MWLL where have you been all my life

Now instead of making 50 different posts with question suggestion ideas I figure I'll be a good newb and put everything I want to say into one post and go from there

. And yes I did at least read the FAQ

Questions:
1) The 32 player cap , which is more a crysis restriction , any chance of getting around that in the future ? And assuming rights could be obtained major sever clusters paid for some sort of subscription etc, would the dream end game be a persistent world map zoned into the 60km action zones having thousands of people going at it across multiple battlefields each affecting the other. With a big world map picture where you can see in real time territory won and lost. With plenty of random events to shift the tides of battle and keep the zones fresh and interesting.
2) Short of a persistent world are there any plans for a pesudo persistent world and by that I mean each 32 player 60km battlezone is considier a territory under dispute and could be track as such on an out of game map, at the conclusion of that fight the map would be won/lost and be reflected on the out of game map. there would be a unique map for each territory which could be contested. Any map could still be played unofficially by anyone but there would be an official MWLL World game with rules on starting territory factions leaders etc etc.
3) As I read in the FAQ no AI and no single player, any plans to introduce AI extra into multi player and have limited control over their actions (maybe somthing gained at a higher rank). Think the oldschool Battlezone style of game where you buid a tank and can send it to the front of your base to defend while your doing other things, and jump into it should you lose the veh your in or require a different set of tools, e.g. Gauss Sniping from a ridge in a tank and then jump into a CC mech you have parked behind it to run in for the kill.
4) Combat Engineering in ? i.e. ability to deploy static defenses, easiest implementation I can think of would be drive said static turret out of base as a tank reach spot deploy and exit veh and have it autofire on enemies again there an AI component here but there not movement involved with this one only targeting.
5) I assume the download is going to be quite large does this mean I finally get to download a LEGAL Torrent !!!!
And well thats all I can think of right now

but if I have any more I'll put them in this thread until I've been around a bit longer