Author Topic: mech speed.  (Read 6749 times)

0 Members and 1 Guest are viewing this topic.

Offline Gnarlycharly

  • Lance Captain
  • ***
  • Posts: 611
  • Karma: 0
  • You can always go a little harder.
mech speed.
« on: March 21, 2009, 02:36:07 AM »
Today I was looking at the mech speeds in the "factions" place and almost all of the speeds are off. I not saying to change this but please dont make those the speeds in-game. the reason i made a thread about this is because I am quite worried about this.
"You must never give into despair.  Allow yourself to slip down that road, and you surrender to your lowest instincts. 
In the darkest times, hope is something you give yourself.  That is the meaning of inner-strength."

Offline DigitalStef

  • Alphatester
  • Star Captain
  • *
  • Posts: 862
  • Karma: 14
  • Cowking
Re: mech speed.
« Reply #1 on: March 21, 2009, 03:01:43 AM »
Its because (I think they mentioned this earlier), that crysis can't really handle speeds over 100m/h really well so they lowered the whole spectrum to it makes sense. (But i could be wrong...)

Offline Gnarlycharly

  • Lance Captain
  • ***
  • Posts: 611
  • Karma: 0
  • You can always go a little harder.
Re: mech speed.
« Reply #2 on: March 21, 2009, 03:12:58 AM »
Its because (I think they mentioned this earlier), that crysis can't really handle speeds over 100m/h really well so they lowered the whole spectrum to it makes sense. (But i could be wrong...)
I hope your wrong  :D
"You must never give into despair.  Allow yourself to slip down that road, and you surrender to your lowest instincts. 
In the darkest times, hope is something you give yourself.  That is the meaning of inner-strength."

Offline Whiplash

  • むち打ち症
  • Lance Sergeant
  • **
  • Posts: 401
  • Karma: 0
  • f;lkgjnf;ghklnjfghmn;lfgh
Re: mech speed.
« Reply #3 on: March 21, 2009, 03:17:51 AM »
Its because (I think they mentioned this earlier), that crysis can't really handle speeds over 100m/h really well so they lowered the whole spectrum to it makes sense. (But i could be wrong...)
Only for aerospace...

And yes those are the speeds we're going with, deal with it?

Offline Bcbear

  • Recruit
  • *
  • Posts: 129
  • Karma: 0
Re: mech speed.
« Reply #4 on: March 21, 2009, 05:00:53 AM »
If you're worried about it, what exactly is it about the speeds that makes you worry? (I'm curious)
This isn't MW, its MWLL, and its on the crysis engine, so we cant assume that it will be able to work the same way.
And on that note, the previous MW games weren't heavy on what you'd call "physics" no bullet drop, etc. I'm thinking that must have something to do with this.
While it would be fun to launch my kitfox off a cliff because I was going a little too fast :P, It would only be fun just once.

Offline Nebfer

  • MechWarrior
  • **
  • Posts: 289
  • Karma: 26
Re: mech speed.
« Reply #5 on: March 21, 2009, 05:09:43 AM »
Ground unit speed is not quite what CBT units get but close enough, CBT fighters have been reduced from what they can do.

Here's what the game is going to alow them to do and what they can do in CBT. Now im not saying that CBT fighters should have a incress in speed to match what thy can do in CBT. This is just a compairison. (Note the first CBT number is their low altitued speeds)
Sparrow Hawk H5
MWLL: 400 to 600kph
CBT: 3,600kph (16,200kph at 90km altitued)

CSR V-12 Corsair
MWLL: 240 to 360kph
CBT: 2,160kph (12,960kph at 72km altitued)

SHV-O Shiva
MWLL: 200 to 320kph
CBT: 1,800kph (10,800kph at 72km altitued)

Sulla
MWLL: 400 to 600kph
CBT: 3,240kph (16,200kph at 90km altitued)

Visigoth
MWLL: 240 to 360kph
CBT: 2,520kph (14,700kph at 90km altitued)

Xerxes
MWLL: 240 to 360kph
CBT: 2,160kph (12,960kph at 72km altitued)

Now if CBT fighters had this speed in MWLL, as a ground pounder I would be worried about trying to hit them... (some of them reach Mach 2.94 at sea level).
Not to mention the kind of stress on the game engine it self... Though 600kph is good enough to represent a ground attack speed.

FYI at low altitudes (using the fighter scale rules) each hex traveled equals a speed of 180kph, at higher altitudes and in space it's 1,080kph (when in an atmosphere there is an over all limit of 15 hexes per turn)
------------------------------------------
Edit:
I think I just relised what he was worried about

In MWLL they not only reduced the speed of the fighters but of the mechs as well.
Example
Marauder
MWLL top speed 55kph
CBT top speed 64kph (it's realy 86kph with sprinting rules)

Though amusingly some of the Tanks got a speed incress (the demolishers CBT speed is 54/65kph in MWLL it's 70kph).
« Last Edit: March 21, 2009, 05:18:21 AM by Nebfer »

Offline Masakari

  • I wont forgot to brung it next time :downs:
  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1711
  • Karma: 24
  • Better safe than sorry.
Re: mech speed.
« Reply #6 on: March 21, 2009, 05:13:54 AM »
Today I was looking at the mech speeds in the "factions" place and almost all of the speeds are off. I not saying to change this but please dont make those the speeds in-game. the reason i made a thread about this is because I am quite worried about this.


Sorry about your English.


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Whiplash

  • むち打ち症
  • Lance Sergeant
  • **
  • Posts: 401
  • Karma: 0
  • f;lkgjnf;ghklnjfghmn;lfgh
Re: mech speed.
« Reply #7 on: March 21, 2009, 05:45:14 AM »
Ground unit speed is not quite what CBT units get but close enough, CBT fighters have been reduced from what they can do.

Here's what the game is going to alow them to do and what they can do in CBT. Now im not saying that CBT fighters should have a incress in speed to match what thy can do in CBT. This is just a compairison. (Note the first CBT number is their low altitued speeds)
Sparrow Hawk H5
MWLL: 400 to 600kph
CBT: 3,600kph (16,200kph at 90km altitued)

CSR V-12 Corsair
MWLL: 240 to 360kph
CBT: 2,160kph (12,960kph at 72km altitued)

SHV-O Shiva
MWLL: 200 to 320kph
CBT: 1,800kph (10,800kph at 72km altitued)

Sulla
MWLL: 400 to 600kph
CBT: 3,240kph (16,200kph at 90km altitued)

Visigoth
MWLL: 240 to 360kph
CBT: 2,520kph (14,700kph at 90km altitued)

Xerxes
MWLL: 240 to 360kph
CBT: 2,160kph (12,960kph at 72km altitued)

Now if CBT fighters had this speed in MWLL, as a ground pounder I would be worried about trying to hit them... (some of them reach Mach 2.94 at sea level).
Not to mention the kind of stress on the game engine it self... Though 600kph is good enough to represent a ground attack speed.

FYI at low altitudes (using the fighter scale rules) each hex traveled equals a speed of 180kph, at higher altitudes and in space it's 1,080kph (when in an atmosphere there is an over all limit of 15 hexes per turn)
------------------------------------------
Edit:
I think I just relised what he was worried about

In MWLL they not only reduced the speed of the fighters but of the mechs as well.
Example
Marauder
MWLL top speed 55kph
CBT top speed 64kph (it's realy 86kph with sprinting rules)

Though amusingly some of the Tanks got a speed incress (the demolishers CBT speed is 54/65kph in MWLL it's 70kph).
Iirc we got our values for our mechs from a bunch of random sources so... Yeah.

Offline Landros Radick

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1360
  • Karma: 8
  • Avatar by Walter
Re: mech speed.
« Reply #8 on: March 21, 2009, 07:10:06 AM »
Iirc we got our values for our mechs from a bunch of random sources so... Yeah.


Offline Jerik

  • Bondsman
  • *
  • Posts: 14
  • Karma: 0
Re: mech speed.
« Reply #9 on: March 21, 2009, 08:05:20 AM »
i dont see the problem if the speeds are at lease in relation to each other and we dont see a Daishi over taking a Puma or something. Can anyone really tell the differance between 100kph and 80kph in a video game anyway?

Offline [MPB]OM_Sannyasi

  • Senior Developer
  • Star Colonel
  • *
  • Posts: 1462
  • Karma: 34
  • don't touch me there.... I'm a wizard damnit....
Re: mech speed.
« Reply #10 on: March 21, 2009, 08:46:19 AM »
well- so far light mechs have no real use to me other than getting blown up fairly quickly. Lights were always my favorite because they handled so nice and you could dodge enemy fire if you knew what you were doing. If it's a matter of the engine with fast speeds then perhaps better agility for lighter mechs could make up for it. But, I am more than plenty happy with the game just how it is- so this is a minor detail to me. <3 mwll xoxo


I R MAGIC SAN

Offline Rally

  • Lance Captain
  • ***
  • Posts: 697
  • Karma: 12
Re: mech speed.
« Reply #11 on: March 21, 2009, 08:57:04 AM »
Now if CBT fighters had this speed in MWLL, as a ground pounder I would be worried about trying to hit them... (some of them reach Mach 2.94 at sea level).
You're right, fighters would be hard, nearly impossible to hit at that speed. On the other hand, staging a successful ground attack at mach 3, that would be pretty much impossible as well. So they'd be even.

Anyway, I think the decision to reduce aircraft speeds was a good one. After all, original aircraft speeds are too much for the "small" size of the maps.

Not to mention the kind of stress on the game engine it self... Though 600kph is good enough to represent a ground attack speed.
Why is everyone so on their toes around Crysis engine, is it really that pathetic? Or can it actually handle itself?



Offline AoP

  • Living Legend
  • *******
  • Posts: 3489
  • Karma: 51
Re: mech speed.
« Reply #12 on: March 21, 2009, 10:48:11 AM »
Note to self: yet another indication that the vehicle pages should simply be taken off.

Offline Jerik

  • Bondsman
  • *
  • Posts: 14
  • Karma: 0
Re: mech speed.
« Reply #13 on: March 21, 2009, 11:56:47 AM »
Lol. Im guessing the community is becoming a little annoying as for specific details  ;)

Offline Rally

  • Lance Captain
  • ***
  • Posts: 697
  • Karma: 12
Re: mech speed.
« Reply #14 on: March 21, 2009, 12:22:26 PM »
Lol. Im guessing the community is becoming a little annoying as for specific details  ;)
Maybe, but it's only because it cares. On the other hand, it's putting pressure on the devs. People are constantly questioning their work. It's not easy for them. And some of these questions are a bit strange. But I'm sure the devs will stay strong and handle even the most obscure of questions easy, like they did so far.

So I thank you devs, for having us here, on this forum, with our questions!