump occurs, all units will converge on that spot
               Weapons dump is optional, capture/destory it or bypass it for the escape objective (needless to say, the weapons dump is harder than escaping)
               If possible, armored infantry in APC's for the weapons dump raid/cover pilots at the airstrip?


And that wraps it up.
« Last Edit: November 12, 2008, 12:49:14 AM by KiloEcho »


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline Rockstone

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Re: Create a Scenario
« Reply #21 on: November 10, 2008, 02:07:33 AM »

Scenario:  Phalen Kell
Factions: Kell Hounds Vs. Unknown (later discovered to be clan wolf)
Planet:  The Rock
Year:  3049

The year is 3049

Situation: Read "Lethal Heritage" for a better description, but here is the gist of it:
On a periphery planet known as The Rock, Phalen Kell and his Mercenaries has been given an assignment of destroying Kenny Ryan's invading pirates, which have been harassing the Oberon Confederation

When he lands, he witnesses the pirates being destroyed by a third party. They then come to you- and you- the great Phalen Kell, must now fight to defend yourself in your puny Commando (originally a Wolfhound, but this mod doesn't have that mech).

The mission should be non-linear until you are destroyed, at which point the mission should end, and you will be seen drugged in solitary confinement. 

Objectives:
Primary: Hold out until Backup arrives
Primary: (the player doesn't know this), Be destroyed.

Kell hound forces: 8 Mechs
Uziel, Your Commando, Raven, Owens, Catapult, Bushwacker, Marauder, Awesome

Clan Forces: 20 Mech
One Kodiak, One Bloodasp, one Maskari, one Nova, Five Madcats, five Vultures, One Puma, Five Shadowcats


Terrain: As dead as the moon is, with large hills and Craters.

Deployment: you begin right before the pirates are destroyed, so you are near them

Miscellaneous: The beginning destruction of the pirates should be gruesome.
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Offline KiloEcho

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Re: Create a Scenario
« Reply #22 on: November 12, 2008, 02:28:34 AM »
Scenario:  Invisible Wall
Factions:  Eridani Light Horse vs Smoke Jaguar
Planet:  Huntress
Year:  3060

Situation:

Things have gone from bad to worse for Task Force Serpent.  First the Smoke Jaguar stragglers from Operation Bulldog have descended upon them with a vengence like no other.  Then the ilKhan Lincoln Osis burned in system with fresh troops that have been released into the Inner Sphere ranks.  All over Huntress the units of Task Force Serpent are in retreat.

One of the worse situations is the force stationed in the southwest of the main continent.  Under constant and frenzied attack by superior Smoke Jaguar forces, they have had little choice in their desperation but to retreat into the Dhuan Swamp.  Unfortunately the Smoke Jaguars followed them in and a horrendous and constant fight has ensued ever since.  And because of the continuous close proximity of the Smoke Jaguar forces, there is no relief force that can be sent without serious risk of being shot down.

Therefore, General Ariana Winston, commander of Task Force Serpent, has deployed what remains of her Eridani Light Horse aerofighter group to conduct strafing runs on the Smoke Jaguar forces in the Dhuan Swamp.  Finally down to a single intact flighter group, Whiskey Flight, the word has come in that the Smoke Jaguars are close to overrunning the a company serving as a picket force and crashing into the main group.  Given the damage taken, the Smoke Jaguars would be able to end the fight in the region and move on flank the main Task Force Serpent group in the north.  With only six operational aerofighters, Whiskey Flight is all that remains that can prevent the Smoke Jaguars from dooming the Inner Sphere forces.

Objectives:  Primary)  Delay Smoke Jaguar vanguard until Inner Sphere forces can withdraw
                 Primary)  Return to airstrip
                 Secondary)  Destroy Smoke Jaguar vanguard

Eridani Light Horse Forces:  Six Aerofighters
                Whiskey Flight:  Two Sparrowhawks,  Two Corsairs,  Two Shivas

Inner Sphere Forces:  Six Mechs
                Picket Lance:  One Bushwacker,  One Fafnir,  One Uziel,  One Owens
                Stragglers:  One Hollander IIC,  One Catapult

Smoke Jaguar Forces:  Twenty Mechs
                Alpha Binary:  One Stormcrow,  Two Cougars,  Two  Summoners,  Two Shadow Cats,  One Kodiak,  One Hunchback IIC
                Beta Binary:  One Bloodasp,  Three Ullers,  Two Timber Wolfs,  Two Maddogs,  One Adder,  One Masakari

Terrain:  Swamp, swamp, and more swamp (did I mention swamp by any chance?)
            The Eridani Light Horse airstrip is a plateau with little vegetation
            A mountainrange separates the airstrip from the swamp

Eridani Light Horse Deployment:  Airstrip
Inner Sphere Deployment:  Middle of swamp
Smoke Jaguar Deployment:  One edge of swamp/map boundary

Miscellaneous:  Despite a company of pickets, only six are available (due to limits), though it's meant to show the forces destroyed as you're flying to their aid
               The Smoke Jaguars should deploy so that by the time they engage the picket force, the aerofighters are one to two minutes out from the area
               The picket force will stand motionless until the Smoke Jaguars engage them, then fire back as they try to withdraw to opposite end of map
               All mechs, especially the Inner Sphere forces, will bear varying degrees of damage, with the Inner Sphere forces being the worse off
               Once aerofighters engage,the Smoke Jaguars will divide their attention between engaging the aerofighters and pursuing the picket force
               A few small hills rise above the swamp, both sides will use these to rally and coordinate attacks
               Since it's a swamp, all mech forces, if possible, should be greatly hampered in their movement
               Free to choose which aerofighter you want, and wingman will be the same type as your aerofighter (Corsair and Corsair for example)
« Last Edit: November 12, 2008, 02:32:42 AM by KiloEcho »


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline KiloEcho

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Re: Create a Scenario
« Reply #23 on: November 16, 2008, 02:35:49 AM »
I was watching the MW 4 intro today and I was bothered by the fact that the Palace Guard was taken so off guard by the assault.  I know it was a surprise attack, but I was dissappointed at how little defense they could muster.  I then started wondering if the whole murder of the royal family could've been prevented if they were able to "get out of the hanger!"

Therefore, I came up with this scenario as a result of 'What if Sigma Lance powered up a minute or two earlier?'

Also, I haven't played MechWarrior 4, so this is to the best of my knowledge/ability.  If any of this is horribly wrong/contradictory to the opening movie, feel free to comment.



Scenario:  Daylight Savings
Factions:  Palace Guard vs 5th Donogal / Convoy
Planet:  Kentares IV
Year:  3063?

Situation:

Tensions are high between the former Federated Commonwealth’s loyalties to the Davion or Steiner half and are spilling out into open acts of war and power grabs.  Kentares IV is no exception as William Dresari launches an attack on his home world to claim the planet for Katrina Steiner, and himself.  And unfortunately for the Davion supporters, the Steiners have invested heavily in the conquest of the planet.

At last report, the 5th Donogal have broken through and are rapidly approaching the palace.  While the royal family is prepared for evacuation, the Palace Guard needs to hold the line and provide the window needed for escape.  As Sigma Leader, your lance is the center, and most crucial, part of the defense.

Objectives:  Primary)  Escort royal family to launch pad
                    Primary)  Defend Dropship until takeoff
                    Secondary)  Destroy LRM battery (aka Harassers)

Palace Guard forces:  Four mechs,  Eight battlesuits,  Eight LRM turrets, Four VTOL’s,  One dropship
                     Sigma Lance:  One Vulture,  One Shadow Cat,  One Bushwacker,  One Cougar
                     VTOL flight:  Four Hawk Moths
                     Battlesuits:  Eight Longius
5th Donogal forces:  Twelve mechs,  Four vehicles,  Four VTOL’s
                     Lance A:  One Uziel,  Three Nova Cats
                     Lance B:  One Mauler,  One Thanatos,  Two Catapults
                     Lance C:  One Mad Cat,  One Bushwacker,  Two Ravens
                     LRM lance:  Four Harassers (LRM modded, unless LRM carriers become available?)
                     VTOL lance:  Four Donars
Convoy forces:  Eight vehicles
                     Convoy:  Eight APC’s

Terrain:  Palace grounds (from MW 4 intro)
               Pretty much urban setting with the palace and mech hanger as key components
               Forest (medium density) from where the 5th Donogal attacks
               Rear of palace hosts a launch pad for Dropships

Palace Guard deployment:  Sigma lance:  Mech hanger
               VTOL’s and Dropship:  Launch pad
               Battlesuits:  Turret batteries
               LRM turrets:  several bunkers between palace and invading forces
5th Donogal deployment:  Invading company:  Forest
               Harasser lance:  Forest (toward company’s right flank)
                VTOL’s:  Above forest

Miscellaneous:
               The Harassers will swing around the main line and rush the mech hanger
               Battlesuits will defend at the LRM turrets: once destroyed they will retreat to the APC’s
               The APC’s will start in a plaza by the palace and attempt to reach the dropship
               The royal family is in the lead APC: mission fails if this one is destroyed
               APC’s move out once Sigma unites or the turret batteries are breached
               All VTOL’s will fight among each other, the surviving side will then attack any enemy
               APC’s and the launch pad should be on opposite ends of the Palace Grounds
               Mission success at successful launch of dropship: failure if it is destroyed
               Dropship is armed and able to fight against mechs and VTOL’s
               Default mech is the Vulture, the Shadow Cat (Sigma Two) is your lancemate


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline (TLL)Ace

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Re: Create a Scenario
« Reply #24 on: November 29, 2008, 12:05:30 AM »
Just thought I'd let you know it's good, but in the intro, Sigma Lance had a Raven in the hanger too :)
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Offline Seraph

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Re: Create a Scenario
« Reply #25 on: November 29, 2008, 12:19:59 AM »
If you keep going like that, KiloEcho, they will be able to set up a whole campaign just by using your ideas :P

Excellent work, I like to read over your scenarios!
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Offline (TLL)KitLightning

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Re: Create a Scenario
« Reply #26 on: November 29, 2008, 03:26:36 AM »
yep an entire section of maps by KiloEcho in the MWLL mod ;D
   

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Offline KiloEcho

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Re: Create a Scenario
« Reply #27 on: November 29, 2008, 06:29:38 AM »
Just thought I'd let you know it's good, but in the intro, Sigma Lance had a Raven in the hanger too :)

Yeah, I was thinking of awarding a bonus lance if the LRM's were taken out quick enough, but I felt I was already pushing the limit for the number of units.  Besides, less units makes it more of a desperate defense and, thus, more intense Mech action.  ;)

If you keep going like that, KiloEcho, they will be able to set up a whole campaign just by using your ideas :P

Excellent work, I like to read over your scenarios!

Thanks.  I enjoy creating them.

yep an entire section of maps by KiloEcho in the MWLL mod ;D

My secret ambition.  I can't program and suck at art, so I would love to create scenarios and write storyline for MWLL.  But since they currently have campaign on the back burner, I haven't filed an application.

I'm currently working on a two part commando raid mission, and I should have it posted soon.  Until then.


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline Seraph

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Re: Create a Scenario
« Reply #28 on: November 29, 2008, 06:35:34 AM »
Looking forward to read it!
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Offline TheANIMAL

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Re: Create a Scenario
« Reply #29 on: November 29, 2008, 09:29:59 PM »
Destroy the terraformer. Inspired by the MW2 level.

Essentially its a capture the checkpoints/assault match: 1 team plays defending, 1 team plays attacking (this team has an unfair advantage).

In a reversal to other stratergies, you start out with a assault mech and air assult battles, but it ends inside the terraformer with only room for elementals.

Battle your way into the Terraformer site, destroy all the buildings, battel you way into the engine house, into the core of the terraformer, destroy the core.

End of game, then the teams switch and the other team attacks.

At the end of the second game the team which did the best wins the match overall.

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