Author Topic: MekTek's QWP  (Read 2124 times)

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Offline lkavadas

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MekTek's QWP
« on: April 20, 2007, 05:07:32 AM »
Some of you may know this but MekTek will also be venturing into the total conversion market of QW:ET with their own thing.  MekTek is highly successful and has released numerous upgrades to Mw4 throughout the years keeping the game alive for the community.

Anyways, I'd just like to really encourage these two teams to get at the very least get together and discuss a few things.  MekTek has a very talented staff in almost aspects of game creation and I think it would be super beneficial if some type of relationship was worked out.
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Re: MekTek's QWP
« Reply #1 on: April 20, 2007, 02:09:13 PM »
Hehe its 5 in the morning and im studying for a test and this made me smile so.. but no time to respond. (plus i wanna see Crim respond) Go Criminal Go!


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Re: MekTek's QWP
« Reply #2 on: April 20, 2007, 04:52:18 PM »
Lol, awaiting...

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Offline Criminal

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Re: MekTek's QWP
« Reply #3 on: April 20, 2007, 05:42:45 PM »
Well i waited to write a response until i was less tired, and a little less cranky. Anyhow welcome to the forums, and to put an answer to your suggestions/question we introduced ourselves over at mektek back when the mod was just in its infancy and we were met with extreme disrespect and childish attitudes and behavior.

Upon inquiring with the admins for mektek the "QWP" as you call it simply consists of one guy that is working on a single model for the Doom 3 engine. All the work that MekTek has ever done is in a MUCH different format than the Doom 3 engine and as much as i'd love to see some cooperation come out of that community i truly don't see it happening in the future.

They have been invited numerous times to our forums and to our concept gatherings and have failed to add anything of relevance or signficance to the project. To be honest the team here at MW:LL have developed some disdain towards a select few from the mektek community that are fiercly loyal to anything mektek, however, even saying that we have on our staff some very active members from the MekTek community.

Of course i've been fairly polite about answering this and i don't mean to sound rude but MekTek is not known for their cooperation or their mod community contributions as everything they have done has been kept stricly secret and have thus monopolized the mod scene for mw4.

When it comes down to it games such as bf2, quake wars and half-life 2 don't have room for arrogant and less that professional mod teams that feel that whatever they discover or whatever techniques they've used need to be kept completly confidential. Quake Wars is NOT MW4 and in truth I very much doubt they have the manpower or the depth of talent needed to mod a more modern engine. With that said, however, if anyone from that community feels that they can contribute to a project such as this my opinions would change a great deal but until then....we won't be holding our breath.

Regards,

Criminal

Offline lkavadas

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Re: MekTek's QWP
« Reply #4 on: April 20, 2007, 10:49:41 PM »
Hmmm, fair enough I guess.  I can't say that anything I've read in your post regarding the MekTek team is news to me.

That aside, have you guys ever talked to Masakari?  He used to run the BattleTech Mod Productions website which went bunk awhile ago.  He was the project leader for the BattleTech mod that was going to be for Battlefield 2 but EA stepped all over them and attempted to shut them down out of fear of the mod displacing the mech stuff in BF2142.  Heck, they even had a full spread in the U.K edition of PC Gamer on their mod project as it was listed as one of the most anticipated mods of the year.

Anyways, I was on that team for a very brief amount of time (but was deployed) and helped with some of the coding.  Here's a link to Masakari's new website, Acetylene Games.  He's a good guy and very down to earth.  If there was anyone worth bringing on board it would be him.
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Re: MekTek's QWP
« Reply #5 on: April 21, 2007, 01:29:08 AM »
Ya i read a post in Total QuakeWars about Masakari' making a mod (apparently by himself) for QuakeWars or some other engine though it died out months ago.


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Re: MekTek's QWP
« Reply #6 on: April 21, 2007, 02:03:48 AM »
Funny you should mention him we discuss many things on the "polycount" http://boards.polycount.net/postlist.php?Cat=0&Board=2&page=0 forums we've bounced ideas back and forth between eachother...currently he is working on a UT3 engine mod as such he really doesn't have the time. I've told him he's welcome here if  he ever wants to contribute anything :) thanks for the suggestion.

Yeah i didn't mean to bite your head off about mektek, not your fault that particular community acts that way and i truly do appreciate your input :D

Offline lkavadas

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Re: MekTek's QWP
« Reply #7 on: April 21, 2007, 03:27:54 AM »
Hmm, well if you guys need any help with coding I'd love to offer it.  On top of working with Masa I'm also on the dev team for a Star Wars Galaxies EMU server so I can do a lot of MySQl, VDB, CSS, C++, and absolutely anything to do with LUA Script.

Btw, this is DHG_Mastrre if that rings any bells for anyone.  I was the founder and CO of the Davion Heavy Guards back during Mw3: PM and into Mw4: Mercs, though I missed a good chunk and had Champ in charge while I was deployed overseas.
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Re: MekTek's QWP
« Reply #8 on: April 21, 2007, 04:58:33 AM »
Wow I wasn't familiar with the Star Wars Galaxy mod but one of the guys on our team explained what your team is doing with it and i have to say i'm impressed! Of course we can use any help you are willing to offer as far as coding goes and since the D3 engine is using C++ i think it will be right up your alley! What ill do real quick is change your status on the forums so that you can post away in the dev section that way we can get you on Teamspeak and get the team introduced to ya and hopefully give you a project or two ;)

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Re: MekTek's QWP
« Reply #9 on: April 21, 2007, 05:52:52 PM »
Actually the SWG Emu project he is reffering to is the one we had discussed before here:
http://www.mechlivinglegends.net/forum/index.php?topic=157.0

Slow going though, I hope they can work it out soon. I would for sure play  ;)

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Offline lkavadas

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Re: MekTek's QWP
« Reply #10 on: April 21, 2007, 10:34:36 PM »
Wow, thanks.  I will say that right now the EMU coding takes precedent.  We've made a ton of progress on it and things are looking pretty good.  We should have an alpha in a few months and we've regularly been running public stress tests and so far we've been able to better handle groups of people than the official SOE servers could back in the day, so cheers to us.

With that in mind my project time here would be pretty limited.  I'd certainly love to help but I would like to make it clear that EMU comes first though I do appreciate allowing me to post.  SWG has a great community but BattleTech is my first and biggest love.

Plus I'm active duty Army in RL which means I have a pretty screwy schedule.  A lot of the time I just chill at the motor pool PMCSing Strykers and a lot of times I spend a week in the field for FTXs and stuff so it's hectic.  And then I have classes at the U of Colorado too.  So yeah, time is precious.

But again, thanks for letting me on the dev boards.  I really appreciate it :)
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Re: MekTek's QWP
« Reply #11 on: April 21, 2007, 10:39:34 PM »
I understand completely as i am a reg force member of the Canadian Forces, we also have a marine on our team so we know the demands it places on your time. Hopefully we can peak your interest in some projects and even if not for the time being your input on everything we are trying to achieve currently is greatly appreciated!