Author Topic: MWLL Advent Calendar - Door 66  (Read 2382 times)

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Offline AoP

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MWLL Advent Calendar - Door 66
« on: February 04, 2009, 08:07:10 PM »
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Door #66 in MWLL's advent calendar is about to be opened. Today's screenshot features a pretty sticky situation for the pilot of an Inner Sphere's Awesome: behind himself he's about to discover a Clan Novacat and a Madcat who are sneaking up on him out of the early morning's fog. Enjoy!

Don't forget to check out our media gallery to see the already revealed content of MWLL's advent calendar and other media.. .. .

Offline TheANIMAL

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Re: MWLL Advent Calendar - Door 66
« Reply #1 on: February 04, 2009, 08:10:47 PM »
First.  :D

Texturing on the Awsome looks a bit funny, but atleast he'll look cool when he's blown up.

Very dynamic shot.

Offline matty^

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Re: MWLL Advent Calendar - Door 66
« Reply #2 on: February 04, 2009, 08:18:55 PM »
interesting. the lasers do not focus on one point. only thos who are mounted in the same arm hit the same spot
is this a way to spread damage and balance weapons, having the battletech board game in mind?


Offline CHHš Rampage

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Re: MWLL Advent Calendar - Door 66
« Reply #3 on: February 04, 2009, 08:31:14 PM »
Trees grow really big on this planet. That is going to be very helpful for the Mechs trying to hide from the flyboys.
,

Offline Sean Lang "Phil"

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Re: MWLL Advent Calendar - Door 66
« Reply #4 on: February 04, 2009, 08:32:30 PM »
I am enjoying the dynamics of the maps here, fog, lighting. Will be awesome to have during matches, running passive in this stuff will be a blast!!

Offline Stahlseele

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Re: MWLL Advent Calendar - Door 66
« Reply #5 on: February 04, 2009, 08:33:07 PM »
finally, a new environment ^^
looks nice.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Tiger842

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Re: MWLL Advent Calendar - Door 66
« Reply #6 on: February 04, 2009, 08:34:28 PM »
First.  :D

Texturing on the Awsome looks a bit funny, but atleast he'll look cool when he's blown up.

Very dynamic shot.

I don't think the Awesome is textured yet.

Offline x_wHowUzI_x

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Re: MWLL Advent Calendar - Door 66
« Reply #7 on: February 04, 2009, 08:38:52 PM »
Yeeeah!!! That's what I'm talkin 'bout!!!

Smacked in the back of the head...  ;D

Offline Thanatos_23

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Re: MWLL Advent Calendar - Door 66
« Reply #8 on: February 04, 2009, 08:40:28 PM »
wow, can anybody say...CORED!!!
"As we admire some, there are those we despise. Our hatred for the Draconis Combine is simple and requires little explanation. They plumbed the depths of depravity when they murdered our families to bring us to our knees. We will never grant them mercy or expect it."

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Offline =KoS= Eldragon

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Re: MWLL Advent Calendar - Door 66
« Reply #9 on: February 04, 2009, 08:49:30 PM »
A Clanner? Shooting a mech in the back! That violates zellbrigen! No clanner would do that! This Mod SUCKS!  ;D

Offline ~SJ~ Karuik

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Re: MWLL Advent Calendar - Door 66
« Reply #10 on: February 04, 2009, 08:56:58 PM »
im sure his current thoughts are OMGWTFBBQ JUST HIT ME IN THE BACK?!

Trees grow really big on this planet. That is going to be very helpful for the Mechs trying to hide from the flyboys.

thats fine, adds a bit more challenge for the "flyboys" i cant wait ;D my ace combat junkiness will pay off! I SWEAR IT!

ILL MAKE YOU GO (just because i just have to)     ka-BOOM

Offline RocketDog

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Re: MWLL Advent Calendar - Door 66
« Reply #11 on: February 04, 2009, 09:42:36 PM »
Mechs look great and there is a lot of nice detail work on the Awesome. The modellers have done a really good job.

The devs aren't going to like hearing it again, but to me this is another shot in which out-of-proportion trees make the mechs look man sized.

Cheers,

RD.

Offline Colonel Sharpe

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Re: MWLL Advent Calendar - Door 66
« Reply #12 on: February 04, 2009, 09:59:13 PM »
Mechs look great and there is a lot of nice detail work on the Awesome. The modellers have done a really good job.

The devs aren't going to like hearing it again, but to me this is another shot in which out-of-proportion trees make the mechs look man sized.

Cheers,

RD.


Actually, it is refreshing to see such large trees. The tallest Mech is generally considered to be the Atlas. The Atlas has been shown in numerous sources as being 14 meters tall. 14 meters is approximately 45 feet tall. A story is roughly 10-12 feet in height. So, 4 stories tall. Most Mechs in Battletech are 10-12 meters. Most average trees are this height. Older trees are much, much taller. In many, many Battletech source books, Mechs generally walk under the treeline. This is because on most worlds in the Inner Sphere, there is only a few cities per world. This means that much of the environment on most worlds remains untouched, and thus, trees are not constantly cut down, and thus, grow very tall.

Or...

They're alien trees, just go with it.

On the other side, it will be nice for Mechs to finally have some cover. In previous Mechwarrior games, the only cover you had available was ducking behind a hill, or running behind a building. I, for one, and very happy with the size of the environments and the trees.
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Offline (TLL)Nick

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Re: MWLL Advent Calendar - Door 66
« Reply #13 on: February 04, 2009, 10:20:24 PM »
The 'Mechs aren't in motion though. How could they have sneaked? :D

Just a thought. Cool picture.

Offline xNeoThoRx

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Re: MWLL Advent Calendar - Door 66
« Reply #14 on: February 04, 2009, 10:36:45 PM »
First.  :D

Texturing on the Awsome looks a bit funny, but atleast he'll look cool when he's blown up.

Very dynamic shot.

Pretty sure none of the mechs are "textured" yet