Author Topic: Mechwarrior: Trials of War  (Read 3605 times)

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Offline Somebody Else

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Re: Mechwarrior: Trials of War
« Reply #15 on: September 23, 2008, 10:11:00 PM »
Cheers man :) Work progresses, I've started a singleplayer campaign.

Now, is there anyone good at making SHP 'mechs who is willing to help? lol

Offline Exanimous

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Re: Mechwarrior: Trials of War
« Reply #16 on: December 25, 2008, 10:02:52 PM »
Anyone know of the progress of this mod? It has been around a few months since the last post, and since around august when the dev last commented. I Have TS and I'm quite interested, if anyone downloaded it, please PM me.

Offline Gremlich

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Re: Mechwarrior: Trials of Vengeance
« Reply #17 on: December 28, 2008, 07:10:24 AM »
I don't yet understand railgun logic that well so I'm going to experiment more at a later time.

simple ballistics, it is just a slug moving downrange. should be "easy" enough travel (distance) and gravity over time.
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Offline Somebody Else

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Re: Mechwarrior: Trials of War
« Reply #18 on: December 28, 2008, 10:25:55 PM »
It's still around. Got a msg asking if I wanted some artwork done recently that I have only just seen, so there may be something happening in the near future. Keep your eyes peeled.

Offline Exanimous

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Re: Mechwarrior: Trials of War
« Reply #19 on: December 31, 2008, 05:56:42 AM »
Please, please tell whomever to send me a PM or give me their name in a PM. I am very interested in this mod!

Offline (TLL)KitLightning

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Re: Mechwarrior: Trials of War
« Reply #20 on: December 31, 2008, 05:44:41 PM »
Please, please tell whomever to send me a PM or give me their name in a PM. I am very interested in this mod!

Contact Somebody Else, and assign yourself to the group Mechwarrior: Trials of War at the entry of this post.


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Offline Somebody Else

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Re: Mechwarrior: Trials of Vengeance
« Reply #21 on: January 05, 2009, 10:55:05 PM »
I don't yet understand railgun logic that well so I'm going to experiment more at a later time.

simple ballistics, it is just a slug moving downrange. should be "easy" enough travel (distance) and gravity over time.
Heh, I meant the Railgun Logic in TS, it's a specific method for drawing projectile weapons.

Anyway, I've been looking back over the current progress. Should have a little free time soon to get to work on the mod again. Next up, base buildings :P Gotta get some concepts done now.

Also, what do you think about infantry? Should infantry/BA be in the mod, or just 'Mechs?

Offline PukinDog

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Re: Mechwarrior: Trials of War
« Reply #22 on: January 06, 2009, 03:21:23 AM »
If your engine can handle it, go for infantry...but don't overload an old engine with too much....try and keep the mech play as smooth as possible...

Offline Somebody Else

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Re: Mechwarrior: Trials of War
« Reply #23 on: January 06, 2009, 03:34:08 AM »
Nono, it can handle it easily, it originally had infantry. Cool, will look into using them...

Offline Loonatic

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Re: Mechwarrior: Trials of War
« Reply #24 on: January 27, 2009, 04:48:09 PM »
MMMMMMMMmmmm!  Reminds me of MC!  WOOT!

Wait...STUPID WORK FIREWALL!  Why the HELL would it block that site?!?!  Dammit!

Ok, gonna go there when I get home.  Wheeee!