Author Topic: MWLL Advent Calendar - Door 109  (Read 3585 times)

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Offline AoP

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MWLL Advent Calendar - Door 109
« on: March 19, 2009, 06:58:56 PM »
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On March 19th, MWLL is opening door 109 in its release countdown calendar. Today's screenshot features the Clan's Vulture in the four variants currently implemented. The setting is yet again SA_Sandblasted. Enjoy!


Don't forget to check out our media gallery to see the already revealed content of MWLL's advent calendar and other media.. .. .

Offline TheANIMAL

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Re: MWLL Advent Calendar - Door 109
« Reply #1 on: March 19, 2009, 07:00:50 PM »
I've been waiting for a good screenie of the vulture. Even with low res textures it still looks amazing.

Offline wonderboy2402

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Re: MWLL Advent Calendar - Door 109
« Reply #2 on: March 19, 2009, 07:05:56 PM »
Cool, like the one on the far right.

Offline Defender

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Re: MWLL Advent Calendar - Door 109
« Reply #3 on: March 19, 2009, 07:09:11 PM »
Cool, like the one on the far right.

Me too.
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Offline Zomby

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Re: MWLL Advent Calendar - Door 109
« Reply #4 on: March 19, 2009, 07:15:59 PM »
The one on the far right is the "stock" model, or all they all variant ?

Offline Masakari

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Re: MWLL Advent Calendar - Door 109
« Reply #5 on: March 19, 2009, 07:29:26 PM »
Far right is prime.


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Offline MechPredator

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Re: MWLL Advent Calendar - Door 109
« Reply #6 on: March 19, 2009, 07:30:02 PM »
I love you guys!

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Offline Ghiest

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Re: MWLL Advent Calendar - Door 109
« Reply #7 on: March 19, 2009, 07:37:26 PM »
I've been waiting for a good screenie of the vulture. Even with low res textures it still looks amazing.

Don't think it's even a low res texture it's a placeholder, and really weirdly it has reflection right on the nose :)

They do look outstanding though, and that comes from someone who is actually modeling one (badly) right now lol.

Offline SummerRider

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Re: MWLL Advent Calendar - Door 109
« Reply #8 on: March 19, 2009, 07:43:25 PM »
Thank you for the picture.  My only critique would be, I wish you would have taken the picture with the sun in front of the mechs instead of behind.

But thanks again for all the hard work.

Offline CHHš Ghost

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Re: MWLL Advent Calendar - Door 109
« Reply #9 on: March 19, 2009, 07:50:52 PM »
Thank you for the picture.  My only critique would be, I wish you would have taken the picture with the sun in front of the mechs instead of behind.

But thanks again for all the hard work.
The sun behind them does make it a bit harder to make out the detail. Just a bit.

Offline Gnarlycharly

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Re: MWLL Advent Calendar - Door 109
« Reply #10 on: March 19, 2009, 08:31:47 PM »
Request.......Could the Vulture have the little duel guns like in MW4 on and center torso? Also what weapons does the vulture on the far right have?
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Offline Scruffe

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Re: MWLL Advent Calendar - Door 109
« Reply #11 on: March 19, 2009, 08:42:17 PM »
im going with the second one on the left!

Offline Cujo

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Re: MWLL Advent Calendar - Door 109
« Reply #12 on: March 19, 2009, 08:51:07 PM »
Request.......Could the Vulture have the little duel guns like in MW4 on and center torso? Also what weapons does the vulture on the far right have?
that would require a remodel, I doubt they want to do that, and I would MUCH rather have the CBT version, or one closer to it.  And I would MUCH rather have them focus on modeling more mechs or whatever else they need to do to get at least the modeling closer to release, then the modelers can sit on the texture artists until they finish them, I'm guessing you wouldn't want Mas sitting on you, I hear he has bad gas.

Offline (TLL) Heretic

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Re: MWLL Advent Calendar - Door 109
« Reply #13 on: March 19, 2009, 09:01:59 PM »
Almost jumped when I saw the 3rd from the left, thought it was the twin Gauss version (D?), but no :( he's also got LRM/SRMs as well so it can't be him.  Its is hard to tell and he's the darkest of the bunch but can anyone take a stab at the load-outs?

We already got Prime, so thats 2 large and 2 small pulse lasers, and twin LRM20s for the one on the left


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Offline BreadMan

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Re: MWLL Advent Calendar - Door 109
« Reply #14 on: March 19, 2009, 09:16:33 PM »
Ok I hate for my first post to be a critique but I had to request this (probably it's been mentioned before but didn't come up in a couple quick forum searches so just to be sure...):

Please fix the texture on the pyramid before final release.  At the very least rotate it 90 degrees, the pyramids were build from the ground up not from one side to the other.  Even better spend a couple minutes with the clone stamp in photoshop and reduce the obvious tiling - it screams 1996 every time I see it.  Heck send me the file and I'd be happy to fix it for you - everything else in the game looks so beautiful but whenever I see a screenshot from the egypt map it stands out like a sore thumb.  Thankyou that is all.