Author Topic: Crytek MWLL and Steam  (Read 1740 times)

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Offline ozdp

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Crytek MWLL and Steam
« on: March 15, 2009, 06:50:11 AM »
ok as Crisis is on steam, to my understanding this is Crytek NOT EA doing so. are there any plans to use the steam network as a possible host for MWLL?

the other main question was will any Crisis game allow the use of the Mod or will it only be the 32-bit original, ie not 64-bit and or warhead? and will it work with the steam purchased version of the "game"

sorry if this has been answered else where but i ran out of time looking and had to make this post before giving up the computer for the arvo

Offline Ravir

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Re: Crytek MWLL and Steam
« Reply #1 on: March 15, 2009, 08:25:27 AM »
I'm actually using the original Crysis 32-bit Steam version on my development rig right now.  The downside is that Steam doesn't currently have a 64-bit version, so I also grabbed a DVD edition as a secondary platform.

Offline Stahlseele

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Re: Crytek MWLL and Steam
« Reply #2 on: March 15, 2009, 10:15:16 AM »
no, please, not steam . . never steam <.< . . 
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline (TLL)KitLightning

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Re: Crytek MWLL and Steam
« Reply #3 on: March 15, 2009, 11:53:04 AM »
no, please, not steam . . never steam <.< . . 

heard!


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Offline ozdp

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Re: Crytek MWLL and Steam
« Reply #4 on: March 15, 2009, 11:53:43 AM »
i don't really care one way or the other, but steam does have some very good things going for it including the much bashed auto update system.

but i don't have any version of crysis other than a test copy i ran 6 months ago to see if i liked the game and could run it on a 3700+ chip though upgraded since then.

but 32 Vs 64 i do care, i'm on a 64 bit OS for a reason. it gives me access to 64 bit software that gains true advantages over the 32 bit equivalent.

i also wasn't impressed with Crysis but Warhead looks better and if i had a choice of buying either then i would choose warhead.

Offline AoP

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Re: Crytek MWLL and Steam
« Reply #5 on: March 15, 2009, 12:57:22 PM »
but 32 Vs 64 i do care, i'm on a 64 bit OS for a reason. it gives me access to 64 bit software that gains true advantages over the 32 bit equivalent.

i also wasn't impressed with Crysis but Warhead looks better and if i had a choice of buying either then i would choose warhead.

MWLL fully supports 64 bit OS. In fact, quite a number of devs regularly play on the 64 bit version for several months already.
If you need to decide whether to buy Crysis or Warhead, I suggest to go with Warhead. It will receive our full attention at some point.

Offline Stahlseele

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Re: Crytek MWLL and Steam
« Reply #6 on: March 15, 2009, 02:16:03 PM »
but 32 Vs 64 i do care, i'm on a 64 bit OS for a reason. it gives me access to 64 bit software that gains true advantages over the 32 bit equivalent.

i also wasn't impressed with Crysis but Warhead looks better and if i had a choice of buying either then i would choose warhead.

MWLL fully supports 64 bit OS. In fact, quite a number of devs regularly play on the 64 bit version for several months already.
If you need to decide whether to buy Crysis or Warhead, I suggest to go with Warhead. It will receive our full attention at some point.
considering the fact that there's not even a release-date aside for:"when it's done" i suspect warhead being next year or something *snickers*


i don't know how people can actually LIKE the fugging update-system of steam . . i wanna play offline, campaign, not even co-op mode online . . and i still have to download patches for multiplayer and can't play singleplayer because of that shit <.< . .
i'll just tell my firewall not to allow steam to access the web so it allways starts in offline mode
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Ghiest

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Re: Crytek MWLL and Steam
« Reply #7 on: March 15, 2009, 02:44:59 PM »
i don't know how people can actually LIKE the fugging update-system of steam . . i wanna play offline, campaign, not even co-op mode online . . and i still have to download patches for multiplayer and can't play singleplayer because of that shit <.< . .
i'll just tell my firewall not to allow steam to access the web so it allways starts in offline mode

No you don't ... you can turn it off.

Right click the game > updates > drop down to 'do not update'.  Simple really.

Offline Stahlseele

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Re: Crytek MWLL and Steam
« Reply #8 on: March 15, 2009, 03:43:58 PM »
yeah, i tried.
no dice. did not work.
did not let me play untill the frigging update was in <.<
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Core 2 Quad Q9650 @4x3GHz
Memory: GSkill 2x4Gb DDR3 1333Mhz
Video: MSI N580GTX Lightning Xtreme Edition 3072MB
HDD: 2xWD Velociraptor74Gig10k RPM SATA  RAID0; 1x WD Caviar Black 1TB, 1x WD Caviar Green 2TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Windows Vista

Offline Gray Death

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Re: Crytek MWLL and Steam
« Reply #9 on: March 15, 2009, 05:22:01 PM »
Had the same issue with "Dark Messiah of Might and Magic". Steam is pure shit. :P

Offline [MPB]OM_Sannyasi

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Re: Crytek MWLL and Steam
« Reply #10 on: March 15, 2009, 06:24:33 PM »
steam =  hard fail..... I can't use wars stuff in the editor anymore because i can't unpatch the stupid game down to 1.1 so the editor will work  **gives steam the San stamp of 'FAIL'**


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Offline Ghiest

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Re: Crytek MWLL and Steam
« Reply #11 on: March 15, 2009, 06:41:47 PM »
29 games on steam, not one problem.  Suppose it's down to personal taste.

Offline Ravir

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Re: Crytek MWLL and Steam
« Reply #12 on: March 15, 2009, 06:52:43 PM »
29 games on steam, not one problem.  Suppose it's down to personal taste.

yeah, me too.  Point at game, own game, play game.  Cheaper than buying it at the store, and since the ONLY game I have where I know precisely where my discs are is Joint Operations, it's nice to not even have to care about that.  Yeah, it's annoying that they haven't fixed their DRM for 64-bit Crysis support, but that's the only problem I've had so far.  I like the auto-updates 'cause I've never needed to not be updated, though the option to not update has worked for me before when I had to suffer through dial-up for a couple months.  Steam had a partially-aborted birth, and took a long time before it was a reliable system, but now it's just part of my PC.  Fallout 3, STALKER: Clear Sky, and Crysis all run fine, and I don't have to hack my legitimate copies just to make it work like some disc-based DRM's these days.

Offline DannyDoo

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Re: Crytek MWLL and Steam
« Reply #13 on: March 15, 2009, 07:07:56 PM »
Does Running Crysis off your hard drive and steam hamper performance of the game? would running it off a disc be better?

Offline Sirius

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Re: Crytek MWLL and Steam
« Reply #14 on: March 15, 2009, 08:48:39 PM »
I... can't see why a hard drive would be slower. Pretty sure the data rate is higher than a DVD drive.

P.S. It just occurred to me that the disc version might not even be using the disc for anything more than installation and copy protection anyway. Warhead runs without the disc; it's a bit of a leap of faith, but it's conceivable that Crysis might use a similar system for placing game data.