Author Topic: Mechcommander: Just a classic game..  (Read 8268 times)

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Offline PapaFade

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Re: Mechcommander: Just a classic game..
« Reply #60 on: March 12, 2009, 09:41:22 AM »
Epic scrap.

Offline Sean Lang "Phil"

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Re: Mechcommander: Just a classic game..
« Reply #61 on: March 12, 2009, 07:06:00 PM »
Operation 4: Mission 4...

I'm going to call this one an ass kicker to be honest. I could not use the same tactics I used when using clan tech. As desribed in my last post, I send a scout to destroy the western bridges which forces the enemy to go the long way around. I normally cross my main forces and then have the scout mech blow it.

So I tried different ways to approach the mission and was overwhelmed to say the least. I believe I had two Awesome, one catapult, and three or four Centurion's, and one repair truck. One of my failures, I was down a few battlemechs, and the two Loki's/Thor's showed up... it was pitiful to say the least.

So I discovered that if you do not rush in and capture the industrial complexes they will not attack them until very late in the mission. So I would go to the center bridge and have my forces go to the other side. When the star of Hunchback IIC's was on the bridge, which lead with three W's, I would destroy the bridge on both sides and take them out. It is a nasty trick, which works flawlessly, make sure you destroy the two J's in the back first so they don't rush and jump on you.

I then would move toward location 1 on the map, after getting so close I would repair, mainly for ammo. All you have to do is get within a certain range and every Firestarter will rush out to attack you. To help things, I would split my groups into two, though they often targeted my Awesome W. This way you could switch targets rather easily, and each group would have range on another.

Repairs would follow, and you could get close enough to Location 1 to visually see the two Thor's. Using the large artillery strike, I would hurt if not severely damage one of them. This comes in handy because they are evil in close range. After disposing of them, repairing, you have to take out a few battlemechs coming from the north, after doing so rush in and take out the tanks, but watch out for those bulldogs getting close range.

There are a few more battlemechs, some Loki's, Hunchback IIC's, and Firestarters that will come from the north. Once destroyed I would capture all the resource buildings and then capture the industrial complexes.

A warning, if you wait to long to go to Location 1 and destroy the forces they will start destroying the factories. I would recommend not capturing them until you have cleared the area, they will not attack them until very late in the mission.

At the end of the mission I had lost one centurion, pilot ejected safely. The Awesome W lost all weapons, which I was not sure how but his almost entire internal structure had been hurt, but there were no rear damage and the frontal armor was still intact, very weird. Another Centurion had lost an arm and all the weapons, a guass, 1 autocannon, 1 laser. Other then that, things went well once I got the feel for the mission.

One thing I wish you could do, and maybe if someone tackles a future mechcommander mod or something, is being allowed like mechwarrior to place the weapons in locations manually. I find it annoying when one of your mechs loses an arm and you have lost all weapons... I know in mechcommander 2, you can manually do this with the battlemech files, it is like having a spreadsheet like in the tabletop games, but you just have to manually do all this.

And like I said before, the Centurion has been a work horse for me. One guass, 1 autocannon, 1 laser for a nice punch. Or for closer range, 1 heavy autocannon, 1 large pulse, though this has to be supported by others to be successful.

Offline Guillotine

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Re: Mechcommander: Just a classic game..
« Reply #62 on: March 12, 2009, 08:52:20 PM »
I always was a fan of sending a pair of bushwhackers with lasers and Heavy ACs against nova-cats when I came up against them...but thats in desperate measures..

I think for the last operation of the standard campaign, my force consisted of 4 Lokis, 3 Thors, 2 Vultures, 2 Mad Cats and a Masakari. I had fun trying to get them into missions. :(
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Offline wonderboy2402

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Re: Mechcommander: Just a classic game..
« Reply #63 on: March 29, 2009, 07:48:02 AM »
Yea, there have been a few games over my time in gaming that I have sworn by... and Mechcommander is one of my all time favorites.  The combination of a epic campaign, pilot skills, resource / scrap system, and a variety of customization / specialization of mechs made for hours of fun. 

Also, I thought that for sprites, they were some of the most detailed looking in a game.  Even now I like the animations and cinematic explosians of things.

Probably my favorite mechs were a CLRM-20 load vulture with CL large lasers... and of course madcat loaded ERPPC.

My only regret was that elementals were never acquirable as a usable unit, since they were clan and the story was told from an IS side.  :'(

Offline KiloEcho

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Re: Mechcommander: Just a classic game..
« Reply #64 on: April 08, 2009, 04:03:04 AM »
Probably old news, but I want to report an error I discovered in the tech manual.

For the Raven, it incorrectly lists the payload capacity as A/J 19.0 and W 22.0.  When you add the weapon loadout on the mech, it should come out to A/J 23.0 and W 26.5.  Just in case you need the numbers for customization.

Also, picking up on the Inner Sphere only challenge, I plan to field test a long range Raven design I've been working on.  Based off of the W variant:     1 Light Ultra AC, 1 Large ER Laser, 1 Laser, 1 Sensor Intermediate.  Will post with results soon.


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline Doloth

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Re: Mechcommander: Just a classic game..
« Reply #65 on: April 10, 2009, 08:33:25 AM »
Anyone else have nightmares about the farm defense, Op1 Mission5
My most recent playthrough of MCG was inspired by reading up on Snord's Irregulars (http://www.sarna.net/wiki/Snord%27s_Irregulars).
I decided i was only going to use salvaged Mechs'/Weaponry (ie. no buying). It may not sound tough, but in practice, it makes the first 2 or so Ops hell.
By this mission, i had only managed to salvage 2 Uller A's. Normally i would buy a minelayer, which takes the edge of the enemy waves however...
by the time the HunchbackIIC turned up both of Lynx' Ullers legs were damaged, and as such he was moving at a limp. In desperate need of a medium Mech', i order Hitman to run around in his raven drawing it fire while Lynx slowly crawls up and...bam...one light AC hit later i have my very own Hunchback :). When the last wave (i think it was a cougar, 2 Ullers and a firestarter?) i had lynx effectively suicide bomb the cougar (run in blazing and blew a leg off before ejecting) and Hitman close in on the Firestarter. The two Ullers were narrowly defeated by Hunters Uller. It took me 5+ attempts to achieve even this narrow victory, though i did salvage the Hunchback, Cougar and an Uller W

Offline KiloEcho

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Re: Mechcommander: Just a classic game..
« Reply #66 on: April 19, 2009, 02:38:42 AM »
Also, picking up on the Inner Sphere only challenge, I plan to field test a long range Raven design I've been working on.  Based off of the W variant:     1 Light Ultra AC, 1 Large ER Laser, 1 Laser, 1 Sensor Intermediate.  Will post with results soon.

Epic failed.

Too few weapons with too long a charge time.  Only rapid weapon was too light in damage.  Had to be constantly micro managed and took time and effort away from the main group.  Better off with mass short range weaponry for greater and semi-quicker damage rates.


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313

Offline FLW_Dragon

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Re: Mechcommander: Just a classic game..
« Reply #67 on: April 27, 2009, 02:33:08 AM »
I gotta say I have both and still play both. I haven't played them online since forever and a day ago. I still remember the fun from that though. Is there a good place where they are still played online? I would love to bring those memories back to life.
With Falcon sight we choose our foes.
On Falcon wings we harry them.
With Falcon claws we smite our foes.
And with Falcon tenacity we win.
-- The Remembrance (Clan Jade Falcon), Passage 97, Verse 1, Lines 6-9

Offline Lupo

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Re: Mechcommander: Just a classic game..
« Reply #68 on: May 03, 2009, 07:33:30 PM »
Reverb Gaming is the only place that still hosts any MC games.

Just MC Gold and MC2 and not many people there usually from what I've heard, but I'm just DLing the MC Gold Iso and I'll give it a shot. Again.

Lupo
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Offline Fokker1138

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Re: Mechcommander: Just a classic game..
« Reply #69 on: May 04, 2009, 11:25:32 PM »
The only mission I found difficult in Mech Commander was the one where you have to chase about 20+ mechs down that are all trying to run off the map in different directions. 

Offline TuRbOlAg

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Re: Mechcommander: Just a classic game..
« Reply #70 on: May 05, 2009, 05:30:03 AM »
I hated the one where you only get enough resources to buy small vehicles and you have to ind the masakari.  Run into any enemy and it's prettymuch game over.
"That's like shooting yourself so the bullet will hit someone behind you..."

"We could always go outside..." - "I dunno man, there are people out there.  I HATE people!'"

Offline Fokker1138

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Re: Mechcommander: Just a classic game..
« Reply #71 on: May 05, 2009, 06:55:12 PM »
I hated the one where you only get enough resources to buy small vehicles and you have to ind the masakari.  Run into any enemy and it's prettymuch game over.

I just got Swiftwinds and hauled ass not stopping for anything. 

Offline PukinDog

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Re: Mechcommander: Just a classic game..
« Reply #72 on: May 05, 2009, 08:10:00 PM »
So I got mechcommander working, just copy the entire CD contents to a folder and then play the game, that easy, no need for installation. I'm running Vista 64bit as well.


On subject, I forgot how amazing this game really is. I remember playing countless hours when it came out so many years ago. I was just playing some of the very first few missions, one I would like to account was OP1: Mission 3.

I'm in Vista64

MCGold

downloaded it...mounted the .ISO image, can launch single player game..after I click "launch mission" button, I get the debug window with a message that says "No .pdb file found"...I expect that to be the "playerdatabase" file...I have put the .exe for the game into compat mode for Win98...any other files that need that?  PLZ? >:( >:(
« Last Edit: May 06, 2009, 01:04:10 AM by CHHš Wolfsbane »

Offline (TLL)Highlander

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Re: Mechcommander: Just a classic game..
« Reply #73 on: May 06, 2009, 09:53:02 PM »
Im on a 64 vista too and i cant for the life of me find a RAR opening program. The last two turned out to be scams (and no i didnt fall for em) and the one that wasnt doesnt work on vista... Makes me sad 'cause i love MCs

Edit: Found an opener but now my discs are 52mb to small!! Its not destined to be....  :-[
« Last Edit: May 07, 2009, 01:40:40 AM by (TLL)Highlander »
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Offline KiloEcho

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Re: Mechcommander: Just a classic game..
« Reply #74 on: May 06, 2009, 11:53:41 PM »
The only mission I found difficult in Mech Commander was the one where you have to chase about 20+ mechs down that are all trying to run off the map in different directions. 

It's actually fairly easy to keep them together.  They scatter the moment you open fire on them, but will stay in formation no matter how many mines or artillery strikes hit them  ;D

What I do is buy a minelayer and deploy all my forces in the north (no scouting parties).  Rush to the forest road and battle the two Cougars there.  Then send your minelayer to the bottom of the small town and begin mining it on the bottom side of the road (4-5 squares wide) all the way up to the forest, then mine the whole forest road.  Deploy your mechs so that your heavies/damage dishers clog the road at the north entrance and some missile boats (preferably lighter mechs) on the hill to the northwest of the road (using the trees as a shield from direct fire).  When the mechs come the mines will slow the line down, forcing them to bunch up.  Time their arrival to the gas tank in the town, then use a small artillery strike to blow it up when a whole bunch of mechs are right by it.  This should take out/heavily damage a third of the forces.  Then wait for the mechs to enter the forest and open fire with your mechs.  At this point they won't scatter and will bunch up in the forest.  Keep firing and use up all of your artillery strikes and enjoy your victory.


Believing in a political party is not a sign of a person's intelligence, just his willingness to be led about by the nose.
Individual conviction and decisive actions are the signs of true intelligence.

~Admiral James McKenna.  September 15, 2313