Author Topic: Mines  (Read 2698 times)

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Offline (TLL) Heretic

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Mines
« on: March 03, 2009, 01:28:53 PM »
Just a thought on one of my favourite MechCommander toys.  Would be nice to ride around in a Minelayer, a person could derive great satisfaction from such things.

I can see obvious problems with lag etc (but MC and MC2 managed to have them all over the place without noticing lag so maybe not).

Vibramines would be great, set to 40ton+ etc, and air-dropped Mines would also be fun, plus there's always the old fashioned anti-BA style mines too.

Maybe something for a later release?


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Offline Loonatic

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Re: Mines
« Reply #1 on: March 03, 2009, 03:48:45 PM »
OOOOooo, good one Heretic!  Forgot about those little joyful surprises.  Gawd were they annoying when I ran into them. Man did they make a tactical difference though.  It'd be great to see mines in MW:LL eventually.  Throw in a minelayer and things might get really interesting.  Heck, a vibrabomb could easily be carried by infantry and set rather quickly in the field.

Cooooool idea H.

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Re: Mines
« Reply #2 on: March 03, 2009, 05:37:07 PM »
I seem to remember that the Vibromine was in the initial idea of the MWLL Mod, thou skipped when there was no infantry present. And it will be a devastating addition if it is implemented in a later version.

BTW who volunteers to drive the Minelayer and does it even have any supportive firepower :P


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Offline Loonatic

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Re: Mines
« Reply #3 on: March 03, 2009, 05:57:49 PM »
Don't think the ML had any weaponry at all, and it went slow, especially when laying mines.  Definitely a suicide mission, but I'd do it.  It was fairly heavily armored at least (tracked tank).  They seriously made a difference in battles, even if they did pop pretty quickly.

Offline (TLL) Heretic

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Re: Mines
« Reply #4 on: March 03, 2009, 06:27:24 PM »
Wouldn't be too difficult to strap a vehicle class mgun to the roof I suppose, but yes, the Minelayer was unarmed, and could take about as much punishment as an APC IIRC.

In MC I deployed them in groups of 2 because they were so slow when "seeding".  I wonder if it would be possible for the layer to bury the mines ie. no lag from models of mines littering the battlefield.  So they'd only work off of concrete etc.  And for mined areas showing up on friendly maps and detonated mines showing on enemy maps.

Would love to watch the recon elements traveling over the minefields, reporting all then watch the heavies struggle and stop to blast the area ahead of them, heating up and becomming static targets for the Aeros :)


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Offline (TLL)KitLightning

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Re: Mines
« Reply #5 on: March 03, 2009, 06:52:31 PM »
The ML could easily have a squad of BA travelling on the ML or along the side for minor protection against Mechs. They would draw the fire away from the ML to escape successfully. Adding small smoke grenades as defensive measure will give the ML a greater survivability

The British ML Shielder, of the modern age lays the mines above the ground and has a fairly fast moveability for such vehicles.



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Offline DarkDragon

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Re: Mines
« Reply #6 on: March 03, 2009, 09:57:23 PM »
What I wanna see is a bomber type airplane, or just the ability to equip bombs to a aero
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Offline SummerRider

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Re: Mines
« Reply #7 on: March 03, 2009, 11:32:44 PM »
What I wanna see is a bomber type airplane, or just the ability to equip bombs to a aero

1) is that in the Mech Warrior lore?   (I don't know)

2) From glancing through the list of vehicles that the DEVs have released it looks like the flying vehicles are designed to be Aerospace fighters" and not Aerospace bombers.

Offline DarkDragon

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Re: Mines
« Reply #8 on: March 04, 2009, 03:37:27 AM »
What I wanna see is a bomber type airplane, or just the ability to equip bombs to a aero

1) is that in the Mech Warrior lore?   (I don't know)

2) From glancing through the list of vehicles that the DEVs have released it looks like the flying vehicles are designed to be Aerospace fighters" and not Aerospace bombers.
bombing would still be nice, and instantly after posting my comment I realized there was already a bombing forum thingy
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Offline SquareSphere }12thVR{

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Re: Mines
« Reply #9 on: May 03, 2009, 06:36:27 PM »
I'd like to introduce another type of mine, basically a "quick sand" mine.  It doesn't do any damage but slows down movement of enemy ground units for a small period of time.  Could be dropped by the mine layers to set up artillery strike traps, or give 1 to BAs so they could sneak around to the back of a choke point to inhibit good retreats.

For balancing purposes, they have a larger effective radius than conventional mines but have a longer setup time.

Also here's another thought, if there are mines BA's should be able to disarm them if the mine wasn't set to "anti personal" setting (basically the same idea on having mines go off based on a certain tonnage feed back)
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Offline Stormin'

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Re: Mines
« Reply #10 on: May 03, 2009, 07:21:31 PM »
Sweet, I thought I was going to have to pull these out!  Didn't know there was actually a BT equivalent.

         "min"   =>    array(   "name" => "Minelayer",         "tech" => 0,   "class" => 5,   "move" => 2,   "spec" => "",         "tons" => 50,      "value" => 50),
         "swp"   =>    array(   "name" => "Minesweeper",      "tech" => 0,   "class" => 5,   "move" => 2,   "spec" => "",         "tons" => 50,      "value" => 50),

Anyone know the specific name, tonnage, etc.?  I just threw numbers in for placeholders.


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Offline [=SnowWolf=]

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Re: Mines
« Reply #11 on: May 28, 2009, 07:28:44 PM »
Just a thought on one of my favourite MechCommander toys.  Would be nice to ride around in a Minelayer, a person could derive great satisfaction from such things.

I can see obvious problems with lag etc (but MC and MC2 managed to have them all over the place without noticing lag so maybe not).

Vibramines would be great, set to 40ton+ etc, and air-dropped Mines would also be fun, plus there's always the old fashioned anti-BA style mines too.

Maybe something for a later release?

Actually mines do sound pretty cool, as a first parimiter defense method.
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Offline Bowrrl

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Re: Mines
« Reply #12 on: May 28, 2009, 11:01:34 PM »
Take the APC, create a mechlab option where you can trade out the cargo/transport hold for mine storage and the ability to lay mines and SHAZAM! Minelayer. No new models needed if you just have the mines "Buried" like suggested before. Still might cause some problems though because regardless of whether the mines are visually represented the game probably still has to register them as being there so they detonate when someone gets near.

What I wanna see is a bomber type airplane, or just the ability to equip bombs to a aero

1) is that in the Mech Warrior lore?   (I don't know)

2) From glancing through the list of vehicles that the DEVs have released it looks like the flying vehicles are designed to be Aerospace fighters" and not Aerospace bombers.

Well if you look at the ASFs for each faction it seems like they have a fast interceptor, a multi-role craft and a craft best suited for hitting ground targets which kind of implies bomber. It seems like this is achieved through massive frontal direct fire weapons rather than actual bombs but honestly I would really like to see some bombs added eventually. Or they might actually already be in, who knows. They haven't told us a lot about the aircraft.
« Last Edit: May 28, 2009, 11:10:20 PM by Bowrrl »

Offline Valaska

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Re: Mines
« Reply #13 on: June 01, 2009, 04:47:54 PM »
 Ah god not more mines I thought these went away after I played the board game against my Infantry/Armor friend or my buddy who used a few mine chucking mechs and the rest of his boys had LRM's and ER Large Lasers ._.

 lol good suggestion though, they do hurt abit and if a mech has a weakened leg, ouch.
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Offline ~SJ~ Karuik

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Re: Mines
« Reply #14 on: June 01, 2009, 05:04:43 PM »
mines would give a nice tactical advantage i wouldnt mind seeing them ingame after a while, if they arent in already.