Author Topic: MWLL Advent Calendar - Door 100  (Read 6945 times)

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Offline Ravir

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Re: MWLL Advent Calendar - Door 100
« Reply #120 on: March 13, 2009, 04:16:01 PM »
To the Devs and MWLL community, don't worry about the "NBT League" folks. They could cry about anything if given the chance. That diehard, middle-aged, "I want it my way" attitude is what sunk Mechwarrior in the first place.**

lol.

You know nothing about NBT if you can generalise them that easily. Like anywhere else, some of them know what they're talking about, some of them think they know what they're talking about, and some just nod their heads.

Quote from: Bcbear
And what's that about not being able to add non-BT content?
Is that due to the MW rights being owned by MS? Part of the agreement to let you develop MWLL?

That'll be a typo. There's already plenty of non-BT content in the game.


Like what? The Gundams Microsoft let us add? Oh Wait.

hush, nobody's supposed to know about the Voltron team mechs!

Offline xKamikazex

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Re: MWLL Advent Calendar - Door 100
« Reply #121 on: March 13, 2009, 05:12:40 PM »
To clarify, both Defender and skydance are correct. We are subject to use only Battletech IP within game content, however we are free to make minor modifications that still reflect the IP in full. Also other areas that are extremely vague (Vegetation, Buildings, doodads) we are free to create our own since there is an infinite possibility of these doodads that can be found throughout the BT universe.

Offline Lord Samurai MC

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Re: MWLL Advent Calendar - Door 100
« Reply #122 on: March 13, 2009, 05:45:32 PM »

Offline Gnarlycharly

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Re: MWLL Advent Calendar - Door 100
« Reply #123 on: March 13, 2009, 05:46:28 PM »
There are also no samurai.  :P
"You must never give into despair.  Allow yourself to slip down that road, and you surrender to your lowest instincts. 
In the darkest times, hope is something you give yourself.  That is the meaning of inner-strength."


Offline Skydance

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Re: MWLL Advent Calendar - Door 100
« Reply #125 on: March 13, 2009, 07:34:05 PM »
The only thing I remember about those mechs is obliterating them with Night Gyrs and Turkinas... ;D

Offline Gnarlycharly

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"You must never give into despair.  Allow yourself to slip down that road, and you surrender to your lowest instincts. 
In the darkest times, hope is something you give yourself.  That is the meaning of inner-strength."

Offline marmchmmr

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Re: MWLL Advent Calendar - Door 100
« Reply #127 on: March 14, 2009, 03:20:42 PM »
thanks
Forgive my grammar and spelling errors please!

Offline Spartacus

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Re: MWLL Advent Calendar - Door 100
« Reply #128 on: March 15, 2009, 01:34:54 AM »
The hud looks great. Busy, but that's OK.

I would rather see you release a beta than another screen shot.
Or at least another good loooong vid.  :)

Spart

Offline AoP

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Re: MWLL Advent Calendar - Door 100
« Reply #129 on: March 15, 2009, 02:13:45 AM »
Do you have to be locked on or in sight of an enemy to see his/her mech's damage? How does that work at the moment?
Amazing you handsome chap, thats exactly the same question i was going to ask, i do hope the mods answer your question.......

There does not have to be a line of sight for this to work. The targetting system will cycle through all units your radar can detect. Therefore, as the data is being displayed through the targetting system, it needs to have an active unit - friendly or enemy! - selected. This would be a "targetting system lock on" whereas a 'missile lock on' is being required to fire guided missiles at a certain target.