Author Topic: Female  (Read 7673 times)

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Offline Askis

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Re: Female
« Reply #30 on: February 24, 2009, 11:43:42 PM »
Two more questions:  ;D
Do you auto-eject when your mech goes critical or do you have to eject manually?
If ejection is manual, is there a timer, as in, if you try to eject too late you still go boom, or is it instant?

Offline AoP

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Re: Female
« Reply #31 on: February 24, 2009, 11:54:00 PM »
Do you auto-eject when your mech goes critical or do you have to eject manually?

You have to eject manually.

If ejection is manual, is there a timer, as in, if you try to eject too late you still go boom, or is it instant?

Ejection occurs instantly.

Offline SeniorBiscuit

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Re: Female
« Reply #32 on: February 25, 2009, 12:27:43 AM »
Thats cool!! Im actually really excited to eject for the first time!

What key or combo of keys is it? Im imagining accidently bumping it...  ;D

Offline Stahlseele

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Re: Female
« Reply #33 on: February 25, 2009, 01:38:46 AM »
how will one know about mech, tank, jet(can you eject from tank/jet? if so, will you drop do your death from the jet?) going critical?
sirens?
alarms?
optical hints?
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline AoP

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Re: Female
« Reply #34 on: February 25, 2009, 01:45:40 AM »
how will one know about mech, tank, jet(can you eject from tank/jet? if so, will you drop do your death from the jet?) going critical?

You *will* know when they go critical, that's all I can tell for now.
Yes, you can bail out from *all* vehicles. Whether or not you fall to your death from aerospace depends on how high you were flying and whether or not you're using your jump jets to cushion the fall.

optical hints?

Ravir built an excellent damage display that should help quite a bit.

Offline Stahlseele

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Re: Female
« Reply #35 on: February 25, 2009, 02:23:06 AM »
ok, i can live with that answer, thank you ^^
also: i hope ravir made it big, red and flashy <.<
i tend to . . overlook the more subtle cues ._.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
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Offline Black_Yoshi

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Re: Female
« Reply #36 on: February 25, 2009, 03:27:20 AM »
Do you auto-eject when your mech goes critical or do you have to eject manually?
You have to eject manually.

Yeah, I remember in MW2, when you suffer an ammo explosion, auto-eject just launches you out of the Mech and up into the air so the dropship could pick you up. I disable it because I would rather die trying and sometimes would eject manually. The Keshik (the makers of MW2: 31CC), however, put that matter on peer review status, whether by explosion or choice.

Whether or not you fall to your death from aerospace depends on how high you were flying and whether or not you're using your jump jets to cushion the fall.

Geez, that's rough. Are you going to set altitude parameters and other stuff for safe ejection? And hope you get seat parachutes if you ever decide to hope to get extraction or go down into the territory (get captured, you're busted and POWed and have to be bargained for by your team).

Back to the topic a little, In the future modeling (If any) Having a female model to choose from would make or break the game for some. Its a difference of "this game sucks" to "this game is cool"

I have read that theory for a couple of games and yet to see any evidence. Is it or is it not correct that Counter-Strike in its various flavours is *by* *far* one of the most successful videogames of all times, in particular one of those few that has an active female and mixed competetive scene - without female models or even voice over?
I think the people actually in need of this feature are a minority, those who'd consider it "essential" are an even smaller one.

Also, it's one of those ironic sidenotes that in fact those people who tend to pick female characters in videogames are often men, while women tend to prefer male characters because it reduces the number of idiots trying to pick them up.

Don't get me wrong: it's certainly a nice thing to have, but it's definitely not a key feature.

It seems to me like it would make the most sense to make a gender-neutral player model for when you are in a 'Mech by using a full helmet with a visor to obscure the face and adding some basic plates over parts of the body including the chest to make it impossible to tell if the character is male or female.  Then you can just apply voices from both men and women and everyone should be happy.  You can also extend this to hide race by extending the coolant suit over the entire body so there is no skin visible.

I seemed to notice that in MW:3050, your pilot's face is covered. Although he doesn't wear gloves, his hands are tannish-white. And a generic blue jumpsuit without the full-spec neurohelmet. You *can* make a model from that. For a Clan Wolf MechWarrior, I don't know what to expect from that.

I don't know what the moral is if you're a guy lying to be a girl in the game. Just remembered something like that from a TV show I saw.

Edit: Got a photo snap of his outfit. See the attachment.
« Last Edit: February 25, 2009, 04:11:16 AM by DigDuggy1250 »
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Offline Ravir

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Re: Female
« Reply #37 on: February 25, 2009, 05:31:26 AM »
random fact: ravir likes females.

Offline Diablo48

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Re: Female
« Reply #38 on: February 25, 2009, 06:06:44 AM »
Whether or not you fall to your death from aerospace depends on how high you were flying and whether or not you're using your jump jets to cushion the fall.

Geez, that's rough. Are you going to set altitude parameters and other stuff for safe ejection? And hope you get seat parachutes if you ever decide to hope to get extraction or go down into the territory (get captured, you're busted and POWed and have to be bargained for by your team).

I think what he is saying is that you can fall to your death, although that is preventable with your Jump Jets.

Quote
Back to the topic a little, In the future modeling (If any) Having a female model to choose from would make or break the game for some. Its a difference of "this game sucks" to "this game is cool"

I have read that theory for a couple of games and yet to see any evidence. Is it or is it not correct that Counter-Strike in its various flavours is *by* *far* one of the most successful videogames of all times, in particular one of those few that has an active female and mixed competetive scene - without female models or even voice over?
I think the people actually in need of this feature are a minority, those who'd consider it "essential" are an even smaller one.

Also, it's one of those ironic sidenotes that in fact those people who tend to pick female characters in videogames are often men, while women tend to prefer male characters because it reduces the number of idiots trying to pick them up.

Don't get me wrong: it's certainly a nice thing to have, but it's definitely not a key feature.

It seems to me like it would make the most sense to make a gender-neutral player model for when you are in a 'Mech by using a full helmet with a visor to obscure the face and adding some basic plates over parts of the body including the chest to make it impossible to tell if the character is male or female.  Then you can just apply voices from both men and women and everyone should be happy.  You can also extend this to hide race by extending the coolant suit over the entire body so there is no skin visible.

I seemed to notice that in MW:3050, your pilot's face is covered. Although he doesn't wear gloves, his hands are tannish-white. And a generic blue jumpsuit without the full-spec neurohelmet. You *can* make a model from that. For a Clan Wolf MechWarrior, I don't know what to expect from that.

I don't know what the moral is if you're a guy lying to be a girl in the game. Just remembered something like that from a TV show I saw.

Edit: Got a photo snap of his outfit. See the attachment.

That is more or less what I was thinking of.  Even those straps over the chest could be enough to make it difficult to tell for sure if the pilot is male or female, and that outfit could be modified easily enough to make it hard or impossible to tell what ethnicity your character is.

Offline StaticShot

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Re: Female
« Reply #39 on: February 25, 2009, 04:11:40 PM »
When did we as a gamers become so politicaly correct?

It's just a matter of time before people are asking for a non gender/race specific Mario.
Maybe a female Duke Nukem
Or a male Laura Croft.

Offline Diablo48

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Re: Female
« Reply #40 on: February 25, 2009, 06:55:17 PM »
When did we as a gamers become so politicaly correct?

It's just a matter of time before people are asking for a non gender/race specific Mario.
Maybe a female Duke Nukem
Or a male Laura Croft.

Actaully, this is more tied into the universe than anything else.  If you look at the Clans, you will notice that they have a full blend of ethnicity in their warriors and a roughly 50/50 male/female ratio.  The IS powers are kind of like this, although they have more of an ethnic divide because the houses are semi-divided from how they were settled, although there is some mixing which passes into the military.

Offline (TLL) Chesterwiz

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Re: Female
« Reply #41 on: February 25, 2009, 07:48:51 PM »
If any more thought is put into the gender for future models, after reading everyones opinion I think neutral is the best way to please all involved. Make it to where you cant tell either way. As a previous poster stated "War is faceless".

Either way this game will be the best ever, and I will play it till my eyes and fingers bleed.

TLL Cadet Chesterwiz

Offline DigitalStef

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Re: Female
« Reply #42 on: February 25, 2009, 11:22:20 PM »
When did we as a gamers become so politicaly correct?

It's just a matter of time before people are asking for a non gender/race specific Mario.
Maybe a female Duke Nukem
Or a male Laura Croft.

Actaully, this is more tied into the universe than anything else.  If you look at the Clans, you will notice that they have a full blend of ethnicity in their warriors and a roughly 50/50 male/female ratio.  The IS powers are kind of like this, although they have more of an ethnic divide because the houses are semi-divided from how they were settled, although there is some mixing which passes into the military.

Especially in the Free World League, where you have all of the sub-dived part mingling in good way and sometime in bad.

Offline SeniorBiscuit

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Re: Female
« Reply #43 on: February 25, 2009, 11:27:03 PM »
I thought race depeneded alot on bloodline in the clans, like youd never see a black Pryde white Osis (IIRC) ect...

O_o then again they dont really go into it much.

Offline Diablo48

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Re: Female
« Reply #44 on: February 25, 2009, 11:38:15 PM »
Cowking, I'm not all that familiar with the IS powers so I can't confirm or deny what you said, but I do know that because of the way they were formed the Clans have basically thrown away the old dividing lines from the IS to create a new society.

I thought race depeneded alot on bloodline in the clans, like youd never see a black Pryde white Osis (IIRC) ect...

That may be true in the bloodlines to some extent, although I think that is more a result of them being related to each other so they all share some characteristics like a traditional family does, although this can be changed under certain circumstances.

Quote
O_o then again they dont really go into it much.

That is because it is not significant in Clan culture.