Author Topic: MWLL Advent Calendar - Door 47  (Read 1720 times)

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Offline Seraph

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Re: MWLL Advent Calendar - Door 47
« Reply #15 on: January 16, 2009, 11:23:00 PM »
You want to fit a Blood Asp into a house? :P
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Offline MechPredator

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Re: MWLL Advent Calendar - Door 47
« Reply #16 on: January 16, 2009, 11:29:48 PM »
will there be indoor maps?

If I remember correctly, there are some locations indoor on big maps. (like a dropship, HQ's, etc)
But only for soldiers of course...
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Offline Stahlseele

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Re: MWLL Advent Calendar - Door 47
« Reply #17 on: January 17, 2009, 02:18:28 AM »
You want to fit a Blood Asp into a house? :P
i could . . of course, the house would not be STANDING . . the walls would more or less be leaning on the blood asp inside . .
or he would wear it like a jacket . .
but i was thinking megalomaniacal gigantic industrial complexes . .  like dropship hangars or something like that . . or mech factories . .
or maybe ISHIYAMA! the Kuritan Solaris VII Arena. it's basically an old mine that has been outfitted for mech-combat in near total darknaess and as close in as it gets with mechs . .
and still there's open spaces and jumping possible on one location, namely the deep chasm or big gallery where all of the shafts meet in the middle on several levels . .
and i think the marik arena is basically a huge factory . . with a ring of molten lava between the inner and outer ring . .
and there was one map for MW4 Mercs that had the Davion Arena, i can't remember the name right now . . big huge frigging map with some buildings and levels interconnected by walkways in mech size . . kinda like the old DM-Deck13 for UT . . but looking better and having a volcano and i think an ice corner somewhere . . the buildings you could climb onto with your mech allowed you to get higher than was possible with jumpjets . . so you could jump DOWN, but not UP without getting some levels up before jumping anyway . .
an indoor map like ishiyama would be a slug-fest for LB-X and SRM's and pulse-lasers, that's for sure . . no big team tactics, no hammering single mechs with concentrated fire from whole lance, no pop tart sniping . . only going in and hoping the vague sheme in front of you is an enemy mech and the shadow behind you is not . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline rayder

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Re: MWLL Advent Calendar - Door 47
« Reply #18 on: January 17, 2009, 03:05:35 AM »
Any reason why all of the screenshots are in such a weird resolution?

Offline KorJax

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Re: MWLL Advent Calendar - Door 47
« Reply #19 on: January 17, 2009, 04:33:27 AM »
Any reason why all of the screenshots are in such a weird resolution?

Probibly because we all run the game at different resolutions.  I personally run the game in a windowed non-standard resolution which is why some of the shots (like the Mech Graveyard screenshot) was in that res.  I think there's a command that forces high resolution pictures to be taken at a specific resolution, I'll try playing around with that so we can get even more bad ass screens quality and resolution wise.

Offline Torin Fawkes

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Re: MWLL Advent Calendar - Door 47
« Reply #20 on: January 17, 2009, 04:47:43 AM »
Although I do like the great shot of the Blood Asp ambling out of the 'Mech bay, I am by far more impressed with the sheer scale of the elementals in caparison to it.

Offline MechPredator

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Re: MWLL Advent Calendar - Door 47
« Reply #21 on: January 17, 2009, 09:35:34 AM »
Any reason why all of the screenshots are in such a weird resolution?

Probibly because we all run the game at different resolutions.  I personally run the game in a windowed non-standard resolution which is why some of the shots (like the Mech Graveyard screenshot) was in that res.  I think there's a command that forces high resolution pictures to be taken at a specific resolution, I'll try playing around with that so we can get even more bad ass screens quality and resolution wise.

That would be so cool, at the moment the only wallpaper that almost fits my 24inch (1920x1200), is the screeny of yesterday
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Offline AoP

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Re: MWLL Advent Calendar - Door 47
« Reply #22 on: January 17, 2009, 09:55:01 AM »
That would be so cool, at the moment the only wallpaper that almost fits my 24inch (1920x1200), is the screeny of yesterday

Give me a pointer to which ones you'd want in higher resolutions. Some of them I still have here as I took them myself.

Offline MechPredator

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Re: MWLL Advent Calendar - Door 47
« Reply #23 on: January 17, 2009, 12:32:15 PM »
I would like the battle on clear cut!

But to be absolutely honest, I change my wallpaper everyday (advent calender!!!)
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Offline AoP

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Re: MWLL Advent Calendar - Door 47
« Reply #24 on: January 17, 2009, 12:48:51 PM »
I would like the battle on clear cut!

Can't help with that one as it's not mine, but I'll pass the request on.

Offline MechPredator

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Re: MWLL Advent Calendar - Door 47
« Reply #25 on: January 17, 2009, 12:52:46 PM »
thanks anyway!
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Offline Merle Jimmus

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Re: MWLL Advent Calendar - Door 47
« Reply #26 on: January 17, 2009, 04:38:59 PM »
Now this picture has a GREAT sense of proper scale!

The BA's are in the right proportions to the tanks, which are scaled just right to the Blood Asp. Not to mention the scale of the mech hanger, which I always thought was vey poorly scaled in MW4. Never could figure out how they could fit more than 1 or 2 mechs in one of those.

Is there any way of scaling the trees to enhance the scale of the mechs? It seems they are always a little on the large size compared to the mechs.

Fantastic shot on this one guys, one of my favourites!!