Author Topic: MWLL Advent Calendar - Door 84  (Read 1609 times)

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Offline x_wHowUzI_x

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Re: MWLL Advent Calendar - Door 84
« Reply #15 on: February 23, 2009, 01:45:58 AM »
Sam .... You gots the flava!  ;D

Offline (TLL)FredrickTech

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Re: MWLL Advent Calendar - Door 84
« Reply #16 on: February 23, 2009, 05:20:46 AM »
Heat level critical.  Shutting down.


...

...

Heat level ALERT!  Ejecting.
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Offline I_Like_Robots

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Re: MWLL Advent Calendar - Door 84
« Reply #17 on: February 23, 2009, 02:34:27 PM »
Wow. That's amazing. I wish I could paint like that. I suck at such things. Great Job.

Offline (TLL)KitLightning

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Re: MWLL Advent Calendar - Door 84
« Reply #18 on: February 23, 2009, 02:36:57 PM »
Itīs a 3D model painted over, it does not come easier than that. The fires in the background is made with a sloppy hand.


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Offline KorJax

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Re: MWLL Advent Calendar - Door 84
« Reply #19 on: February 23, 2009, 05:38:30 PM »
Itīs a 3D model painted over, it does not come easier than that. The fires in the background is made with a sloppy hand.

Considering Sam Bebbington doesn't have a 3D model to work off of, no.  He's not exactly member of the team.

Also the fires in the background aren't really sloppy taking into consideration that the focus is in the mech and the background is out of focus (which is a basic photographic technique).  Honestly, it looks better than 95% of hand drawn fire I've seen.  Not sure where you are coming from here.

Offline Defender

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Re: MWLL Advent Calendar - Door 84
« Reply #20 on: February 23, 2009, 06:41:50 PM »
It's not the tools he used or how he used the tools but the final composition that matters to me.
I was actually just having this conversation with my father (who's a musician) and all the music playing on my Blackberry he had something to bitch about.

"That drummer sucks. That vocalist sucks. That guy has no skill. It's too repetitive. It's not complex enough."

Seriously, he bitched out PowerGlove because he said the drummer sucked, but that's probably just because he's a drummer.

I'm like dude, just like any art, it's the final product that matters. Look at modern and abstract art for example. Squares, Colors, Sqiggles and shit. It's about what the individual feels when looking or hearing something whether bad or good. It's why some game with bad graphics can be more entertaining than the most beautiful game can be.

He didn't quite understand the concept so I just smiled my head and nodded.
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Offline Masakari

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Re: MWLL Advent Calendar - Door 84
« Reply #21 on: February 23, 2009, 08:15:49 PM »
It's not the tools he used or how he used the tools but the final composition that matters to me.
I was actually just having this conversation with my father (who's a musician) and all the music playing on my Blackberry he had something to bitch about.

"That drummer sucks. That vocalist sucks. That guy has no skill. It's too repetitive. It's not complex enough."

Seriously, he bitched out PowerGlove because he said the drummer sucked, but that's probably just because he's a drummer.

I'm like dude, just like any art, it's the final product that matters. Look at modern and abstract art for example. Squares, Colors, Sqiggles and shit. It's about what the individual feels when looking or hearing something whether bad or good. It's why some game with bad graphics can be more entertaining than the most beautiful game can be.

He didn't quite understand the concept so I just smiled my head and nodded.

I could out drum your dad lel


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