Author Topic: Game SoundTrack  (Read 1562 times)

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Offline john09121

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Game SoundTrack
« on: December 21, 2008, 09:07:18 PM »
What's being done for the game's soundtrack?

Personally I think some Filter would be awesome.

Offline Stahlseele

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Re: Game SoundTrack
« Reply #1 on: December 21, 2008, 09:08:57 PM »
who cares about soundtrack? O.o
i wanna hear the 'splosions 'n' stuff!
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline AoP

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Re: Game SoundTrack
« Reply #2 on: December 21, 2008, 09:18:31 PM »
What's being done for the game's soundtrack?

Keep an eye on the advent calendar in the next very few days. I might have some content that you'll appreciate.
As far as the sound team is concerned, please check out the newsletter edition from March of 2008:
http://www.mechlivinglegends.net/newsletter_archive/March08_Newsletter.html


Offline Tiger842

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Re: Game SoundTrack
« Reply #3 on: December 21, 2008, 09:21:43 PM »
lol Filter..."Hey, man nice shot" must start playing when you kill a mech. I demand this.  ;D

http://www.youtube.com/watch?v=UMJVpn4BM_Y

Offline Stahlseele

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Re: Game SoundTrack
« Reply #4 on: December 21, 2008, 09:24:41 PM »
ok, i would find it fitting for kenny loggins - highway to the dangerzone, to be in there for when you get into a jet ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline ToeBall

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Re: Game SoundTrack
« Reply #5 on: December 21, 2008, 10:17:03 PM »
One, that's copyright infringement or licensing we'd have to pay for. Two, I think our composers did a great job and gave the mod a phenomenal soundtrack already.

Offline Stahlseele

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Re: Game SoundTrack
« Reply #6 on: December 21, 2008, 10:19:21 PM »
copyright, schmopyright partypoopers all of them <.< . .
ah well, i'll comment on the soundtrack when i hear it.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline DruidChiken

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Re: Game SoundTrack
« Reply #7 on: December 21, 2008, 10:49:10 PM »
Is this peice of music used in one of the MWLL vids  part of the official score, personally i love this it conjures up exactly what mech is all about

http://uk.youtube.com/watch?v=mb5BvuCknfs


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Offline AoP

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Re: Game SoundTrack
« Reply #8 on: December 21, 2008, 10:54:23 PM »
Is this peice of music used in one of the MWLL vids  part of the official score

No.

Offline Alexander

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Re: Game SoundTrack
« Reply #9 on: December 21, 2008, 11:59:12 PM »
For some reason I've been associating this with mech combat, not sure why xP

http://uk.youtube.com/watch?v=oeWvqtpZDwc

But again, all that copyright nonsense >.>

Edit: There is of course nothing to stop people doing what I often do, and have a media player running in the background, and use a keyboard with media controls =D
"Don't take life seriously, it's not like you're getting out alive."

Offline ilkhan

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Re: Game SoundTrack
« Reply #10 on: December 22, 2008, 12:01:42 AM »
Is this peice of music used in one of the MWLL vids  part of the official score, personally i love this it conjures up exactly what mech is all about
http://uk.youtube.com/watch?v=mb5BvuCknfs
hmm. What IS that piece of music? I love it and want to buy it now. :/

Edit: There is of course nothing to stop people doing what I often do, and have a media player running in the background, and use a keyboard with media controls =D
With my new comp Ive been trying to use fraps to record some of my supcom games. I keep forgetting to turn off winamp while recording, so it gets picked up too. :(

Offline Tharnow

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Re: Game SoundTrack
« Reply #11 on: December 22, 2008, 12:11:08 AM »
Edit: There is of course nothing to stop people doing what I often do, and have a media player running in the background, and use a keyboard with media controls =D

Thats what im gonna do - and i will use LOTS of Ace Combat Music.

Offline Stahlseele

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Re: Game SoundTrack
« Reply #12 on: December 22, 2008, 12:45:32 AM »
hrm . . load up a jet with something for really hard groundbusting and play flight of the valkyries ^^
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline AoP

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Re: Game SoundTrack
« Reply #13 on: December 22, 2008, 01:16:56 AM »
hmm. What IS that piece of music? I love it and want to buy it now. :/

STEVE JABLONSKY - Arrival to Earth (from the "Transformers" Score)

Offline (TLL)Calistarius

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Re: Game SoundTrack
« Reply #14 on: December 22, 2008, 03:00:25 AM »
hmm. What IS that piece of music? I love it and want to buy it now. :/

STEVE JABLONSKY - Arrival to Earth (from the "Transformers" Score)

Really!? Hmm... ok... I was convinced this was one of the songs from atleast one of the Metal Gear Solid games. Also, it feels like I have heard this song befor, long befor Transformers was made.

But even if I now know it is from Transformers, I still see Metal Gear Solid in my head when I hear it. I think the Metal Gear Solid 2: Main Theme, is one of the reasons.

In any case, I personaly do not need an über awesome sound track to MWLL, the music will not be the deal breaker for me. :D