Author Topic: Playstyle tactic.. question  (Read 3818 times)

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Offline Luger

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Playstyle tactic.. question
« on: February 25, 2009, 09:39:38 AM »
Will it be possible if your in a light mech or more importantly medium mech, to chip away at an assault using evasive tactics and actually win at least some of the time without support in MW:LL?  That will give me a good idea at what's possible and some things to look at while we wait.
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Offline (TLL) Heretic

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Re: Playstyle tactic.. question
« Reply #1 on: February 25, 2009, 12:24:32 PM »
Imagine it as a boxing match, your going to get hit, but winning is about where and how hard you/the enemy hit.  For a lighter boxer to survive against a heavier fighter he HAS to move and avoid a knockout punch being landed.

A Medium is around half the weight of an Assault, but usually anything up to twice its speed and manouveranility, its likely that the Assault will punch the Medium out with a couple of well placed blows, if it gets the chance.....However a unmodified Kodiak (100tons) would have a significant disadvantage in a frozen tundra fight against an Uziel (50tons).  The stock Kodiak has only an ERLLaser for range firing, the Uzi has twin PPCs, without cover there's no-way that the Kodiak could close on the Uzi (who will fire at max range and run away, recharge, cool down and repeat).

So it comes down to tactics and pilot skill, but I've seen many career Assault pilots (yes, I'm looking at you Daishi lovers out there) come to grief with a 'mech half their size throwing TBolts or PPCs from range and disappearing.

EDIT: What I forgot to add was I don't see any reason why MW:LL would change this fundamental of 'mech vs 'mech tactics


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Online Stahlseele

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Re: Playstyle tactic.. question
« Reply #2 on: February 25, 2009, 12:36:43 PM »
lure mech somewhere, have tanks shoot it up a bit as a distraction, drop an ASF on them and have them be spotted by BA from behind and then hail down LRM on them O.o
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Offline AoP

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Re: Playstyle tactic.. question
« Reply #3 on: February 25, 2009, 12:51:27 PM »
[snip]

That sums it up pretty good actually.

Offline Ghiest

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Re: Playstyle tactic.. question
« Reply #4 on: February 25, 2009, 02:35:13 PM »
Depends if there is lag in turning in heavier machines, what I mean is that if your crosshair is as fast as your mouse can be moved (al-a FPS type movement) then tracking a fast opponent will be simple.  But if you are limited to the turn speed of the mech (as in the main firing arc is that of 60 degree's front facing of your mech) is slower in heavier (slower moving machines) then Faster more agile opponents will have a chance.  It's all about implementation of it I think.

Offline StaticShot

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Re: Playstyle tactic.. question
« Reply #5 on: February 25, 2009, 06:18:44 PM »
That's one thing I was curious about regarding targetting speed.

In MW3, if you used a mouse, you could aim more accurately and quicker than someone using a j-stick. It also allowed you to fire at angles you normaly couldn't, because the cross hairs weren't attached to the torso twist.

In MW4, the torso was tied to the cross hairs, so a j-stick was more practical.

I'd like to use a J-stick in MW:LL, but if a mouse provides quicker aiming, then I'll have to go with the mouse.

Offline AoP

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Re: Playstyle tactic.. question
« Reply #6 on: February 25, 2009, 06:34:50 PM »
In MW4, the torso was tied to the cross hairs

This is the case in MWLL as well.

Offline Ghiest

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Re: Playstyle tactic.. question
« Reply #7 on: February 25, 2009, 07:13:43 PM »
In MW4, the torso was tied to the cross hairs

This is the case in MWLL as well.

Does the Torso have a maximum turn rate?

If it doesn't, then smaller mechs will be dead.

Offline Luger

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Re: Playstyle tactic.. question
« Reply #8 on: February 26, 2009, 06:32:54 AM »
I guess I didn't word my question correctly.  I've been piloting a mech since DOS Netmech.. what I was asking for was the gameplay.. or rather mech vs mech combat mechanics not how a mech could accomplish the feat.

In your play sessions AoP, have you ever had a couple pilots equip a med vs assault and the med come out ahead or win?

I remember days of taking a shadowcat against heavies and assaults and winning some fights easily.
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Offline Gnarlycharly

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Re: Playstyle tactic.. question
« Reply #9 on: February 26, 2009, 06:37:22 AM »
Assault mechs should have slow twist rates and light should be able to turn as fast as you can move your mouse almost.
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Offline 13th Fear

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Re: Playstyle tactic.. question
« Reply #10 on: February 26, 2009, 01:42:41 PM »
I guess I didn't word my question correctly.  I've been piloting a mech since DOS Netmech.. what I was asking for was the gameplay.. or rather mech vs mech combat mechanics not how a mech could accomplish the feat.

In your play sessions AoP, have you ever had a couple pilots equip a med vs assault and the med come out ahead or win?

I remember days of taking a shadowcat against heavies and assaults and winning some fights easily.

It would really have to depend on your loadouts and skill.  If you could outrange the assault for instance, it wouldn't be too hard to hit and run until he fell.  I probably wouldn't want to get in too close though.
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Offline MechPredator

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Re: Playstyle tactic.. question
« Reply #11 on: February 26, 2009, 01:48:48 PM »
Assault mechs should have slow twist rates and light should be able to turn as fast as you can move your mouse almost.

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Offline Luger

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Re: Playstyle tactic.. question
« Reply #12 on: February 26, 2009, 02:22:48 PM »
Assault mechs should have slow twist rates and light should be able to turn as fast as you can move your mouse almost.

I'm getting nauseous while reading this  :P  ;D

Funny.. try and not derail the topic please bro.
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Offline AoP

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Re: Playstyle tactic.. question
« Reply #13 on: February 26, 2009, 02:53:59 PM »
In your play sessions AoP, have you ever had a couple pilots equip a med vs assault and the med come out ahead or win?

Yes.

Offline Loonatic

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Re: Playstyle tactic.. question
« Reply #14 on: February 26, 2009, 03:55:01 PM »
Not sure if it amounts to a hill-o-beans, but just IMO, I always preferred a wide division of survivability in weight classes.  I never thought a medium should ever have much of a chance against an assault.  It's one of the reasons I quit playing Mechwarrior; I was tired of Atlases getting routinely trounced by 55 tonners.  That sort of thing was rare in the extreme in the table top game, and it made assault classes the nearly priceless prizes they were supposed to be in BT lore.  They were expensive and nearly impossible to obtain.  Maybe it's more of a playstyle preference I suppose.

Of course if you get two or three mediums and throw them at an assault, things would be different.  That's where the teamwork aspect came in.  But tweaking up a medium mech (or LIGHT?) and being able to stand against any assault should (again, only IMO) be flatly impossible in almost any circumstance.  Of course there's always a chance.  Luck happens of course.  But I just hope that the odds of a medium winning an engagement with an assault would be around 20 to 1, and a light's survival odds should be around 50 to 1 against.

Again, this is purely my opinion in a FWIW statement.  Others may disagree.  Call it a vote, as it were. :)