Author Topic: MWLL Advent Calendar - Door 66  (Read 2382 times)

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Offline RocketDog

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Re: MWLL Advent Calendar - Door 66
« Reply #30 on: February 05, 2009, 12:27:39 PM »
death_grin, are you saying that the final release version will have more realistic tree sizes rather than giant trees? If so, that's good news. From screenshots so far it's the only thing that has looked wrong to me and it would be great to hear it's going to be fixed.

Cheers,

RD.

Offline matty^

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Re: MWLL Advent Calendar - Door 66
« Reply #31 on: February 05, 2009, 01:07:29 PM »
man, leave the tress ;)

whats with the weapon spread?

Offline Defender

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Re: MWLL Advent Calendar - Door 66
« Reply #32 on: February 05, 2009, 01:54:23 PM »
Oh god, the tree argument again.
Some people will complain about anything.

I bet if I made a planet with giant mushrooms some people will come in and give me the width and height of the largest mushrooms in the Scandinavian Alps and tell me that there's no such thing as a giant mushroom but immediately go into a discussion about the particle dynamics of a PPC and how it is affected by the altitude of atmosphere at varying levels of the planet Solaris 7.   

So much for imagination.
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Offline RocketDog

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Re: MWLL Advent Calendar - Door 66
« Reply #33 on: February 05, 2009, 04:45:20 PM »
With respect, Defender, I think you're wrong. We could imagine a mech game developed in which it was said that, since it's science fiction, all houses in the future are built to look exactly like normal modern houses - but are in fact ten times as large. Similarly for cars, roads, lamp posts etc. This would result in the mechs feeling to be about 1.2 m high in comparison. Say about the size of a hobbit. Of course, the devs could respond to people who complain it just reflects a lack of imagination on their part. But in truth they would have shot themselves in the foot by undermining the sense of scale. I don't think it's any different for trees. Is there a technical reason why the trees only come in size XXL? I can imagine that maybe mech/foliage collisions cause problems and the only solution is to make the trees large enough that the canopy is above mech height.

Anyway, it's up to you lot and I'm sure it will be fun to play whatever decisions are taken regarding relative scale.

Cheers,

RD.

Offline Defender

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Re: MWLL Advent Calendar - Door 66
« Reply #34 on: February 05, 2009, 05:06:22 PM »
With respect, Defender, I think you're wrong. We could imagine a mech game developed in which it was said that, since it's science fiction, all houses in the future are built to look exactly like normal modern houses - but are in fact ten times as large. Similarly for cars, roads, lamp posts etc. This would result in the mechs feeling to be about 1.2 m high in comparison. Say about the size of a hobbit. Of course, the devs could respond to people who complain it just reflects a lack of imagination on their part. But in truth they would have shot themselves in the foot by undermining the sense of scale. I don't think it's any different for trees. Is there a technical reason why the trees only come in size XXL? I can imagine that maybe mech/foliage collisions cause problems and the only solution is to make the trees large enough that the canopy is above mech height.

Anyway, it's up to you lot and I'm sure it will be fun to play whatever decisions are taken regarding relative scale.

Cheers,

RD.


Your opinion is respected as well but you don't seem to take in consideration that every map is not the same and every map is created at the discretion of individual level designers. It sounds like you're assuming that there's one tree for all maps. Something may be large (like trees) in one map, yet smaller in another. Also, the house analogy isn't consistent with the argument considering people don't build trees, the environment does. People build houses so unless people evolved in an alternate atmosphere there would be no way for houses to be 10x as large, unlike trees. 

This may seem like an "inconsistency" to some but nothing in the universe is entirely consistent, and nor should be assumed so, doing so is merely putting a perceptual limitation on design. Even on earth there are trees that would make mechs feel like micro-machines.
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Online KorJax

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Re: MWLL Advent Calendar - Door 66
« Reply #35 on: February 05, 2009, 11:17:11 PM »
BUT!

Yes, the Exodus tree's (aka the dangerously tall and skinny trees) are getting replaced, and we already have some new tree assets coming along.  You guys might expect to see them more "in use" later on down the line here as they begin to get fully implemented into Clearcut :)