Author Topic: Can we get a Weapon List?  (Read 4069 times)

0 Members and 1 Guest are viewing this topic.

Offline =KoS= Eldragon

  • Living Legend
  • *******
  • Posts: 2326
  • Karma: 85
Can we get a Weapon List?
« on: January 16, 2009, 06:00:37 PM »
With so many screen shots showing the different weapon configurations, I got to wondering, what weapons are included anyway?

Perhaps I had an epic fail on using the search function, Perhaps this is a lot to ask, But can we get a list of what weapons will be in the public beta release? Knowing full well that The list could change at any time, and The list does not reflect all weapons that we can expect in the final version.

Offline hitotsu

  • Recruit
  • *
  • Posts: 85
  • Karma: 0
Re: Can we get a Weapon List?
« Reply #1 on: January 16, 2009, 06:03:13 PM »
i already requested one they arnt willing to give one till release  :'(
-- Signature image way too large, please use a smaller image. --

Offline =KoS= Eldragon

  • Living Legend
  • *******
  • Posts: 2326
  • Karma: 85
Re: Can we get a Weapon List?
« Reply #2 on: January 16, 2009, 06:06:42 PM »
Oh well. I would guess their reasoning is no matter what was on the list it would probably create a forum firestorm because someone's favorite was off the list.

Offline =KoS=Zeus

  • Star Colonel
  • ****
  • Posts: 1476
  • Karma: 69
  • Knight of the Inner Sphere
Re: Can we get a Weapon List?
« Reply #3 on: January 16, 2009, 07:28:44 PM »
If you browse through here (it's a little out of date) you can get an idea of the weapons being included.

http://www.mechlivinglegends.net/content/view/45/70/

Note: The Devs mentioned somewhere that there are no Clan or IS versions of weapons, an SRM-6 is an SRM-6, a PPC is a PPC.

Offline =KoS= Eldragon

  • Living Legend
  • *******
  • Posts: 2326
  • Karma: 85
Re: Can we get a Weapon List?
« Reply #4 on: January 16, 2009, 07:39:08 PM »
Note: The Devs mentioned somewhere that there are no Clan or IS versions of weapons, an SRM-6 is an SRM-6, a PPC is a PPC.


Are there plans on implementing differences between weapons at a later date? Seems to me getting the core game-play solid before splitting out the factions is a wise design choice. But I would hope some release in the future would have each faction with their own versions of the weapons.

Offline rayder

  • Bondsman
  • *
  • Posts: 4
  • Karma: 0
Re: Can we get a Weapon List?
« Reply #5 on: January 16, 2009, 10:19:46 PM »
Giving faction specific versions of weapons only makes things unbalanced, especially in this case where the Clan versions are better than IS versions.

Offline =KoS=Zeus

  • Star Colonel
  • ****
  • Posts: 1476
  • Karma: 69
  • Knight of the Inner Sphere
Re: Can we get a Weapon List?
« Reply #6 on: January 16, 2009, 10:57:29 PM »
There are several balancing factors even outside of combat performance, the obvious one is cost in C-bills, which was universally ignored in MW4, but I found to be pretty accurate.

Inside of combat ability the Clans generally mount more weapons, but again, MW4 did a good job in balancing IS weaponry to compensate by having faster recharge/reload times for a lot of the weapons, giving IS pilots an edge in prolonged fire fights.

As for implementing Clan and IS distinction, I'm not sure, but I can guess that they would "like" to do so at a later date, it's just lower on the priority list for the above mentioned balancing reasons.

Offline Flyingdebris

  • Bushy B is my homeboy
  • MWLL Contributor
  • Living Legend
  • *
  • Posts: 2396
  • Karma: 135
Re: Can we get a Weapon List?
« Reply #7 on: January 16, 2009, 11:13:07 PM »
I'd eventually like to see some weapon distinction, but not in a way that makes the IS side feel incredibly crippled.

I'd like to once again put forth the idea that IS weapons and gear could be balanced out by making them sturdier than their clan counterparts.  Since it doesn't really look like there is gonna be a random crit system, and since crysis works straight up off of hitboxes, and if there are gonna be blowupable weapons, then it means giving weapon hitpoints.

my idea is to give IS weapons a bit of an edge in that dept. Since IS weapons are usually so overweight compared to clan ones, it stands to reason all the extra weight has got to be good for something.  A little extra dead metal around the important bits and all that. 

I mean, you see that sort of thing everywhere in technology.  The m16 has better performance, but the ak47 is tougher, a ferrari is fast and light, but a ford is reliable and tough.

I'm not saying the IS mechs themselves be tougher, but that it be a tad bit harder to destroy their equipment
Wherever mechs are needed, I am there

Offline BOTA:49

  • Recruit
  • *
  • Posts: 71
  • Karma: 0
Re: Can we get a Weapon List?
« Reply #8 on: January 16, 2009, 11:15:37 PM »
Or just make Clan tech extremely expensive.  Sure, a Mad Cat would be able to tear apart an Awesome, but for the price of the Mad Cat you could get an Atlas or something.

Offline =KoS=Zeus

  • Star Colonel
  • ****
  • Posts: 1476
  • Karma: 69
  • Knight of the Inner Sphere
Re: Can we get a Weapon List?
« Reply #9 on: January 17, 2009, 02:32:22 AM »
Madcat Prime cost = 23,899,531 C-bills
Atlas cost = ~11,136,000 C-Bills

'Nuff said?

Offline rayder

  • Bondsman
  • *
  • Posts: 4
  • Karma: 0
Re: Can we get a Weapon List?
« Reply #10 on: January 17, 2009, 02:51:32 AM »
Of course, Clan equipment could always be available to both sides at a higher cost, and something could be done to make purchasable IS equipment different from the normal stuff but still make choosing between IS and Clan difficult.

Offline (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: Can we get a Weapon List?
« Reply #11 on: January 17, 2009, 05:03:55 AM »
There really isnt much of a balance issue between IS and Clan if true cost (BV or C-Bills) is taken into account.  Sure he can afford a Mad Dog but for the same coin the IS could field a Catapult and a bunch of tanks.

In NBT-HC a MW4 Mercs "puretech" league (Clanners had Clan weapons and vice versa).  Even without a BV or C-Bill system in place for non-league no-respawn puretech games the bias was 50/50 Clan/IS why?

An Avatar (IS 75ton, fast) with 2 RACs and a couple of RL15s with 16seconds of ammo, ECM and max Reactive armour could hand any 'mech in the game their hides on a plate fast.  Blood Asp or Atlas, you fall fast to that monster, only the fast movers stand a chance.  And sure your PPCs lose 100m on theirs, and a Warhawk carries 4 to your 3, but you can field 2 Awesomes (or thereabouts, like 2 Shrecks and a Medium 'mech I think) for the price of a Warhawk (so that Clanner pilot better be good).  Regardless its purely illustrative, the point I'm making is the the same.

If the Clanners have to pay more for their greater firepower capacity, and even their greater range (liked my old IS weapons with their faster recyc times and whats a 100m or so between friends?) if the Devs implement Clan and IS weapons I'll be happy standing with cheaper kit and numbers on our side.  As the Clanners would say "Imagine the glory we'll gain by besting them with inferior equipment, quineg?".

Ultimately, I don't see puretech as much of a problen as long as costs are balanced.  As it stands the Clanners already have a significant advantage (and rightly so they're more advanced) in that their chassis have more weapons tonnage (compare the Blood Asp load-out with the Awesome, you'll find that IS Assaults compare in firepower to Clan Heavies and Clan Assaults have no counter!!  This is even more obvious at the bottom of the food chain....the Adder(Clan, Light 'mech) can carry the same long range support firepower as a Catapult (IS, Heavy 'mech).

But I think this, if its implimented would be a build away.....


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Stormin'

  • 2D Contributor
  • MWLL Contributor
  • Star Captain
  • *
  • Posts: 792
  • Karma: 40
  • Web Developer
    • Lance Command
Re: Can we get a Weapon List?
« Reply #12 on: January 17, 2009, 10:51:57 AM »
Ok, I'm just spamming a post out there so this may have been previously answered...but I thought the major difference between IS and Clan tech was heat management...?

Least that is what it was in mw3 and mw4.


Stormin'
Project Lead Developer
www.lancecommand.com

Offline Scruffe

  • Lance Sergeant
  • **
  • Posts: 462
  • Karma: 26
  • Adventure!
Re: Can we get a Weapon List?
« Reply #13 on: January 17, 2009, 02:25:09 PM »
This is even more obvious at the bottom of the food chain....the Adder(Clan, Light 'mech) can carry the same long range support firepower as a Catapult (IS, Heavy 'mech).

ah but the adder is a light and cant take near the beating that a catapult can

Offline DigitalStef

  • Alphatester
  • Star Captain
  • *
  • Posts: 862
  • Karma: 14
  • Cowking
Re: Can we get a Weapon List?
« Reply #14 on: January 17, 2009, 07:21:26 PM »
Ok, I'm just spamming a post out there so this may have been previously answered...but I thought the major difference between IS and Clan tech was heat management...?

Least that is what it was in mw3 and mw4.


Thats one of the differences, but clan weapons have greater range and damage vs IS weapon usualy.