Author Topic: Any and all BattleTech Turret Emplacements  (Read 6466 times)

0 Members and 1 Guest are viewing this topic.

Offline xKamikazex

  • Creative Director
  • Lead Developer
  • Living Legend
  • *
  • Posts: 2775
  • l33tp0intz: +5/-0
  • Don't lose your head over MWLL
    • Mech Warrior Living Legends
Any and all BattleTech Turret Emplacements
« on: May 31, 2007, 07:22:53 PM »
MW:LL is gathering together a list of all sorts of Turret emplacements Battletech has made. This list will be used to create possible candidates for deployable weapons systems. We would love it if anyone could list out any known turrets that are in Battletech and tell us what sort of weapons they had. This includes Artillery, Base Turret Defenses, Automated Turrets, Pop-up Turrets ect. Post any and all turrets here. (Pictures included are a big help).
« Last Edit: June 01, 2007, 02:22:45 AM by xKamikazex »

Offline Raven

  • Bondsman
  • *
  • Posts: 12
  • l33tp0intz: +0/-0
Re: Any and all BattleTech Turret Emplacements
« Reply #1 on: May 31, 2007, 08:20:06 PM »
Pillbox - Reinforced concrete bunker with a slitted gun port in the front.  Within the bunker any of the Battletech direct fire weapons can be mounted, from the Machine Gun for anti-infantry to ACs, PPCs, Lasers, and Gauss.  Has limited arc of fire compared to a turret, 180 degree max.  90 degree arc is more typical.  Useless against aircraft, unless specially designed to accommodate a higher arc of fire.
     
     Usually placed on high ground to defend a chokepoint.  Often companioned with a line of other pillboxes with intersecting lines of fire to defend a pass, beach, channel, etc.  Crew is reliant on automation built into the pillbox.  No ammo feed or power supply and weapons require a small crew.  Full auto could be unmanned, but a single target control officer can take control of the weapon for more precision.

Turret - Mechanical structure that can rotate 360 degrees.  Can mount any weapon in the Battletech universe, often mounting multiple weapons in a single turret.  Fully automated, but requires a power source.  Properly designed, each turret is supplied with its own power generator that is set below ground to prevent destruction.  The targeting computers of turrets can be taken control of by any fire control specialist for more precision.

Anti-Air Pillbox - The weapon is mounted on a turret that has a 360 degree arc of fire and set within a walled enclosure.  Much like an opened flower, the walls protect the gun emplacement from ground based attacks and low altitude strafing attacks from aircraft.  The wall prevents the weapon from firing at the horizon, but allows the gun to easily incoming aircraft staying above the range of 'Mech anti air weaponry.  Depending on the strength of the gun, the emplacement can be used against orbiting vessels and incoming dropships.

Artillery bunker - Long toms and Arrow weapons systems are often pulled behind support vehicles and brought within range of the main battlefield for fire support.  When they can be utilized to defend a known target, they are placed within the protection of a sealed bunker.  Much like the high powered telescopes the 20th century astronomers used, the bunker completely encloses all but the nose of the the weapons barrel in a strong reinforced armored structure that allows the weapon to take on all arcs of fire fully protected.

Vehicle deployed turrets and cannons - Mobile turrets that can be hauled onto the battlefield and be quickly deployed through automated mechanisms.  Frequently only requiring one crew member because of the nature of the automation, these weapons are highly desirable to commanders that need a powerful line of defense and fast.  Very little armor, to keep the weapon systems light, makes these systems ideal for the longer ranged weapons of the Battletech universe.

...anyway, that's the best I could come up with in what time I have.  I'll post more later.








Offline Shrike

  • Bondsman
  • *
  • Posts: 15
  • l33tp0intz: +0/-0
Re: Any and all BattleTech Turret Emplacements
« Reply #2 on: May 31, 2007, 09:46:30 PM »
I think it's mainly up to the creativity of the developers on small things like these. Practically anything could be made into a turret. In MechCommander 2, we saw everything from guard towers to gauss rifle turrets. Long Toms, SRMs, LRMs, standard and pulse lasers, etc. were all gun emplacements, and could even be made into "pop up" turrets that could rise out of the ground.

MW4 also had the infamous Calliope turrets, which looked to be dual LRM 20 launcers with large pulse lasers stuck in between the racks. Multiple Calliopes could ruin any MechWarrior's day.

I'd say if a weapon would make sense as a turret emplacement in the real world, you'd likely see it in BattleTech also. As far as I know, there aren't any specific turret designs in BattleTech, since the matter is almost trivial.

Offline xKamikazex

  • Creative Director
  • Lead Developer
  • Living Legend
  • *
  • Posts: 2775
  • l33tp0intz: +5/-0
  • Don't lose your head over MWLL
    • Mech Warrior Living Legends
Re: Any and all BattleTech Turret Emplacements
« Reply #3 on: May 31, 2007, 11:39:09 PM »
I think it's mainly up to the creativity of the developers on small things like these. Practically anything could be made into a turret.

I completely understand that this list may be pretty long with all sorts of turrets and gun emplacements, but the wider the range of things to choose from, the better we can select the most appealing deployables for game use. Just like saying - PPC turret or Gauss Turret, doesn't mean we'll be slapping both in, but we'll be able to play test both and may prefer one over the other.

Offline Shrike

  • Bondsman
  • *
  • Posts: 15
  • l33tp0intz: +0/-0
Re: Any and all BattleTech Turret Emplacements
« Reply #4 on: May 31, 2007, 11:46:29 PM »
I just thought of something. There are alot of support weapons that are used as fixed emplacements that are described in the MechWarrior roleplaying system. Let me pull out the LosTech book and I'll see about making a list of some of these weapons.

Offline Dober

  • Bondsman
  • *
  • Posts: 17
  • l33tp0intz: +0/-0
  • "Blackout" Malice - Quad Barrels of Doom
Re: Any and all BattleTech Turret Emplacements
« Reply #5 on: June 01, 2007, 12:40:29 AM »
Okay, there's several things that can be considered as turrets.
Found some stuff on the wizkids hompage and zipped the obvious stuff.

I'll drop the less obvious stuff in the next post. The idea would be to rip turrets off of tanks and make them static. Incoming ...

[attachment deleted by admin]

Offline Dober

  • Bondsman
  • *
  • Posts: 17
  • l33tp0intz: +0/-0
  • "Blackout" Malice - Quad Barrels of Doom
Re: Any and all BattleTech Turret Emplacements
« Reply #6 on: June 01, 2007, 12:41:39 AM »
tanks part 1

[attachment deleted by admin]

Offline Shrike

  • Bondsman
  • *
  • Posts: 15
  • l33tp0intz: +0/-0
Re: Any and all BattleTech Turret Emplacements
« Reply #7 on: June 01, 2007, 12:50:20 AM »
Seems the LosTech books provide mainly semi-portable infantry weapons. Not quite turrets like what you're talking about, I don't think, but fixed emplacements of heavy infantry weapons.

There are things like the Support Particle Cannon, however, which is basically like a towed gun that can be placed in trenches or pillboxes. Here's what it says.

Support Particle Cannon
     The support particle projector cannon (S-PPC) is the largest support weapon commonly available to infantry units. Like the M-PPC, the S-PPC was developed from the vehicle version of the PPC, and its ppower makes it an effective weapon for anti-'Mech defensive operations.
     The S-PPC's sheer size prevents it from being carried by foot troops, but the weapon can be towed by a vehicle. Because of their effectiveness, S-PPCs are favored targets on the battlefields, and so most commanders protect these weapons by placing then in trenches, pillboxes, or fortified gun emplacements.
(Crew: 5; splash damage; 1.8 tons; 1400 meter range)

« Last Edit: June 01, 2007, 12:57:59 AM by Shrike »

Offline xKamikazex

  • Creative Director
  • Lead Developer
  • Living Legend
  • *
  • Posts: 2775
  • l33tp0intz: +5/-0
  • Don't lose your head over MWLL
    • Mech Warrior Living Legends
Re: Any and all BattleTech Turret Emplacements
« Reply #8 on: June 01, 2007, 02:22:17 AM »
These are excellent and exactly what we're looking for! Thanks guys! Keep'em coming :).