I'm hopeful that SA matches will work if access to all tech is provided, but it will require a match moderator to verify that no one respawns (unless those teams trust each others' intentions).
I really don't see the problem with this. The scoreboard will clearly and beyond a shadow of doubt show how many kills and deaths a player has as well as their ingame rank.
Make a screenshot of that scoreboard and forward it to an admin. Other leagues in other games require teams to document matches with screenshots as well, so why should this not be an acceptable approach for an MWLL-based league. Yes, I'm well aware that this is not a prime solution, but it's one that could work until a better one is available.
Now, on to the issue at hand:
We never said that server-side settings for c-bills, allowed vehicles, respawn time / number of respawns etc. are out of the question and will never happen.
For us, however, these are not top priority right now and won't be until after public release. We're well aware though that quite a few people consider these things to be important, so you can be sure we won't be ignoring them.
Yet what many people seem to forget or even ignore is one simple fact: we are not to deliver commissioned work here. The team has not been assigned the task of creating "MechWarrior 5", has not been ordered to create a logical successor to MechWarrior 4. In fact, this is not MechWarrior 5 - it's MechWarrior: Living Legends. More than two years ago, two brothers, enthusiastic MechWarrior fans and videogamers, sat together and wrote down visions, ideas and facts, resulting in a design document. They assembled a group of individuals with the necessary skills to bring this design document to life - to bring this VISION to life. MechWarrior: Living Legends is this vision and would these people not firmly believe that what this vision has become is fun and entertaining, they would be doing things in an entirely different way.
I really can't stress this enough: the developer team is not a bunch of shaved monkeys, we're not idiots! However, we're facing a tricky problem here: as said in our mission statement, we'd like to get new people into the universe as well as excite those who have been around for a while - and all that with strictly limited resources, so we need to agree on certain things which are most likely to achieve our goal. As a matter of fact, we're tossing around ideas for an additional game mode that should, by its design at least, suit leagues based on planetary invasions quite well BUT at the same time appeal to a wider and less aspiring public audience very much. Details might be revealed in a not too far future.