Author Topic: Modern Warfare 2  (Read 1951 times)

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Offline AoP

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Modern Warfare 2
« on: March 26, 2009, 01:19:21 PM »
GDC Teaser:
http://www.gametrailers.com/player/47178.html

In my opinion - a brilliant teaser. Not sure if I like the kinda game this teaser hints towards, but I sure like the teaser.
« Last Edit: April 02, 2009, 01:02:31 AM by AoP »

Offline Ghiest

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Re: Call of Duty: Modern Warfare 2
« Reply #1 on: March 26, 2009, 02:02:26 PM »
GDC Teaser:
http://www.gametrailers.com/player/47178.html

In my opinion - a brilliant teaser. Not sure if I like the kinda game this teaser hints towards, but I sure like the teaser.

Definitely a cool video effect, as you said I'm not sure what it really points to ... probably something like domestic terrorism or something like that, you definitely see stuff like oil rig ect.

Offline Ravir

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Re: Call of Duty: Modern Warfare 2
« Reply #2 on: March 26, 2009, 04:00:22 PM »
Well, it definitely points to a terrorist attack at an airport (or some other "secure" building).  Who knows if it's single-player / co-op missions, or would actually allow one team to be the terrorists with "innocent" AI.  I don't think that's been politically correct to try since CounterStrike.  Yes, I've shot the hostages out of spite.  I'm a bad man.  When I saw the link, I immediately thought "oh awesome, I get to check out the trailer and be annoyed by complete lack of gameplay footage and left with a nagging sense of anticipation!".  My psychic powers are proven once again.

Offline ~SJ~ Karuik

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Re: Call of Duty: Modern Warfare 2
« Reply #3 on: March 30, 2009, 10:31:29 PM »
"oh awesome, I get to check out the trailer and be annoyed by complete lack of gameplay footage and left with a nagging sense of anticipation!"

this statement sums it all up ;D

Offline AoP

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Re: Call of Duty: Modern Warfare 2
« Reply #4 on: March 30, 2009, 10:50:59 PM »
It appears that Modern Warfare 2 isn't going to be part of the CoD franchise anymore.
« Last Edit: March 30, 2009, 11:38:51 PM by AoP »

Offline Ravir

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Re: Call of Duty: Modern Warfare 2
« Reply #5 on: March 30, 2009, 10:55:27 PM »
However, knowing it's my buddies at IW that are doing the development, I still can't wait to play it.

Offline DaedalRogue

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Re: Call of Duty: Modern Warfare 2
« Reply #6 on: March 30, 2009, 11:42:40 PM »
Pass along this tidbit from a large piece of the community. BIGGER MAPS!

I don't like being able to lob a grenade from one spawn to another, or even have sight of the enemy within the first 5 seconds. Spread it out a little bit more and play with elevation, also put in some bloody wilderness maps.

Offline (TLL)Nick

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Re: Call of Duty: Modern Warfare 2
« Reply #7 on: March 31, 2009, 12:33:11 AM »
Can't wait to see just some gameplay footage, or a trailer. Waiting for CoD:MW2 and Assassin's Creed 2, currently. I was disappointed to see World at War to be honest, because mainly all of their titles had been WWII.

Offline DaedalRogue

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Re: Call of Duty: Modern Warfare 2
« Reply #8 on: March 31, 2009, 01:52:29 AM »
World at War is their last WW2 title as per the announcement before it was released, Treyarch and Infinity Ward have no intention of doing another title set in that era anytime in the near future.

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Re: Call of Duty: Modern Warfare 2
« Reply #9 on: March 31, 2009, 08:34:02 PM »
WW2 is the only horse that has been beaten into a fine putty yet still manage to attract such mass amounts of development money. I was done with WWII after BF1942, then I moved on to Desert Combat and quite thoroughly prefer SciFi.
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Offline Ghiest

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Re: Call of Duty: Modern Warfare 2
« Reply #10 on: April 01, 2009, 12:00:30 PM »
Pass along this tidbit from a large piece of the community. BIGGER MAPS!

I don't like being able to lob a grenade from one spawn to another, or even have sight of the enemy within the first 5 seconds. Spread it out a little bit more and play with elevation, also put in some bloody wilderness maps.

That goes against the design goal of their multi player to be honest, they wanted fast and furious action, not sniping wars like some other games turn into.  I don't know which game you are playing, but there are zero maps you can grenade spawn to spawn, sniper sure but not grenade.  I think the MP maps were some of the best I've played since the quake days, they worked perfectly for the size of players they anticipate (mostly 5 or 6 man teams, not 16-20 a side).

As for WW2 titles, IW said they were never going back to it but I don't think Treyarch ever said similar (at least not that I was aware of).  The big downfall of both Activision companies is that they don't support the community as well as other games, especially Treyarch.

Offline AoP

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Re: Call of Duty: Modern Warfare 2
« Reply #11 on: April 01, 2009, 02:33:48 PM »
That goes against the design goal of their multi player to be honest, they wanted fast and furious action, not sniping wars like some other games turn into.  I don't know which game you are playing, but there are zero maps you can grenade spawn to spawn, sniper sure but not grenade. 

Grenades and noobtube both worked quite well for that. Countdown S&D for example is a map where I remember games usually starting off like that: 3 people of each team noobtubing across the map in the approximate direction of the enemy spawn which led to a lot of time for ordering pizza, making coffee, writing novels.
On Backlot this actually worked with grenades as well: a few steps away from the spawn and knowing the approximate flight path of the grenade, you could lob your explosives straight into the enemy spawn. Also, both teams had cars close to their spawn so a nicely lobbed grenade would usually result in a number of early kills.
I've been playing CoD4 for several hundred hours online and had a fairly good time, but still think it's been a severely flawed game. In particular because not even these small maps and the fast paced gameplay effectively countered the camper mentality of a major part of the playerbase.

I think the MP maps were some of the best I've played since the quake days, they worked perfectly for the size of players they anticipate (mostly 5 or 6 man teams, not 16-20 a side).

That appears to be a competetive setup. The vast majority of pub servers I saw had at least 20 players per server, which, in my book, is at least more entertaining than the sneaky shit that's going on with less players.

The big downfall of both Activision companies is that they don't support the community as well as other games, especially Treyarch.

I agree that Treyarch did a very bad job at promoting and supporting their game and community.
IW did a lot better in my book. Charlieoscardelta.com was a pretty good community site - if you managed to avoid the forums that is.

Offline Ghiest

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Re: Call of Duty: Modern Warfare 2
« Reply #12 on: April 01, 2009, 02:51:09 PM »
Quote
Grenades and noobtube both worked quite well for that. Countdown S&D for example is a map where I remember games usually starting off like that: 3 people of each team noobtubing across the map in the approximate direction of the enemy spawn which led to a lot of time for ordering pizza, making coffee, writing novels.
On Backlot this actually worked with grenades as well: a few steps away from the spawn and knowing the approximate flight path of the grenade, you could lob your explosives straight into the enemy spawn. Also, both teams had cars close to their spawn so a nicely lobbed grenade would usually result in a number of early kills.
I've been playing CoD4 for several hundred hours online and had a fairly good time, but still think it's been a severely flawed game. In particular because not even these small maps and the fast paced gameplay effectively countered the camper mentality of a major part of the playerbase.

Oh it's far from perfect, Noobtubes were a retarded addition along with things like martydom and last stand.  But the cars and tac nades situation was planned and I still think it's almost perfect for a tactical team play situation.  Search and destroy was almost perfect with map balance.  Sure there are duff maps for S&D that are good for other game types (countdown as you mentioned and bog/bloc).  For TDM I don't think they counted on such a high player count for the maps (being a console port and all) so they tend to suffer the more players you have.  I think the ideal is 10-12 a side for tdm and max of 8 a side for S&D.  I think for a pc game it was one of the best console ports around to date.

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Re: Call of Duty: Modern Warfare 2
« Reply #13 on: April 01, 2009, 03:59:56 PM »
I hate Bloc, Shipment and the map with all the crates.
Martyrdom is just an XP gain, Last Stand is cool though and NoobTubing is useless to me personally since you can kill people faster with a gun and you only get a couple n00btubez.
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Offline (TLL)Nick

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Re: Call of Duty: Modern Warfare 2
« Reply #14 on: April 01, 2009, 06:41:26 PM »
I loved Bloc. I was a pretty good sniper, even with the regular starting one (I forgot which one it was).