Author Topic: will there be a campaign? multiplayer?  (Read 1968 times)

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Offline PanzerBoxb

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Re: will there be a campaign? multiplayer?
« Reply #15 on: December 14, 2008, 04:06:20 PM »
Trigger-happy, much?

Much?  No.  Always?  Yes.

Quote
Who says we need complicated AI? We can just obliterate the Koreans with our 'Mechs. FY71 VS MadCat. It would make the campaign a helluva lot easier. ;)

Never said that.  In fact, many times I have stated I would be quite content with having a Mech to pilot in the Crysis tank level.

Come to think of it, I seem to recall that I would be mollified just to have a Mech in the game.  Weapons and sound effects were optional because I could make my own noises.

"Pew!  Pew!  Bang!  Bang!  *BOOOM!*"  ;D

Offline (TLL)Nick

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Re: will there be a campaign? multiplayer?
« Reply #16 on: December 14, 2008, 04:10:29 PM »
Come to think of it, I seem to recall that I would be mollified just to have a Mech in the game.  Weapons and sound effects were optional because I could make my own noises.

"Pew!  Pew!  Bang!  Bang!  *BOOOM!*"  ;D

Haha. Niiiice.

Offline Kneesmoke

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Re: will there be a campaign? multiplayer?
« Reply #17 on: December 14, 2008, 06:02:10 PM »
What about a scripted/sided multiplayer match?  It feels like a single player mission, but the enemy mechs are controlled by enemy players.  Obviously, one or two players play the single player side with 65-100 tons mechs, but everyone else controlls the enemy mechs/vehicles.  When one dies, they wait to respawn with the next triggered wave.  When they are waiting, they can control cannon fodder tanks and the like.  Whoever does the most damage gets to play the single player mission on the other side.

This whole idea makes it possible for ~5 players to play a big engagement.  The 3 "enemy" players end up playing multiple small mechs and vehicles, but the single players with their single life/vehicle think they are facing the horde.  Obviously, the enemy mechs would be much smaller, or if an enemy mech was close it size that player would not respawn in another mech.

Offline ToeBall

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Re: will there be a campaign? multiplayer?
« Reply #18 on: December 14, 2008, 07:06:05 PM »
Hey, once it's out, you guys can build maps however you like, depending on how well you know the editor and so fourth.

Offline (TLL)KitLightning

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Re: will there be a campaign? multiplayer?
« Reply #19 on: December 14, 2008, 07:19:08 PM »
[wakes up] We can ... in SandBox2  ::)


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Offline Kneesmoke

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Re: will there be a campaign? multiplayer?
« Reply #20 on: December 14, 2008, 08:57:47 PM »
Hey, once it's out, you guys can build maps however you like, depending on how well you know the editor and so fourth.

Would we have the scripting power in it to do this?  I've never used sandbox.  I take it we would be able to limit respawns, teams slots, and mechs available?

Offline Comando03

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Re: will there be a campaign? multiplayer?
« Reply #21 on: December 14, 2008, 09:06:15 PM »
So this mod will have only a multi player access without single player?
Oh, and the mech warriors control(clans\robots) will be the same as the crysis controls on tanks and vehicles?

Offline Kneesmoke

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Re: will there be a campaign? multiplayer?
« Reply #22 on: December 14, 2008, 09:07:48 PM »
They've said many many times multiplayer only.  You brought it up again?
I'm not sure on the controls, but it's safe to say the mechs will control differently.


Offline ToeBall

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Re: will there be a campaign? multiplayer?
« Reply #23 on: December 14, 2008, 09:24:57 PM »
Yes, the mod is multiplayer only.

No the controls are different than Crysis. For one, you can use joystick in vehicles, for another Crysis doesn't have controls to power the vehicle up/down, flush coolant nor adjust weapons groups on the fly, amongst other things so that'd be obviously impossible.

Offline KorJax

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Re: will there be a campaign? multiplayer?
« Reply #24 on: December 14, 2008, 09:27:43 PM »
Hey, once it's out, you guys can build maps however you like, depending on how well you know the editor and so fourth.

Would we have the scripting power in it to do this?  I've never used sandbox.  I take it we would be able to limit respawns, teams slots, and mechs available?


Well probably for that stuff, i.e. you can limit what vehicles are available in each hanger.  Stuff like limited respawns would need some coding backend or server mods to work I think.  The main issue lies in the fact that Sandbox 2 can do just about anything you can imagine... for singleplayer.

When it comes to multiplayer alot of the flowgraph functions do not work at all (aka 95% of the stuff that's vital for level scripting usage).

Offline (TLL)Nick

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Re: will there be a campaign? multiplayer?
« Reply #25 on: December 14, 2008, 09:35:42 PM »
Hey, once it's out, you guys can build maps however you like, depending on how well you know the editor and so fourth.

Would we have the scripting power in it to do this?  I've never used sandbox.  I take it we would be able to limit respawns, teams slots, and mechs available?


Well probably for that stuff, i.e. you can limit what vehicles are available in each hanger.  Stuff like limited respawns would need some coding backend or server mods to work I think.  The main issue lies in the fact that Sandbox 2 can do just about anything you can imagine... for singleplayer.

When it comes to multiplayer alot of the flowgraph functions do not work at all (aka 95% of the stuff that's vital for level scripting usage).


Gee wiz. Don't I just feel smart. Well, 95% of the time that I read this stuff, I have no clue what you guys are talking about. I think I'm gonna go look stuff up on Google from now on. >.<