Author Topic: Which SolarisArena map are you most looking forward to?  (Read 10059 times)

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Offline pht

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Re: Which SolarisArena map are you most looking forward to?
« Reply #45 on: December 28, 2009, 07:06:39 PM »
Someone needs to make a GOOD map of Ishayama... maze from hell... trapdoors, secret doors in other places, and it's such a tangled mess that nobody has been able to memorize it.  In fact, I think the map of the place is so secret that only one person knew it (and hes DEAD).

Online Stahlseele

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Re: Which SolarisArena map are you most looking forward to?
« Reply #46 on: December 28, 2009, 08:07:43 PM »
Yeah, Ishiyama would be boss, but it'd be more or less absolute darkness in there . .
I would like the Davion Arena. I keep forgetting the Name . .
There was one really good Version of this one for MW4 Mercs.
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Offline NateThomas1979

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Re: Which SolarisArena map are you most looking forward to?
« Reply #47 on: January 02, 2010, 07:54:23 AM »
Extremity would be so much better if they took off the physics of the rotation of the earth. It's a cool concept to have low-gravity, and I love being able to permanently fly in my Elemental... but seriously... if you ever land, you're consistently righting yourself.

So I voted instead for Sandblasted and Marshes. Really enjoy the gameplay on these two maps especially.

Offline Travesil

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Re: Which SolarisArena map are you most looking forward to?
« Reply #48 on: February 08, 2010, 11:55:28 PM »
  Where to download maps SA_Frostbite, sa Enkeladus, sa Ivory Tower, sa Mirage, sa Particles or other maps sa?

Offline (TLL)Sky_walker

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Re: Which SolarisArena map are you most looking forward to?
« Reply #49 on: February 09, 2010, 07:33:54 PM »
nowhere. They may be included in next releases, but you cannot download them from net.
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Offline sgnl05

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Re: Which SolarisArena map are you most looking forward to?
« Reply #50 on: February 14, 2010, 06:19:24 AM »
How come there are palmtrees and water features on the pictures of sandblasted but not in the version we have? Did you shrink the map like you did with clearcut or did you just remove that stuff?
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Online Stahlseele

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Re: Which SolarisArena map are you most looking forward to?
« Reply #51 on: February 14, 2010, 06:04:44 PM »
How come there are palmtrees and water features on the pictures of sandblasted but not in the version we have? Did you shrink the map like you did with clearcut or did you just remove that stuff?
mind pointing me at that picture?
i don't think i remember seeing that.
maybe there was an oasis somewhere.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline [MPB]OM_Sannyasi

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Re: Which SolarisArena map are you most looking forward to?
« Reply #52 on: February 15, 2010, 01:55:41 AM »
the map is loads different since then, and bigger


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Offline Temphage

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Re: Which SolarisArena map are you most looking forward to?
« Reply #53 on: February 20, 2010, 02:06:26 PM »
I think it's funny that the two released top-rated maps are two of the worst, and the two lowest-rated ones are considered the best.

Offline ~SJ~ Blhurr

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Re: Which SolarisArena map are you most looking forward to?
« Reply #54 on: February 20, 2010, 04:44:50 PM »
You could consider Extremity and Inferno to be the riskier, more ambitious and perhaps technologically demanding maps and because of that they are appealing conceptually.  When it came to actual game playability the simple, straightforward and functional maps shined; this is particularly true when you put the player base at the front of the learning curve where players are challenged enough by piloting and gunnery and want the environment to play a secondary role.  As the learning curve recedes players will look to the environment to provide additional challenges.