Author Topic: MWLL Advent Calendar - Door 113  (Read 1386 times)

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Offline AoP

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MWLL Advent Calendar - Door 113
« on: March 23, 2009, 07:55:09 PM »
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On March 23rd, we're opening door #113 in MWLL's release countdown calendar. Today's screenshot features an intense combat situation on SA_Inferno with several Heavy and Assault class Mechs of both factions exchanging fire from a broad scale of weapons. Enjoy!



Don't forget to check out our media gallery to see the already revealed content of MWLL's advent calendar and other media.. .. .

Offline Loonatic

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Re: MWLL Advent Calendar - Door 113
« Reply #1 on: March 23, 2009, 07:59:05 PM »
I R so jealous of the devs cuz they get to play this game, even if it's in pre-alpha.  Looks SOOO yummy!  That terrain is just breathtaking!

Offline Ghiest

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Re: MWLL Advent Calendar - Door 113
« Reply #2 on: March 23, 2009, 08:03:06 PM »
Nice, still think that is the most impressive looking map I've seen from MW:LL.

Offline STUN

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Re: MWLL Advent Calendar - Door 113
« Reply #3 on: March 23, 2009, 08:10:22 PM »
The lasers look very clean and sharp, looks like the mech that got hammered by gauss rifles is trying to fire back with an autocannon?

Offline nano

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Re: MWLL Advent Calendar - Door 113
« Reply #4 on: March 23, 2009, 08:16:12 PM »
Wow!   :o  That is an intense and beautiful image.  Poster worthy!

Offline Bcbear

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Re: MWLL Advent Calendar - Door 113
« Reply #5 on: March 23, 2009, 08:25:11 PM »
I bet those IS at the far end didnt count on that hidden Timber Wolf! Great shot. (figuratively, AND literally)
It's just making me want to reinstall a few MW games all over again. :D

Offline CHHš Rampage

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Re: MWLL Advent Calendar - Door 113
« Reply #6 on: March 23, 2009, 08:25:54 PM »
Yeah I really hope this map makes the release. It looks like there are so many areas for strategic manuveurs and using tactics. Mechs without JJ cant' just bull rush across the map to engage due to the lava flows. There should be lots of opportunities for long range combat and sniping as the assualts and heavies move to engage. This map looks like it would be perfect for Mechs like the Uziel which is my favorite. The Prime variant should find itself right at home with the broken terrain which provides adequate cover while the JJ would allow it to get to commanding positions to unleash the fury of its PPCs.
,

Offline zaha

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Re: MWLL Advent Calendar - Door 113
« Reply #7 on: March 23, 2009, 08:53:31 PM »
I really can't help it, I must say this map looks awesome. The atmosphere looks really intense with that up-hill battle, the magma rivers on the sides, the rocks providing cover, and heavy smoke rising into the air (this is how I would imagine the heavy smokes on Luthien as well, the capital planet of the draconis combine).

I surely would like to see more such immersive maps like this one. Hawt! =)
« Last Edit: March 23, 2009, 09:01:51 PM by zaha »
I've been waiting for a long time, for this moment to come.
I'm destined for anything...at all.

Offline DannyDoo

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Re: MWLL Advent Calendar - Door 113
« Reply #8 on: March 23, 2009, 09:22:08 PM »
Very sweet devs. Defiantly loving the Gauss rifles on the mad cat. I am itching for the next picture!

Offline lessergod

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Re: MWLL Advent Calendar - Door 113
« Reply #9 on: March 23, 2009, 10:32:19 PM »
What is the slash of light by the primary MC's left foot?

Loremaster Emeritus
=Clan Diamond Shark=

Offline AoP

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Re: MWLL Advent Calendar - Door 113
« Reply #10 on: March 23, 2009, 10:35:30 PM »
What is the slash of light by the primary MC's left foot?

Bullet tracer.

Offline wonderboy2402

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Re: MWLL Advent Calendar - Door 113
« Reply #11 on: March 23, 2009, 10:43:18 PM »
 :o

Great shot here!  The level looks amazing! Partical effects and everything is really coming together.

Would be cool if there were some interactive pieces of terrian that you could trigger, like avalances or blowing open a lava melt and have it spill out onto the enemy.

Offline ColdFusion

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Re: MWLL Advent Calendar - Door 113
« Reply #12 on: March 23, 2009, 11:15:49 PM »
One intensely hot scene. What is the Mech that got hit by the Guass?  And what is that one crazy Guass ring off to the left in the middle of nowhere, It does not seem lined up with anyone in the picture, is there an Aero out there?
« Last Edit: March 23, 2009, 11:22:28 PM by ColdFusion »

Offline Masakari

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Re: MWLL Advent Calendar - Door 113
« Reply #13 on: March 23, 2009, 11:18:03 PM »
Dead


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Stahlseele

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Re: MWLL Advent Calendar - Door 113
« Reply #14 on: March 23, 2009, 11:19:32 PM »
Did i state that i really like this map in this thread yet?
no? ok. I REALLY DO LIKE THIS MAP!
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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