Author Topic: MWLL Advent Calendar - Door 29  (Read 1803 times)

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Offline AoP

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MWLL Advent Calendar - Door 29
« on: December 29, 2008, 02:46:51 AM »
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December 29th brings you yet another screenother in MWLL's advent calendar. Today, we're proud to show to you some of the beautiful things that the day-/night-cycle on our ToA-map Clear Cut can do to the scenery. Enjoy! Don't forget to check out our media gallery to see the already revealed content of MWLL's advent calendar and other media.


. .. .

Offline (TLL) Heretic

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Re: MWLL Advent Calendar - Door 29
« Reply #1 on: December 29, 2008, 02:52:13 AM »
Nice, love the lighting :)


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Offline Criminal

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Re: MWLL Advent Calendar - Door 29
« Reply #2 on: December 29, 2008, 02:55:06 AM »
Jimmy loves the Purple Haze :D

Offline CHHš Sturmadler

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Re: MWLL Advent Calendar - Door 29
« Reply #3 on: December 29, 2008, 02:58:01 AM »
I approve.

Offline PanzerBoxb

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Re: MWLL Advent Calendar - Door 29
« Reply #4 on: December 29, 2008, 03:11:33 AM »
How I yearn to gaze upon such majestic vistas while pondering the great mystery that is life.


*snort*



Yeah, I just want to be in that Elemental suit.

Lovely lighting effect and the base structures are looking mighty fine from what I can see.

Offline (TLL)Nick

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Re: MWLL Advent Calendar - Door 29
« Reply #5 on: December 29, 2008, 03:17:19 AM »
Agreed with all of the above, especially Jimmy. But, yeah, I really like the lighting as well.

Offline Digital Communist

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Re: MWLL Advent Calendar - Door 29
« Reply #6 on: December 29, 2008, 03:18:23 AM »
Mmm, infantry silhouetted on a ridge. *snipes*

Offline CHHš Rabid

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Re: MWLL Advent Calendar - Door 29
« Reply #7 on: December 29, 2008, 03:23:05 AM »
I approve.

I second.

Very nice. Looks wonderful and very much has a distinct feeling that's different than Crysis. Looks great!

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Offline Tiger842

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Re: MWLL Advent Calendar - Door 29
« Reply #8 on: December 29, 2008, 03:28:54 AM »
That is a sexy screenshot  ;D

Offline Thoman Coston

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Re: MWLL Advent Calendar - Door 29
« Reply #9 on: December 29, 2008, 04:21:23 AM »
The peace before chaos and carnage!
Very nice :)
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Offline ~SJ~ Karuik

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Re: MWLL Advent Calendar - Door 29
« Reply #10 on: December 29, 2008, 04:27:52 AM »
thats a sweet screenshot you have there. to bad the day-night cycles are DX10 only... or did the team work more magic around that?

Offline Criminal

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Re: MWLL Advent Calendar - Door 29
« Reply #11 on: December 29, 2008, 04:33:24 AM »
magic :D

Offline Kaldskryke

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Re: MWLL Advent Calendar - Door 29
« Reply #12 on: December 29, 2008, 04:35:09 AM »
thats a sweet screenshot you have there. to bad the day-night cycles are DX10 only... or did the team work more magic around that?
The DX10 constraint for day/night cycles isn't actually a limitation of DX9. day/night cycles are simply disabled to reduce server load, apparently.
Quote from: http://ve3d.ign.com/articles/news/34274/Crysis-DX9-vs-DX10-In-Multiplayer
As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers.
I have no experience whatsoever modding crysis, but perhaps this constraint isn't entirely hardcoded.

edit: b10 by criminal

Offline Merle Jimmus

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Re: MWLL Advent Calendar - Door 29
« Reply #13 on: December 29, 2008, 04:38:46 AM »
Very shadowy indeed. Could we see the same vista with light amplification?

Offline Warduke

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Re: MWLL Advent Calendar - Door 29
« Reply #14 on: December 29, 2008, 04:55:45 AM »
Very shadowy indeed. Could we see the same vista with light amplification?

Yah, that would be nice or something similar. 

Very nice guys.