Author Topic: MWLL Advent Calendar - Door 96  (Read 2092 times)

0 Members and 2 Guests are viewing this topic.

Offline Stahlseele

  • Living Legend
  • *******
  • Posts: 4114
  • Karma: 43
  • 2nd Level TechSupport Agent(BOFH)
Re: MWLL Advent Calendar - Door 96
« Reply #30 on: March 08, 2009, 12:44:31 AM »
i guess a simple camera-drive through one of the maps ain't as simple as it sounds?
if it were that easy, i guess you guys would have simply recorded one such cam-drive on different settings and uploaded the vids to somewhere to show the differences . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline KorJax

  • Level Design (Reader of Stickies)
  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2476
  • Karma: 31
  • Memento Mori
Re: MWLL Advent Calendar - Door 96
« Reply #31 on: March 08, 2009, 01:21:11 AM »
AoP runs the mod at meduim-high setting. 

No idea where that is coming coming from respectively why it's still around. I'm running Vista64 DX10 all high except Motion Blur with 8Q AA.


My calendar screenshots are on low-med spec, sometimes high if I don't mind taking screenshots while gaming in a series of screenshots. I take pictures with composition in mind, rather than having everything jacked up.

Add to that what Korjax said, not everything is finished and things change. I'd much rather show what is looks like real-time, of varying specs, moreso than a bunch of glossed up beautyshots.

Ahhh that's right you do take some of the advent screenshots, I probibly mixed up some of your stuff with AoP's.

That said the only screenshots I've noticed that have Parralax occlusion mapping enabled (which is a max-ish setting) were the ones I've taken :P