Oh I see.
FYI I saw the models here:
Media Gallery-->Various Models-->Inner Sphere Assets
http://www.mechlivinglegends.net/cpg/thumbnails.php?album=27and Media Gallery-->Various Models-->ClanSphere Assets
http://www.mechlivinglegends.net/cpg/thumbnails.php?album=28I think if you were interested in having infantry, the game *could* be set up in a way to encourage mech pilots to focus on mechs and vehicles instead of infantry. You could modify the reward system (whatever it may be) to grant rewards based on target value so mech pilots would need to focus more other mechs instead of infantry. For instance, a pilot or team would not get awarded anything for a kill if it was a mech killing an infantry...Or if it's a ticket-based game you could set it up so the loss of an infantry player does not result in the loss of a ticket (or boost the ticket scale and have a lost mech cost 200 tickets and a lost infantry cost 1 ticket)
In games like BF2142 (which kicks ass despite what the whiners say) a vehicle/walker pilot is encouraged to focus on infantry because they can rack up points that way. When another tank or walker comes around, you need to defend yourself, but I still keep an eye out for easy kills while I'm fighting off the threat. Making the changes I noted above would discourage that tactic unless there are no other real threats or valuable targets around.
Infantry players could have fun fighting it out between themselves, and can do various other useful tasks like laying mines, lasing targets for LRM salvos, capturing bases and reparing vehicles.
Further, you could encourage players to choose to be infantry by reducing or eliminating spawn time if you die as an infantry soldier. You could also grant reward enhancements for actions accomplished while playing infantry. (The justification to that would be that you just saved your faction 15million cbills by doing your job without buying and losing a mech)
Sure, if there are 32 players on the map and 28 of them have mechs, that would be ridiculous to have 4 infantry running around. I was kind of thinking for a 32 player game it would be more like have 4 mechs, 10 vehicles and 18 infantry. All the MW games are the same in that regard--everyone pilots mechs. It kind of makes piloting a mech jaded. Having the mechs be rarified makes them more valuable and more fun to play when you can get your hands on one. Also, I think it would enrich the game visually and add multiple levels and types of play.
FWIW.
But whatever you guys do, I'm sure it will be awesome. Thanks for your work.