Author Topic: MWLL welcomes new character and texture artist: Berker Siino  (Read 1535 times)

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Offline AoP

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MWLL welcomes new character and texture artist: Berker Siino
« on: December 27, 2008, 01:16:15 PM »
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MechWarrior: Living Legends is proud to welcome another highly skilled team member to its ranks. Berker Siino, an artist at Crytek's studio in Frankfurt, Germany, has decided to dedicate his spare time to helping out MWLL. Berker will be joining the team as a texture and character artist. To get an idea of the amount of skill he'll bring with him, we recommend you check out his PORTFOLIO WEBSITE. Below, you can already see previews of some of his past work.

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Offline TheANIMAL

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #1 on: December 27, 2008, 01:39:01 PM »
Nice, the guy is really skilled in classic scifi character design. I like the chunky feel of his work aswell.

He's gonna fit right in.

I wonder if Crim was twisting his arm?  :P

Offline nano

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #2 on: December 27, 2008, 01:53:07 PM »
Awesome news!

Offline (TLL)Calistarius

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #3 on: December 27, 2008, 02:23:48 PM »
Welcome! :)

Offline Stahlseele

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #4 on: December 27, 2008, 02:34:39 PM »
you know, when a mod gains professional awareness, you're doing something right O.o
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline MechPredator

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #5 on: December 27, 2008, 03:40:40 PM »
cool! I looked at some of his work, it could easily fit Quake 4! very awesome!
Game Rig:
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For my "funny" MWLL pictures look here
Latest picture:"Smart Bombs"
 

Offline PanzerBoxb

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #6 on: December 27, 2008, 03:52:27 PM »
Willkommen, Herr Siino!

I am loving that Guyver and the CryEngine 2 renderings.

Offline CHHš Sturmadler

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #7 on: December 27, 2008, 06:16:51 PM »
Welcome!

It is good to see that such talented professionals continue to be drawn to this project.

Offline Merle Jimmus

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #8 on: December 27, 2008, 06:18:25 PM »
Great news to have such a high caliper artist on the team. Of course our expectations have just jacked up a notch as well. ;D

Offline CHHš Rampage

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #9 on: December 27, 2008, 07:03:41 PM »
Welcome, nice to see some of Crytek own willing to give of their own time to push this Mod to completion.
,

Offline Tiger842

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #10 on: December 27, 2008, 07:53:17 PM »
Wow, this is really cool.

Offline xNeoThoRx

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #11 on: December 27, 2008, 08:20:31 PM »
Good to see!

He looks pretty talented.  Hopefully he will give a little more color and life to the mech textures :)

Offline john09121

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #12 on: December 27, 2008, 09:32:40 PM »
so i guess no december release date...

Offline xNeoThoRx

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Offline Sirius

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Re: MWLL welcomes new character and texture artist: Berker Siino
« Reply #14 on: December 27, 2008, 10:03:53 PM »
Cool. Look forward to seeing where this takes things...