Author Topic: MWLL Advent Calendar - Door 100  (Read 6945 times)

0 Members and 3 Guests are viewing this topic.

Offline TheANIMAL

  • Lance Sergeant
  • **
  • Posts: 482
  • Karma: 3
  • Marcus Nicholls
    • Blender Artists
Re: MWLL Advent Calendar - Door 100
« Reply #30 on: March 11, 2009, 11:17:26 AM »
Do you have to be locked on or in sight of an enemy to see his/her mech's damage? How does that work at the moment?

Amazing screenshots btw, a real treat.

Offline nano

  • Recruit
  • *
  • Posts: 127
  • Karma: 0
    • Fare Thee Well MechWarrior
Re: MWLL Advent Calendar - Door 100
« Reply #31 on: March 11, 2009, 11:21:33 AM »
Congrats on the HUD guys!  Looks Awesome!

Offline Ghiest

  • Star Captain
  • ***
  • Posts: 825
  • Karma: 12
Re: MWLL Advent Calendar - Door 100
« Reply #32 on: March 11, 2009, 11:24:45 AM »
Do you have to be locked on or in sight of an enemy to see his/her mech's damage? How does that work at the moment?

Amazing screenshots btw, a real treat.

That was my next question, because as you see in the third screen shot he's targeted on the mech but not reticule around it and the target armour diagram hasn't come up.  So presuming it's a target selected type thing they had in mw4 where you can cycle through targets within radar range.

Offline PapaFade

  • MechWarrior
  • **
  • Posts: 210
  • Karma: 5
Re: MWLL Advent Calendar - Door 100
« Reply #33 on: March 11, 2009, 12:01:38 PM »
Stunning! Great to get the first person view. Excuse me while I remedy this gooey moment  :-\

Offline MechPredator

  • Lance Sergeant
  • **
  • Posts: 398
  • Karma: 0
  • KILL! KILL! KILL!
Re: MWLL Advent Calendar - Door 100
« Reply #34 on: March 11, 2009, 12:43:51 PM »
Dear god!  A milestone AND three screenies!


I love you guys!
Game Rig:
I7 860
Asus Maximus III formula
HD5870
8Gb DDR3 1600

For my "funny" MWLL pictures look here
Latest picture:"Smart Bombs"
 

Offline Gray Death

  • Recruit
  • *
  • Posts: 51
  • Karma: 0
Re: MWLL Advent Calendar - Door 100
« Reply #35 on: March 11, 2009, 01:23:46 PM »
VERY NICE PICS!!!

Will there be the 10x mangifier in the final HUD, just like the sniper rifle scope in Crysis?

I mean 4x is good but 10x is much better for aimed shots. :D

I love those dmg indicators. They are from the tabletop game.  8)

Offline Zomby

  • Recruit
  • *
  • Posts: 69
  • Karma: 0
Re: MWLL Advent Calendar - Door 100
« Reply #36 on: March 11, 2009, 01:39:58 PM »
I still dont really like the look of energy weapon on the mech (yes the thing it shoot out have to glow like hell, but the gun itself, why does it have to glow?).

But on the HUD note, the more cluttered it is, the better, just as long as you got the "Set HUD Transparency" option.

Offline (AU 6) Redwolf

  • Lance Sergeant
  • **
  • Posts: 403
  • Karma: 1
  • Justin "Redwolf" Case
    • The Living Legends
Re: MWLL Advent Calendar - Door 100
« Reply #37 on: March 11, 2009, 01:43:24 PM »
Revolutionary HUD!!!  At least for MechWarrior... I love the fact you guys are putting real thought into how this HUD should look, and making it look like a modern-day jet fighter equivalent.  That is fantastic... thank you.
___________________________________________________________
Quote from: Zomby
but the gun itself, why does it have to glow?
Are you absolutely MAD!?!  That's the coolest thing I've yet seen for ANY computer game... and it makes them look more futuristic than anything else.  Noise and light discipline goes out the window when you're walking around in a 7.5 meter tall or higher, 20 ton or more, tank, so why NOT have the weapons glowing?  Besides, imagine how creeped out you'll be when you see a bunch of these little green, red, and purple dots moving in your direction, eh?

Offline Scruffe

  • Lance Sergeant
  • **
  • Posts: 462
  • Karma: 26
  • Adventure!
Re: MWLL Advent Calendar - Door 100
« Reply #38 on: March 11, 2009, 01:44:36 PM »
im thinking i have the answer to the qeustion about seeing another mechs damage, look at the to HUD photos the one where you can see his damage has enhanced optics, the other has normal

Offline PukinDog

  • Lance Sergeant
  • **
  • Posts: 363
  • Karma: 0
Re: MWLL Advent Calendar - Door 100
« Reply #39 on: March 11, 2009, 01:45:51 PM »
Nice pictures, thanks.  :)

Three things:

1.  Is it possible to move the radar to the top left corner?
2.  I don't see a dt/dh indicator, and - can we move the heat indicator to the lower middle section of the hud?
3.  I don't see a throttle indicator - i.e. position forwards or backwards, is it there?

^= nice?  A new shirt is nice.....?  I believe a meeting with Mr. Thesaurus is in order....

Nice Job Ravir and rest of Dev team, awesome, awesome, work.

Offline (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: MWLL Advent Calendar - Door 100
« Reply #40 on: March 11, 2009, 01:52:33 PM »
Nice pictures, thanks.  :)

^= nice?  A new shirt is nice.....?  I believe a meeting with Mr. Thesaurus is in order....

 ;D

Best progress shots we've seen in a while, looks like the games coming along very nicely indeed.


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Masakari

  • I wont forgot to brung it next time :downs:
  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1711
  • Karma: 24
  • Better safe than sorry.
Re: MWLL Advent Calendar - Door 100
« Reply #41 on: March 11, 2009, 02:29:30 PM »
What are FP perspective mechs in these screenies?


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline (TLL) Heretic

  • Living Legend
  • *******
  • Posts: 2210
  • Karma: 117
Re: MWLL Advent Calendar - Door 100
« Reply #42 on: March 11, 2009, 02:31:36 PM »
Warhammer and Blood Asp?


Pecuniam non olet
Quid enim saluis infamia nummis

"Make this game my way, because I HAVE A DISORDER!" - VictorMorson
".....show us on the doll where MWLL touched you bad." - KingLeer

Offline Mr_Blastman

  • Recruit
  • *
  • Posts: 108
  • Karma: 2
Re: MWLL Advent Calendar - Door 100
« Reply #43 on: March 11, 2009, 02:47:00 PM »

^= nice?  A new shirt is nice.....?  I believe a meeting with Mr. Thesaurus is in order....

Nice Job Ravir and rest of Dev team, awesome, awesome, work.

Oh WB, I was just trying to be brief and to the point.  :)  I figure if I can get my feedback across to them with as little filler as possible, they can spend that much less time reading it and interpreting it and spend more of their time working on it and finishing it. ;)

Offline Rally

  • Lance Captain
  • ***
  • Posts: 697
  • Karma: 12
Re: MWLL Advent Calendar - Door 100
« Reply #44 on: March 11, 2009, 03:51:14 PM »
Everyone seems to like the classic from the board game damage indicators, me too.